xCrystal
52bb92028e
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 1]
2024-01-28 17:57:11 +01:00
xCrystal
2e9e298d64
Level selection menu: draw level cleared indicators [Commit 2/2] ( #12 )
2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29
Level selection menu: draw level cleared indicators [Commit 1] ( #12 )
2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822
Level selection menu: print landmark level and name ( #12 )
2024-01-21 17:01:44 +01:00
xCrystal
38ffe06a2c
Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] ( #35 )
2024-01-18 19:22:21 +01:00
xCrystal
8757112152
Add support for a level having more than one associated landmark, for levels with alternative starting points ( #12 )
2024-01-18 14:06:10 +01:00
xCrystal
674e838460
Organize debug-only structures for test maps and levels ( #16 )
2023-09-03 00:22:23 +02:00
xCrystal
fc2e757c57
Make level selection menu landmarks universal ( #4 ) ( #12 )
2023-08-20 12:08:24 +02:00
xCrystal
787caa2147
Get rid of LANDMARK_SPECIAL ( #1 )
2023-07-25 18:32:57 +02:00
xCrystal
5147904f78
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
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New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
3684296583
Revise some constant definitions
2021-03-16 18:06:18 -04:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
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This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
ba5bc304f9
Updates to more closely sync with pokegold
2020-10-29 23:23:57 -04:00
Rangi
ad50e94b50
Add a LANDMARK_
prefix to landmark constants
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Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Remy Oukaour
17f34cb29c
Disambiguate some uses of wcf64/5/6
2018-01-11 15:36:11 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
0a1fef45fd
Rename maps:
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- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance
- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
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Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
PikalaxALT
80aba7fc13
maptrigger macro
2016-01-05 08:46:37 -05:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
5c76249488
flypoints and spawn points
2013-11-28 04:35:14 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00