yenatch
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956b990cd2
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Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
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2015-02-10 18:21:38 -08:00 |
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yenatch
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849595e537
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Blindly use wram labels for everything except mobile, part 2.
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2015-02-10 14:18:23 -08:00 |
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yenatch
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d3054dc4cb
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More graphics and straggling static refs.
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2015-02-06 21:17:32 -08:00 |
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yenatch
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ed88e4947c
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Get rid of more static refs in banks 47, 5c, 5f.
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2015-02-05 23:59:50 -08:00 |
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yenatch
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7b87e67a89
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More labels in code and some mobile datatracking.
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2015-01-01 20:59:08 -08:00 |
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yenatch
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113dd395d2
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Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
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2014-04-13 00:03:21 -04:00 |
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yenatch
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2b144fcfd4
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Finish off SGB and CGB code and data.
That should be it for bank 2.
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2014-03-02 16:02:55 -05:00 |
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yenatch
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78c70bffe4
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More SGB and CGB palettes.
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2014-03-02 01:22:33 -05:00 |
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yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
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yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
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yenatch
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0cd1d2071f
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item effect incbins
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2013-12-24 17:11:52 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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c7b19392a9
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use the sgb border label in asm
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2013-12-13 20:49:01 -05:00 |
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yenatch
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3370a04d9e
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split color asm and data into engine/color.asm
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2013-09-15 18:02:02 -04:00 |
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