yenatch
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016c2baae2
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Use the dakuten characters.
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2016-03-03 00:07:17 -05:00 |
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PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
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PikalaxALT
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91068077f0
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
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PikalaxALT
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d13fb46d40
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
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PikalaxALT
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ba05bfeafe
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Move some gfx files around, also clock reset fn
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2015-11-10 11:05:26 -05:00 |
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PikalaxALT
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14e0da5116
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Status screen edits
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2015-11-04 08:43:46 -05:00 |
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PikalaxALT
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f53d65c536
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Battle intro animation function
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2015-10-17 17:18:52 -04:00 |
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PikalaxALT
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4fa6c6daa4
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Split up bank 2; other relabelings
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2015-10-16 13:35:43 -04:00 |
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IIMarckus
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f399315a48
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Unicode
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2015-10-13 17:50:58 -06:00 |
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PikalaxALT
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327faac497
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Magikarp functions moved to event/magikarp.asm
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2015-10-11 12:26:39 -04:00 |
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PikalaxALT
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b68913a782
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More radio labels
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2015-10-09 23:09:03 -04:00 |
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PikalaxALT
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2770cfc354
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soft reset
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2015-10-04 14:14:51 -04:00 |
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PikalaxALT
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894955f9d9
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Special script annotation, trainer constant enumeration, person-event structure update
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2015-07-16 18:10:10 -04:00 |
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yenatch
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e2c2e20f93
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Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
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2015-06-27 22:53:38 -07:00 |
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yenatch
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8583cc4724
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Stop using the preprocessor.
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2015-01-20 00:01:23 -08:00 |
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