yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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c7b19392a9
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use the sgb border label in asm
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2013-12-13 20:49:01 -05:00 |
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yenatch
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1b7e44c729
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split out sprite facing defs into engine/facings.asm
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2013-12-11 22:00:56 -05:00 |
|
yenatch
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be0c7962b0
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YesNoBox
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2013-12-04 03:07:58 -05:00 |
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yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
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2013-12-02 14:18:03 -05:00 |
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yenatch
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ce37f0f970
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labels for every 3callasm
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2013-12-01 18:26:05 -05:00 |
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yenatch
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9aaa5f24bb
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shorten redundant text_jump macros
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2013-12-01 17:54:09 -05:00 |
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yenatch
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0b905cb8ac
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rename a credit constant to avoid conflicts
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2013-11-29 01:49:48 -05:00 |
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yenatch
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b18beef4d5
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more landmark constants and rename FlypointPerms -> VisitedSpawns
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2013-11-29 00:38:22 -05:00 |
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yenatch
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fd73d41e6b
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redone landmarks, now with constants
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2013-11-28 03:54:21 -05:00 |
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yenatch
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ac65a8b821
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engine/credits_crystal.o
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2013-11-28 01:38:49 -05:00 |
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yenatch
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72b1dda303
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more credits cleanup
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2013-11-28 00:55:32 -05:00 |
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yenatch
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04eb541f83
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proper section names and bank constants
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2013-11-26 04:29:47 -05:00 |
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yenatch
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f16193dc91
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move more credits asm into engine/credits.asm
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2013-11-24 04:26:10 -05:00 |
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yenatch
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25325139e6
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more credits labels and theend graphic
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2013-11-24 04:09:17 -05:00 |
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yenatch
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cf6295cb9f
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objects for event handling and scripting
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2013-11-23 02:51:48 -05:00 |
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yenatch
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29afa24f0b
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split more event handling out of main
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2013-11-23 02:33:53 -05:00 |
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yenatch
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bd392da29e
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split event handling into engine/events.asm
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2013-11-22 05:04:32 -05:00 |
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yenatch
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bcd833e758
|
version checks for event script commands and move in related asm
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2013-11-22 04:51:47 -05:00 |
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yenatch
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94188ee0f7
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version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
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2013-11-22 00:14:55 -05:00 |
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yenatch
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bd49428c4a
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Merge commit '789469c' into merge-mrwint
Conflicts:
main.asm
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2013-10-25 16:48:29 -04:00 |
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yenatch
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da22ada91c
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Merge commit '546c17ad' into merge-mrwint
Conflicts:
engine/scripting.asm
main.asm
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2013-10-25 16:23:16 -04:00 |
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yenatch
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789469c465
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rename 'StartMusic' to 'PlayMusic'
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2013-10-08 13:21:15 -04:00 |
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yenatch
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546c17ad37
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rename 'StartSFX' to 'PlaySFX'
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2013-10-08 13:10:36 -04:00 |
|
Mr Wint
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dfa9adcaeb
|
* added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
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2013-10-05 04:03:34 +02:00 |
|
Mr Wint
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c666d1014a
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* make jumps and calls use labels
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2013-10-02 06:53:35 +02:00 |
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Mr Wint
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c5ff1606f0
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* last callab/callba macros
|
2013-10-02 03:55:40 +02:00 |
|
Mr Wint
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181840cf43
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* even more callab/callba macros
|
2013-10-02 03:20:48 +02:00 |
|
Mr Wint
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eb5a7afe2b
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* more callab/callba macros
|
2013-10-02 02:47:54 +02:00 |
|
Mr Wint
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255135d187
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* extracted and added a bunch of assembly
|
2013-10-01 23:23:21 +02:00 |
|
yenatch
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cf359b09fc
|
fix parsing errors for displaylocation
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2013-10-01 01:13:21 -04:00 |
|
yenatch
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4cdc51d159
|
fix parameter comments for updated script commands
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2013-10-01 01:13:04 -04:00 |
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yenatch
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e5b5e1238d
|
script command unknown0xa8 is wait
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2013-10-01 01:03:08 -04:00 |
|
yenatch
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ad3293595d
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script commands if_greater_than and if_less_than were swapped
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2013-09-26 18:40:20 -04:00 |
|
yenatch
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73bd376cfd
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rename bit2 script commands to flag
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2013-09-24 03:51:42 -04:00 |
|
yenatch
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3134b26f7b
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rename bit1 script commands to event
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2013-09-24 03:48:58 -04:00 |
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yenatch
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8da8dff7cf
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use a label in wildon/wildoff script command asm
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2013-09-24 03:31:00 -04:00 |
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yenatch
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2afb247caa
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script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
|
2013-09-24 03:29:37 -04:00 |
|
yenatch
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237861b553
|
rename hall of fame labels
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2013-09-16 17:42:11 -04:00 |
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yenatch
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9ae1cd6a1c
|
split title screen functions into engine/title.asm
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2013-09-15 18:59:53 -04:00 |
|
yenatch
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3370a04d9e
|
split color asm and data into engine/color.asm
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2013-09-15 18:02:02 -04:00 |
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yenatch
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f0cf86777b
|
fix item asm labels
CheckItem was called PickUpItem by mistake
Also label TossItem and ReceiveItem
|
2013-09-08 01:43:51 -04:00 |
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yenatch
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9f53825ce2
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move common asm from engine/ to common/
engine/ was getting really bloated and common asm wasnt what it was made for
|
2013-09-07 23:38:19 -04:00 |
|
yenatch
|
7a3a4f913b
|
split fruit tree asm out into engine/fruit_trees.asm
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2013-09-07 23:26:28 -04:00 |
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yenatch
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6e5876377f
|
split out std scripts from main.asm
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2013-09-07 15:30:07 -04:00 |
|
yenatch
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45e791bb42
|
StdScripts label in engine/scripting.asm
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2013-09-07 05:08:34 -04:00 |
|
yenatch
|
4a429aded4
|
add a label in the text engine
|
2013-09-06 03:47:07 -04:00 |
|
yenatch
|
60dde1d03e
|
forgot to commit engine/farcall.asm
fixes 715a19fd59
|
2013-09-05 14:25:20 -04:00 |
|
yenatch
|
d93d17b43b
|
split out game time functions into engine/game_time.asm
|
2013-09-03 18:58:16 -04:00 |
|
yenatch
|
340e31d839
|
split menu functions into engine/menu.asm
|
2013-09-03 18:43:15 -04:00 |
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