Commit Graph

400 Commits

Author SHA1 Message Date
Remy Oukaour
32ea595c47 Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
Remy Oukaour
31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
Remy Oukaour
5a5df2ab87 More WRAM organization 2017-12-09 14:47:32 -05:00
Remy Oukaour
6a41d4f63e Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
mid-kid
359d73ceef Move LoadOverworldFont to main.asm
It doesn't fit correctly in misc/mobile_41.asm.
Also moved the font images out of gfx/unknown and into gfx/font.
2017-11-21 23:53:51 +01:00
pfero
999c804f6f Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these
functions, and it looks like they describe these functions properly.
Also fixed usage of BANK() in a few places.
2017-11-03 01:12:16 +01:00
yenatch
afe67ba1b4 Remove contents.asm 2017-09-24 03:15:01 -04:00
yenatch
17448c51a5 Merge pull request #389 from yenatch/rgbds-3
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
surskitty
817525a811 Labelling kanji for the days of the week (calendar?) 2017-09-09 23:58:23 -04:00
surskitty
5476e2914b Renaming the image of the GB and the N64. 2017-09-09 23:53:05 -04:00
surskitty
bc61a0ca05 Moving headbutt tree graphic. 2017-09-09 23:43:28 -04:00
yenatch
080704e49f Merge pull request #370 from yenatch/graphics
png everywhere
2017-06-24 17:36:21 -04:00
yenatch
a749057b27 Fix gfx/frames 2017-06-24 16:28:50 -04:00
yenatch
803c5154f4 pngs in gfx/unknown 2017-06-24 16:27:52 -04:00
yenatch
131bda73bc pngs in gfx/misc 2017-06-24 02:50:42 -04:00
yenatch
89cb46a64d pngs in gfx/mobile 2017-06-24 00:53:38 -04:00
yenatch
afc6f8033b forgot to remove 2bpp from gfx/tilesets 2017-06-24 00:50:33 -04:00
yenatch
65809032bf forgot to remove 2bpp from gfx/intro 2017-06-24 00:49:37 -04:00
yenatch
41ae3610f6 pngs in gfx/fx
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
yenatch
f42e731d76 pngs in gfx/battle 2017-06-23 20:00:11 -04:00
yenatch
1f81d1851f pngs in gfx/ 2017-06-23 19:56:24 -04:00
yenatch
a540926345 pngs in gfx/unown_puzzle 2017-06-22 23:53:57 -04:00
yenatch
89093e4670 pngs in gfx/trainers 2017-06-22 23:46:58 -04:00
yenatch
31d9c1fffa pngs in gfx/trade
game_boy.png can be rearranged in a nicer way, but it's a job for another time
2017-06-22 23:45:45 -04:00
yenatch
647f9b4452 pngs in gfx/title 2017-06-21 23:45:01 -04:00
yenatch
967b0898a9 pngs in gfx/tilesets 2017-06-21 00:28:48 -04:00
yenatch
1fee4eb003 pngs in gfx/stats 2017-06-21 00:14:21 -04:00
yenatch
5738567985 pngs in gfx/splash 2017-06-21 00:13:09 -04:00
yenatch
2e0344e63d pngs in gfx/special/celebi 2017-06-21 00:12:01 -04:00
yenatch
99f6249de8 pngs in gfx/pokegear
- flymap_label_border.2bpp was actually 1bpp
2017-06-21 00:11:29 -04:00
yenatch
f10ed64d1a pngs in gfx/pokedex 2017-06-20 23:42:29 -04:00
yenatch
384788f370 pngs in gfx/mail 2017-06-18 00:13:03 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
yenatch
f4071b2ce7 pngs in gfx/icon 2017-06-08 22:28:19 -04:00
yenatch
a45b56a8c1 pngs in gfx/frames 2017-06-08 22:26:33 -04:00
yenatch
71b51b7f19 pngs in gfx/{debug,emotes,evo,font,intro} 2017-06-08 22:21:12 -04:00
yenatch
cd159dcf39 pngs in gfx/overworld 2017-06-04 21:06:36 -04:00
yenatch
2dc6dd7584 Remove the now-generated animation data. 2017-05-28 23:35:08 -04:00
yenatch
1c7d4954cd Change the compression hash for Girafarig's sprite. 2017-05-28 23:26:04 -04:00
yenatch
f748d34aa3 Merge remote-tracking branch 'origin/master' into c-tools 2017-05-28 14:15:22 -04:00
yenatch
e9c1d24c31 Add Pokemon pic pngs.
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead.

This is the best that can be done until the compressor is fixed, which may never happen.
2017-05-28 14:03:13 -04:00
Ben10do
288902139f Revert "Fix floating sections"
This reverts commit e28b88f56d.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
Scott Norton
a32b6ccbb5 These are actually .1bpp files 2016-06-25 20:19:52 -04:00
Scott Norton
d5a39e4b67 Add missing gfx/unknown/16c903.pal 2016-06-25 18:10:08 -04:00
pikalaxalt
e515543500 Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
pikalaxalt
5ea3a953c3 Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
pikalaxalt
295604cbb5 Placeholder non-generic names for engine/color functions 2016-05-11 09:49:03 -04:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pikalaxalt
a613ed915c HDMA transfer functions 2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt
5d94fb22ed Add missing wind.2bpp.lz 2016-04-18 07:56:15 -04:00
pikalaxalt
0bcd725e6a Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT
5322b56a83 Add more missing files 2016-01-29 00:57:06 -05:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT
987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT
3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT
efee40447e Mobile trade animations, pokepic animations 2015-12-17 13:49:26 -05:00
PikalaxALT
6e257bc7cd mystery gift, credits 2015-12-14 20:06:41 -05:00
PikalaxALT
15a03a2577 Unown Puzzles 2015-12-11 11:33:14 -05:00
PikalaxALT
7f68db68ad underground switches, town map 2015-12-09 11:39:35 -05:00
PikalaxALT
2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT
d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT
8740fc6e87 Annotate gfx/mail.asm 2015-11-22 13:50:19 -05:00
PikalaxALT
24b7b2c1cf Foreign language font handling in mail 2015-11-22 12:01:58 -05:00
PikalaxALT
7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT
93a129eb6d main.asm is now under 30k lines 2015-11-19 18:09:11 -05:00
PikalaxALT
3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT
ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
PikalaxALT
2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT
b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
PikalaxALT
ba05bfeafe Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
PikalaxALT
2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT
3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT
95cb4636af Corrected some mislabeled 1bpps 2015-11-04 15:35:29 -05:00
PikalaxALT
cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT
b1dc88b728 Experience and level calculations 2015-11-03 12:36:33 -05:00
PikalaxALT
4a16bbe45a sprite_header and emote_header 2015-11-03 09:16:56 -05:00
PikalaxALT
72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT
ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
yenatch
973721491c Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch
a3c6931fa8 Use pngs for some misc graphics. 2015-07-18 22:01:59 -07:00
yenatch
8186190ef1 Fix filenames and use pngs for credits graphics. 2015-07-18 00:05:14 -07:00
yenatch
20e275da30 Remove filename clutter from monster and trainer pics. 2015-07-17 23:59:32 -07:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch
50734c961c Use labels for pic animation setup macros. 2015-04-13 21:41:28 -07:00
yenatch
be975a3e80 Get rid of baserom incbins in misc/.
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch
636b336a50 Redump the overworld graphics; grouped properly this time. 2015-03-03 22:07:23 -05:00
yenatch
f2df358e5d Temporarily delete the overworld images.
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch
e08084f23e Share the palette for the player and the link battle trainer class. 2015-03-03 21:50:04 -05:00
yenatch
d1346bfc61 Rename trainer palettes to match the trainer pics. 2015-03-03 21:49:59 -05:00
yenatch
275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
IIMarckus
828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
47d25da38a Intro palettes. 2015-02-06 22:19:20 -08:00
yenatch
f326faef4d Dump known tilemaps and attribute maps. 2015-02-06 22:11:03 -08:00
yenatch
d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch
a0a12efcb7 Dump some more incbinned graphics, mostly 1bpp.
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch
556435e0c7 A couple of the dumped graphics files were actually tilemaps. 2015-02-06 19:20:06 -08:00
yenatch
6086778c41 Dump a bunch of incbinned graphics. 2015-02-06 16:24:00 -08:00
yenatch
19b75ac1d2 Tear up bank 47. 2015-02-05 00:39:37 -08:00
yenatch
7b71a12ed1 Rename some graphics to avoid collisions later.
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch
4781d9a809 Fix more static banks (trainers, mobile graphics). 2014-12-29 10:23:22 -08:00
yenatch
5cbc7cc79c Fix padding in gfx/misc/pokegear.2bpp.lz. 2014-12-03 23:10:26 -08:00
yenatch
97e3d9ac10 Fix some static addresses in pic animations. 2014-11-07 22:59:32 -08:00
yenatch
3be6ca012f Use AttrMap and TileMap labels for relative addressing. 2014-08-22 20:41:57 -07:00
yenatch
ab0ca2b16a Pick off more incbins and static labels in pic animation code. 2014-07-24 12:05:39 -07:00
yenatch
928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch
6fff25a9bd Fix padding in the compressed pokegear sprite graphics. 2014-05-02 03:37:27 -04:00
yenatch
fe3bcd62ee Trainer card graphics and misc incbins in banks 21 and 22. 2014-04-19 03:08:26 -04:00
yenatch
762008952d Shrink pics, an extra egg pic and their labels. 2014-04-17 23:11:47 -04:00
yenatch
1fd39f7fb9 Item usage strings and misc labels. 2014-04-13 02:06:22 -04:00
yenatch
113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
266087909b Assorted labels, incbins, text, graphics, etc. 2014-04-13 00:02:26 -04:00
yenatch
93cbbaf49d Unused title screen code, graphics, tilemaps, palettes.
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.

Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
5153360215 Rename trainer pics to use names instead of ids. 2014-04-02 01:34:14 -04:00
yenatch
f68b3dc8ed Image extensions for trainers. 2014-04-02 01:01:11 -04:00
yenatch
850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch
d29fb5d207 Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
yenatch
73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch
48f4314854 Move monster pics from numbered directories to named ones. 2014-04-01 16:30:38 -04:00
yenatch
1aa75da4d5 Monster pic dimensions in filenames.
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch
2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch
38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
7da86ec0e8 Split up pack graphics and point to them. 2014-02-28 22:12:29 -05:00
yenatch
a55c6ac26e Split up emote images and dump emote pointers. 2014-02-28 01:31:52 -05:00
yenatch
6ad2d79cc9 Battle hud party status graphics. 2014-02-25 12:28:50 -05:00
yenatch
71cc880636 Restore byte padding to trainer backpics. 2014-02-24 04:57:28 -05:00
yenatch
2b882b1ef9 Trade graphics in gfx/trade. 2014-02-23 22:25:11 -05:00
yenatch
bac031156b Misc trainer card graphics. 2014-02-23 20:58:38 -05:00
yenatch
85698ddbdb Trainer card gym leader and badge graphics. 2014-02-23 20:40:47 -05:00
yenatch
e9626c7710 gfx/misc/town_map.lz is actually padded 2014-02-22 06:44:47 -05:00
yenatch
43c10efb29 footprints
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch
502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch
799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch
c140af9e59 some mobile stat screen icons 2013-12-21 03:02:59 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch
6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch
b616180c10 battle animation asm cleanup 2013-12-15 02:34:26 -05:00
yenatch
b113931b83 some mobile link menu graphics 2013-12-13 20:50:08 -05:00
yenatch
ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch
2ec12a22af gfx/pics.o 2013-11-29 02:11:40 -05:00
yenatch
25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch
da689fa7d6 roof graphics 2013-10-11 01:43:15 -04:00
yenatch
650dc98be4 game freak logo 2013-10-10 03:12:02 -04:00
yenatch
e1cce1cfb9 fix padding in compressed intro graphics 2013-10-08 22:28:51 -04:00
yenatch
5249fd9773 fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
yenatch
5147e6c0a2 random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
5fe7c6bb67 johto/kanto maps 2013-08-20 02:55:14 -04:00
yenatch
29085399a2 copyright graphics 2013-08-20 02:09:35 -04:00
yenatch
ce31567c4d frames 2013-08-01 15:30:48 -04:00
yenatch
9540a15b0c type/pal constants in sprite headers 2013-07-14 13:49:53 -04:00
yenatch
bf2a4b8a84 Sprite headers 2013-07-12 16:18:52 -04:00
Bryan Bishop
4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
yenatch
6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
Bryan Bishop
723645b470 rename bank3{0,1}.asm to sprites_{1,2}.asm 2013-05-30 16:29:53 -05:00
Bryan Bishop
f8da14960d include overworld sprite .2bpp files 2013-05-30 16:20:31 -05:00
Bryan Bishop
dbc5cbd701 remove overworld sprite pngs
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Kat Harrison
e08e7cf7b2 Include overworld sprites
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624 mistook sprout tower pillar for minecart graphics 2013-05-22 17:07:18 -04:00
yenatch
ee4203a56d minecart tile animations 2013-05-22 14:57:33 -04:00
yenatch
c15e7b8619 safari fountain tile animations 2013-05-22 02:56:25 -04:00
yenatch
6dde0b274d ilex forest tree tile animations 2013-05-21 18:32:55 -04:00
yenatch
2236e27933 cave water + park fountain tile animations 2013-05-21 12:37:58 -04:00
yenatch
05def441e8 Include some more gfx 2013-02-25 14:16:59 -05:00
yenatch
9102b9a498 Move fonts into gfx/misc 2013-02-22 19:53:14 -05:00
yenatch
39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
087e2556f2 Move compressed trainer pics into the main folder 2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0 Dump and include trainer palettes 2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e dump and incbin monster palettes 2013-02-07 21:19:38 -05:00
yenatch
034609e725 Split pic pointers into files 2013-02-05 18:28:45 -05:00
yenatch
1e5bcb5268 Some more icon asm 2013-02-04 04:33:53 -05:00
Sanky
a632c8d6b7 Add menu icons. 2013-02-03 11:39:53 +01:00
yenatch
b13fba2500 Some more uncompressed gfx 2013-01-30 22:41:26 -05:00
yenatch
859edf6f6b split off animation data chunks into files 2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68 rename unown animation pointer files 2013-01-23 16:44:26 -05:00
yenatch
3ba86a82eb dump pic animations 2013-01-23 15:25:49 -05:00
yenatch
d340d840fe restructure pic graphics 2013-01-22 04:22:53 -05:00
yenatch
2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601 add original compressed gfx data 2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0 decompress all known gfx 2012-12-31 22:53:40 -05:00
Sanky
be7d4577bd Split more font files. 2012-07-09 22:56:33 +02:00