yenatch
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b4968a9ab7
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forgot the new pokecrystal.asm
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2013-11-23 14:49:37 -05:00 |
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yenatch
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f6706ecb09
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finally compile multiple objects
pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
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2013-11-20 06:35:10 -05:00 |
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yenatch
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d6b53879f4
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include globals.asm in pokecrystal.asm
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2013-09-11 20:28:31 -04:00 |
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yenatch
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4aae680b69
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move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object
there might be a better way to fix this, like pulling constants in preprocessor.py
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2013-09-11 19:28:18 -04:00 |
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yenatch
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018cf26767
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move gbhw.asm and hram.asm to constants.asm
they're constants, so they have no business in pokecrystal.asm
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2013-09-10 02:17:48 -04:00 |
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yenatch
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d775767651
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Flesh out HRAM labels
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2013-03-20 22:55:09 -04:00 |
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yenatch
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a24b45ff89
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Add constants for hardware registers
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2013-02-22 20:02:10 -05:00 |
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IIMarckus
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93902a38bd
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Add code for the Extremespeed Dratini.
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2012-03-20 22:23:40 -06:00 |
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IIMarckus
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093aa58ec1
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Add wild Pokémon data.
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2012-03-04 21:33:27 -07:00 |
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Bryan Bishop
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7dc495b3c9
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initial commit
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2012-03-04 21:31:27 -06:00 |
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