yenatch
92e2ed3e61
Split out event scripting specials.
2015-02-11 15:09:35 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
9aef93701a
Split out map object code.
2015-02-11 14:13:22 -08:00
yenatch
a31b4586df
Split out the diploma code.
2015-02-11 14:08:07 -08:00
yenatch
f4e0e61114
Split out the map setup scripts.
2015-02-11 14:01:04 -08:00
yenatch
c6c220f1ad
Split out spawn points.
2015-02-11 13:59:59 -08:00
yenatch
3977bd6208
Split out map triggers.
2015-02-11 13:45:33 -08:00
yenatch
25f5306a4d
Split out the Pokedex code.
2015-02-11 13:36:02 -08:00
yenatch
e13565f933
Split out the pack code.
2015-02-11 13:27:15 -08:00
yenatch
956b990cd2
Fix a bunch of palette copying errors and wram bank conflicts.
...
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
849595e537
Blindly use wram labels for everything except mobile, part 2.
2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
ed88e4947c
Get rid of more static refs in banks 47, 5c, 5f.
2015-02-05 23:59:50 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
yenatch
3fe3cd1a46
hVBlank
2015-01-19 21:31:29 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00
yenatch
133e2fb7a7
Use "- $ff00" instead of "& $ff" when dealing with hram.
2014-12-29 08:49:08 -08:00
yenatch
1a2784d414
Recombine the event engine objects.
...
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.
They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch
6604afce62
Use the "next" directive in the credits.
2014-12-03 21:26:14 -08:00
yenatch
7996f5b1ab
Miscellaneous formatting cleanup.
2014-09-30 11:19:33 -07:00
yenatch
ed15916f05
Use landmark constants in displaylocation commands (phone scripts).
2014-08-22 20:36:10 -07:00
yenatch
49b00673b0
Recomment Headbutt tree and Rock Smash encounters.
2014-08-18 08:20:37 -07:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
f7e53b0f50
Dump the phone scripts.
...
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch
cda504fbce
Fix "name" event command parameter comments.
2014-07-22 22:39:41 -07:00
yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
29d92fe79c
Fix some static addresses in std scripts.
2014-07-22 22:05:41 -07:00
yenatch
e75e735f7f
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
f66f4d51c7
Replace static bank 0 calls in the event scripting engine.
2014-04-12 15:45:40 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
2b144fcfd4
Finish off SGB and CGB code and data.
...
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
78c70bffe4
More SGB and CGB palettes.
2014-03-02 01:22:33 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
ddc665a31a
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00