yenatch
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60dde1d03e
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forgot to commit engine/farcall.asm
fixes 715a19fd59
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2013-09-05 14:25:20 -04:00 |
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yenatch
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d93d17b43b
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split out game time functions into engine/game_time.asm
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2013-09-03 18:58:16 -04:00 |
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yenatch
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340e31d839
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split menu functions into engine/menu.asm
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2013-09-03 18:43:15 -04:00 |
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yenatch
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23bb05851b
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split Sine/Cosine into engine/sine.asm
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2013-09-03 18:40:12 -04:00 |
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yenatch
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12e6ff3fc6
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split map object functions into engine/map_objects.asm
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2013-09-03 18:39:19 -04:00 |
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yenatch
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71bbd77261
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split some RTC interfaces into engine/rtc.asm
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2013-09-03 18:35:37 -04:00 |
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yenatch
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004956798c
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split vram functions out into engine/video.asm
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2013-09-03 18:32:55 -04:00 |
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yenatch
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b74e63a20d
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split out delay functions
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2013-09-03 17:36:55 -04:00 |
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yenatch
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5b38b377f2
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wram labels for graphics requests
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2013-09-01 15:24:07 -04:00 |
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yenatch
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8190c3e5e7
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rename DoTileAnimation to AnimateTileset
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2013-09-01 00:07:10 -04:00 |
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yenatch
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fc6bc8e311
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rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
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2013-09-01 00:02:35 -04:00 |
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yenatch
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abce472354
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fix PushOAM references in VBlank
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2013-08-31 21:47:28 -04:00 |
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yenatch
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b333b18dbd
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Function2f79 is PickUpItem
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2013-08-30 23:07:08 -04:00 |
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yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
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yenatch
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7cc320e835
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Coins in main.asm
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2013-08-30 17:50:46 -04:00 |
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yenatch
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c4a764ce10
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use more bank 0 labels in engine/scripting.asm
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2013-08-29 23:20:09 -04:00 |
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yenatch
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cc98fab33e
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move VBlank interrupt label from main.asm to engine/vblank.asm
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2013-08-29 19:40:33 -04:00 |
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yenatch
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2c16bc7ab9
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move copy asm from main.asm to engine/copy.asm
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2013-08-29 19:39:21 -04:00 |
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yenatch
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04da88a285
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move palette asm from main.asm to engine/palettes.asm
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2013-08-29 19:37:35 -04:00 |
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yenatch
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6d29673a5f
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move time-related asm from main.asm into engine/time.asm
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2013-08-29 19:32:03 -04:00 |
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yenatch
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6467755568
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move serial asm from main.asm into engine/serial.asm
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2013-08-29 19:11:39 -04:00 |
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yenatch
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2341bb148a
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move more joypad code from main.asm into engine/joypad.asm
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2013-08-29 19:10:06 -04:00 |
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yenatch
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906496e107
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split lcd functions out of main.asm
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2013-08-29 18:52:26 -04:00 |
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yenatch
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2b5b6f3e3a
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split fading functions out of main.asm
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2013-08-29 18:50:59 -04:00 |
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yenatch
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eff81fb080
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fix Stack's address ($c100 -> $c0ff)
using negative ds
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2013-08-29 02:10:32 -04:00 |
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yenatch
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12ab33b37e
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rename FarCall family labels
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
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2013-08-27 18:16:42 -04:00 |
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yenatch
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17725d7af1
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battle init and some overworld actions
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2013-08-24 04:10:38 -04:00 |
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yenatch
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af205a7217
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BitTable2 -> EngineFlags
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2013-08-23 16:08:31 -04:00 |
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yenatch
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3a24cff5eb
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BitTableFunc -> FlagAction
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2013-08-23 15:49:24 -04:00 |
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yenatch
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636a960909
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split out text engine
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2013-08-21 14:01:49 -04:00 |
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yenatch
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35de889dd7
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split out decompression
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2013-08-21 14:01:46 -04:00 |
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yenatch
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99d2ee2bdc
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split out program init
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2013-08-20 03:26:37 -04:00 |
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yenatch
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3460b82d22
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update hram addresses in engine/vblank.asm
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2013-08-19 20:49:41 -04:00 |
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yenatch
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df21dbccb7
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$ffcf $ffd0 -> hSCX hSCY
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2013-08-19 18:46:56 -04:00 |
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yenatch
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449bda272a
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$ffd1 $ffd2 -> hWX hWY
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2013-08-19 18:44:12 -04:00 |
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yenatch
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6343e2ddaf
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Reset
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2013-07-26 23:49:33 -04:00 |
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yenatch
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8e27cfbc1a
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movement command asm
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2013-07-20 22:34:40 -04:00 |
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yenatch
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173f38346c
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get rid of bank 25 hard addresses in scripting.asm
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2013-07-20 02:27:48 -04:00 |
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yenatch
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f2888a2d75
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more overworld wram labels
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2013-07-20 01:25:20 -04:00 |
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yenatch
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0988d69d9d
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more scripting cleanup
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2013-07-10 19:17:04 -04:00 |
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yenatch
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a3870db643
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Clean up and remove incbins from script commands
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2013-07-10 19:17:04 -04:00 |
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yenatch
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fb931fe616
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move miscellaneous asm into engine/
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2013-06-17 21:30:36 -04:00 |
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