Commit Graph

12 Commits

Author SHA1 Message Date
Rangi
865d623846 Remove unused nonmatching files for electro_ball.png and sgb_border.bin
electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.

sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
2020-04-08 12:14:37 -04:00
Rangi
3144b54bd1 Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
4211886921 Use constants for quantities when copying SGB border tiles and palettes 2019-11-03 14:15:20 -05:00
Rangi
2ffbde764e Minor code+docs fixes 2019-03-12 22:55:40 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
yenatch
5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
Rangi
4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00