yenatch
0caac30f27
clean up rst vectors
2013-09-03 18:16:56 -04:00
yenatch
bd8be2b02e
split out hardware interrupts
2013-09-03 17:57:47 -04:00
yenatch
affec2ac95
clean up interrupts
2013-09-03 17:48:18 -04:00
yenatch
20919e4d8a
formatting at Start
2013-09-03 17:45:37 -04:00
yenatch
7bc23f0862
condense bank 0 includes
2013-09-03 17:44:24 -04:00
yenatch
04fc9c4748
fix interface label for UpdateTimePals
2013-09-03 17:38:45 -04:00
yenatch
b74e63a20d
split out delay functions
2013-09-03 17:36:55 -04:00
yenatch
d2eeab62ea
split out marts
2013-09-03 17:35:17 -04:00
yenatch
15076861f1
split out trainer dvs
2013-09-03 17:32:54 -04:00
yenatch
bbe8756302
recomment trainer dvs
2013-09-03 17:31:57 -04:00
yenatch
0ed9164ccc
decoration names
2013-09-03 17:26:27 -04:00
yenatch
1cef08db06
some asm pointer tables in bank 5f
2013-09-03 17:24:35 -04:00
yenatch
171c21be69
dump move tutor asm in bank 40
2013-09-03 17:09:48 -04:00
yenatch
04b926c6cb
Merge branch 'master' of github.com:kanzure/pokecrystal
2013-09-03 15:58:01 -04:00
Bryan Bishop
7ff9ab5d08
Merge branch 'master' into yenatch-master
2013-09-03 14:54:23 -05:00
yenatch
2b2018a83a
more bank 4 asm
...
this stuff looks like it's related to phone call timing
2013-09-03 06:38:07 -04:00
yenatch
5dd127300c
even more incbinned asm in bank 4
2013-09-03 06:07:45 -04:00
yenatch
5641ea009c
disassemble more incbins in bank 4
2013-09-03 05:56:07 -04:00
yenatch
0eff98ecf1
the rest of TMHMMoves
2013-09-03 03:56:11 -04:00
yenatch
bf4bedc4bf
more bank 4 functions and CanLearnTMHMMove
2013-09-03 03:54:13 -04:00
yenatch
0d3de2e30b
GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
2013-09-03 03:39:21 -04:00
Bryan Bishop
5c46972ebe
update preprocessor to use a class
2013-09-02 10:41:50 -05:00
yenatch
edc354152e
formatting in MoveInfoBox and related functions
2013-09-02 06:40:30 -04:00
yenatch
9f7c4ef0b4
Sine and Cosine
2013-09-02 00:12:27 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
e3da601cee
split out tileset headers from main into tilesets/tileset_headers.asm
2013-09-01 14:43:25 -04:00
yenatch
4a4dd20a6d
split tileset palette maps out of main into tilesets/palette_maps.asm
2013-09-01 14:43:24 -04:00
yenatch
7cac61f3bd
split tileset data out from main into tilesets/
2013-09-01 14:43:23 -04:00
yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
3010731347
split out blockdata includes from main into maps/
2013-09-01 14:41:21 -04:00
yenatch
2a0089b92b
shorten some overly long music filenames
2013-09-01 14:41:16 -04:00
yenatch
1a02ed6b37
get rid of the last static address in tileset animation arrays
2013-09-01 03:13:17 -04:00
yenatch
7d5e5b8182
recomment _AnimateTileset
2013-09-01 00:52:19 -04:00
yenatch
cc2906b68f
consistent casing for Tileset labels
...
wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
8190c3e5e7
rename DoTileAnimation to AnimateTileset
2013-09-01 00:07:10 -04:00
yenatch
fc6bc8e311
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
...
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch
abce472354
fix PushOAM references in VBlank
2013-08-31 21:47:28 -04:00
yenatch
28fd514bef
recomment tileset animation interface
2013-08-31 21:47:22 -04:00
yenatch
0a821fe964
recomment bg map update functions
2013-08-31 21:47:05 -04:00
yenatch
2bae1797c4
bg map width/height constants
2013-08-31 21:12:23 -04:00
Bryan Bishop
d4aa6edfa7
bump submodule to v1.2.0
2013-08-31 13:01:45 -05:00
Bryan Bishop
12c1d874b9
Merge branch 'master' into refactor-preprocessor
...
Conflicts:
preprocessor.py
Also bump the extras submodule to a version of pokemontools with a
suitable version of the preprocessor. The changes from 'master' for
preprocessor.py have been inserted into pokemontools prior to the
submodule bump.
2013-08-31 12:47:23 -05:00
Bryan Bishop
c0a01c9982
Merge pull request #185 from kanzure/preprocessor-performance
...
Preprocessor performance improvements.
This recliams 0.4 seconds.
2013-08-31 10:19:17 -07:00
Bryan Bishop
d8c82b7896
Merge pull request #184 from kanzure/preprocessor-macro-sanity-check-function
...
Move macro sanity check into a separate function.
2013-08-31 10:18:22 -07:00
Bryan Bishop
6191559c53
give preprocessor.py a main()
2013-08-31 12:12:09 -05:00
Bryan Bishop
a74462bc52
even better performance for read_line
2013-08-31 12:03:48 -05:00
Bryan Bishop
473bd192d9
better read_line performance in preprocessor
...
Jump out of read_line early if the line is an empty string or a newline.
2013-08-31 11:57:01 -05:00
Bryan Bishop
7eaf5bf726
reset stdout in prequeue.py near end
...
Other output shouldn't be dumped into items/item_attributes.tx by
default.
2013-08-31 11:07:49 -05:00
Bryan Bishop
70be18427b
don't call load_pokecrystal_macros 2000 times
...
Also, don't call make_macro_table 2000 times by only calling it once and
passing the result.
2013-08-31 11:04:27 -05:00
Bryan Bishop
2fd792bbda
move macro sanity check into separate function
...
This moves out from macro_translator the macro/param length sanity check
into a function called check_macro_sanity.
2013-08-31 10:39:49 -05:00