Commit Graph

11 Commits

Author SHA1 Message Date
Rangi
3144b54bd1 Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
Rangi
557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
8b06ff09eb Use significant values 5, 6, and 7 2018-06-30 15:58:05 -04:00
Rangi
6306e590bd No linebreak 2018-06-30 14:53:38 -04:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi
7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
Rangi
a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
mid-kid
81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00