xCrystal
b530cf90f4
OAM animation of gaining or losing coins during blue/red space effect ( #22 )
2023-12-26 21:04:20 +01:00
xCrystal
05d925eeb4
Legend OAM in branch space ( #28 ), view map mode ( #29 ), and talker events ( #30 )
2023-12-23 14:44:36 +01:00
xCrystal
29bea311fe
Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
2023-11-05 11:07:32 +01:00
xCrystal
8f3e9b04e2
Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this ( #29 )
2023-11-04 13:04:25 +01:00
xCrystal
85f9c258b5
Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) ( #8 )
2023-10-31 16:02:37 +01:00
xCrystal
a8b5145236
Effects of branch space [Commit 3]: accounting for techniques ( #28 )
2023-10-29 12:03:23 +01:00
xCrystal
a13558aeb2
Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space ( #7 )
2023-10-28 18:57:18 +02:00
xCrystal
a52e7f4df5
Effects of branch space [Commit 1] ( #28 )
2023-10-24 20:36:23 +02:00
xCrystal
e9ad1f5612
Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
2023-10-21 18:46:56 +02:00
xCrystal
961d2f0b6e
End space effect ( #22 )
2023-10-21 18:00:59 +02:00
xCrystal
47422a1adb
Begin implementation of base effect of regular spaces ( #21 )
2023-10-14 19:28:35 +02:00
xCrystal
a16322350f
Functional stub of title menus [Commit 1] ( #17 )
2023-10-01 00:10:44 +02:00
xCrystal
8967898bc9
Create function to update only secondary sprites to optimize die roll animation ( #11 )
2023-09-30 13:30:30 +02:00
xCrystal
1f2be83ebc
Board menu: move die number animation ( #11 )
2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04
Board menu: break die and appear die number animations ( #11 )
2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063
Board menu: die roll input and animation ( #11 )
2023-09-25 21:57:47 +02:00
xCrystal
d6001be90c
Sync with pokecrystal up to 8873506b1
2023-09-24 14:21:42 +02:00
xCrystal
193882bc77
Constants for board menu gfx sizes ( #11 )
2023-09-23 11:50:25 +02:00
xCrystal
2957bce0a9
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects ( #7 ); Generalize 1bpp/2bpp text state tracking ( #10 ) [reworks 052d246e
]
2023-08-31 18:41:05 +02:00
xCrystal
684c2eff78
Board menu ( #11 ) [Commit 2]
2023-08-17 13:51:29 +02:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE ( #1053 )
2023-06-01 07:47:53 -05:00
Rangi
41d5ea0482
Rename the object_struct
field labels and constants ( #1005 )
...
Fixes #990
2022-09-12 09:15:44 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
e706b878d9
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
Rangi
dc18e188b2
Sync some files with pokegold
2021-03-24 10:24:52 -04:00
Rangi
97a11c623e
Sync some files with pokegold
2021-03-11 17:43:20 -05:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
5db892782a
Remove "Buffer" suffix from two HRAM labels
2020-12-23 16:54:28 -05:00
Rangi
9b3c45b14d
Resolve some "???" comments
2020-11-17 11:09:02 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
bd3f634049
Identify remaining map object labels
2020-10-22 21:30:21 -04:00
Rangi
d8310c166d
Identify some more map object labels and constants
2020-10-22 17:41:48 -04:00
Rangi
b9a74ff777
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
2020-10-22 10:54:53 -04:00
Rangi
fc08ff2c38
Identify some unnamed labels
2020-10-06 13:50:02 -04:00
Rangi
6b7ade66da
Identify more unnamed labels
2020-10-05 16:15:57 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
50e182e831
Harmonize engine/overworld with pokegold
2020-06-17 22:12:04 -04:00
Rangi
4342ced31f
Identify wObjectPriorities
2020-06-15 23:28:24 -04:00
Rangi
576cbf5b3e
Miscellaneous fixes, including one for the Pokédex design flaw by ax6
2020-04-18 17:31:51 -04:00
Rangi
5134266b9a
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
2019-11-03 12:26:38 -05:00
mid-kid
1f172badc4
Misc fixes
2019-10-21 00:31:50 +02:00
Rangi
45e3f6aca9
Identify some more WRAM labels
2019-04-19 11:35:27 -04:00
Rangi
79ea091ff6
Use and define more WRAM constants
2019-01-24 21:41:14 -05:00
Rangi
e51339f01a
Formatting and comments
2018-12-09 18:13:37 -05:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00