Commit Graph

89 Commits

Author SHA1 Message Date
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch
1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch
be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch
3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch
9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch
0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
yenatch
b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch
fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch
ac65a8b821 engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
yenatch
72b1dda303 more credits cleanup 2013-11-28 00:55:32 -05:00
yenatch
04eb541f83 proper section names and bank constants 2013-11-26 04:29:47 -05:00
yenatch
f16193dc91 move more credits asm into engine/credits.asm 2013-11-24 04:26:10 -05:00
yenatch
25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch
cf6295cb9f objects for event handling and scripting 2013-11-23 02:51:48 -05:00
yenatch
29afa24f0b split more event handling out of main 2013-11-23 02:33:53 -05:00
yenatch
bd392da29e split event handling into engine/events.asm 2013-11-22 05:04:32 -05:00
yenatch
bcd833e758 version checks for event script commands and move in related asm 2013-11-22 04:51:47 -05:00
yenatch
94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
bd49428c4a Merge commit '789469c' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 16:48:29 -04:00
yenatch
da22ada91c Merge commit '546c17ad' into merge-mrwint
Conflicts:
	engine/scripting.asm
	main.asm
2013-10-25 16:23:16 -04:00
yenatch
789469c465 rename 'StartMusic' to 'PlayMusic' 2013-10-08 13:21:15 -04:00
yenatch
546c17ad37 rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
Mr Wint
dfa9adcaeb * added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint
c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint
c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint
181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint
255135d187 * extracted and added a bunch of assembly 2013-10-01 23:23:21 +02:00
yenatch
cf359b09fc fix parsing errors for displaylocation 2013-10-01 01:13:21 -04:00
yenatch
4cdc51d159 fix parameter comments for updated script commands 2013-10-01 01:13:04 -04:00
yenatch
e5b5e1238d script command unknown0xa8 is wait 2013-10-01 01:03:08 -04:00
yenatch
ad3293595d script commands if_greater_than and if_less_than were swapped 2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd rename bit2 script commands to flag 2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
yenatch
8da8dff7cf use a label in wildon/wildoff script command asm 2013-09-24 03:31:00 -04:00
yenatch
2afb247caa script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch
237861b553 rename hall of fame labels 2013-09-16 17:42:11 -04:00
yenatch
9ae1cd6a1c split title screen functions into engine/title.asm 2013-09-15 18:59:53 -04:00
yenatch
3370a04d9e split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00
yenatch
f0cf86777b fix item asm labels
CheckItem was called PickUpItem by mistake

Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch
9f53825ce2 move common asm from engine/ to common/
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07 23:38:19 -04:00
yenatch
7a3a4f913b split fruit tree asm out into engine/fruit_trees.asm 2013-09-07 23:26:28 -04:00
yenatch
6e5876377f split out std scripts from main.asm 2013-09-07 15:30:07 -04:00
yenatch
45e791bb42 StdScripts label in engine/scripting.asm 2013-09-07 05:08:34 -04:00
yenatch
4a429aded4 add a label in the text engine 2013-09-06 03:47:07 -04:00
yenatch
60dde1d03e forgot to commit engine/farcall.asm
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch
d93d17b43b split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
yenatch
340e31d839 split menu functions into engine/menu.asm 2013-09-03 18:43:15 -04:00