558 Commits

Author SHA1 Message Date
yenatch
1ff1a40f60 rename second hide_person macro to remove_person 2013-07-20 22:34:05 -04:00
yenatch
92152c98fc script command scripttalkafter is an ender 2013-07-20 01:20:33 -04:00
yenatch
c2b485a1d6 script command reloadandreturn takes a parameter 2013-07-20 01:20:04 -04:00
yenatch
e7a7fcc924 crystal: add more movements 2013-07-10 19:17:03 -04:00
yenatch
d3872d1aa9 chars: ▷ 2013-07-10 19:17:02 -04:00
Bryan Bishop
fbf561cfa5 Merge pull request #153 from yenatch/gbz80disasm-data
data detection in gbz80disasm
2013-06-25 20:32:52 -07:00
yenatch
2896cb93d4 gbz80disasm: just use lowercase labels 2013-06-25 04:04:19 -04:00
yenatch
91f7c123f4 gbz80disasm: fix data handling
get the scalpel out of there
2013-06-25 03:57:49 -04:00
yenatch
6630406043 gbz80disasm: local/global address conversion + fix find_label 2013-06-25 03:55:38 -04:00
yenatch
7804dedce4 gbz80disasm: detect data tables referenced in asm 2013-06-25 03:43:58 -04:00
yenatch
e199aaa8fd gbz80disasm: data detection
the is_data flag never did anything. now it does

encountering the end of a branch with outstanding labels will read anything between said labels as data
2013-06-25 03:24:38 -04:00
Bryan Bishop
ac773a9dc1 Merge pull request #147 from yenatch/master
gbz80disasm/sym fixes + odds and ends
2013-06-17 16:56:00 -07:00
Bryan Bishop
fe01fb510f programmatic speedrun of pokecrystal (vba) 2013-06-16 17:17:37 -05:00
Bryan Bishop
6c5ccae807 make vba emulator wait until text is done drawing
Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch
a4235e11bf symfile: fix address handling 2013-06-16 11:20:12 -04:00
yenatch
dfb2416192 gbz80disasm: fix labels outside of banks 0 and 1 2013-06-15 14:11:50 -04:00
yenatch
2f21ff4ef5 gbz80disasm: only use gbhw/hram constants >= 0xff00 2013-06-14 02:19:35 -04:00
yenatch
bbed370d84 gfx: return mass-decompress command
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
a923bf768a Merge branch 'master' of github.com:kanzure/pokecrystal
Conflicts:
	extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c gfx: workable command line functions 2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2 gfx: palette checking in to_png 2013-06-12 14:38:38 -04:00
yenatch
5d204ce569 fix palette functions and output palettes in 2bpp conversion 2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08 gfx: handling for <4-color pngs when converting to 2bpp
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.

instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
Bryan Bishop
915c635849 make gfx.py png take only a path 2013-05-29 19:44:08 -05:00