yenatch
|
0f57aefdf2
|
Merge branch 'tilesets' into master
Conflicts:
tilesets/tileset_headers.asm
|
2015-06-26 11:00:39 -07:00 |
|
IIMarckus
|
4d532beee6
|
Remove trailing newlines.
|
2015-06-23 12:24:51 -06:00 |
|
yenatch
|
5ae298f533
|
Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
|
2015-06-23 10:46:51 -07:00 |
|
yenatch
|
956b990cd2
|
Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
|
2015-02-10 18:21:38 -08:00 |
|
yenatch
|
849595e537
|
Blindly use wram labels for everything except mobile, part 2.
|
2015-02-10 14:18:23 -08:00 |
|
yenatch
|
d3054dc4cb
|
More graphics and straggling static refs.
|
2015-02-06 21:17:32 -08:00 |
|
yenatch
|
ed88e4947c
|
Get rid of more static refs in banks 47, 5c, 5f.
|
2015-02-05 23:59:50 -08:00 |
|
yenatch
|
7b87e67a89
|
More labels in code and some mobile datatracking.
|
2015-01-01 20:59:08 -08:00 |
|
yenatch
|
113dd395d2
|
Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
|
2014-04-13 00:03:21 -04:00 |
|
yenatch
|
2b144fcfd4
|
Finish off SGB and CGB code and data.
That should be it for bank 2.
|
2014-03-02 16:02:55 -05:00 |
|
yenatch
|
78c70bffe4
|
More SGB and CGB palettes.
|
2014-03-02 01:22:33 -05:00 |
|
yenatch
|
38850df63d
|
Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
|
2014-03-01 21:43:16 -05:00 |
|
yenatch
|
cf2acc1001
|
Use :: to export labels between objects.
This fixes the build.
|
2014-02-01 20:26:39 -05:00 |
|
yenatch
|
0cd1d2071f
|
item effect incbins
|
2013-12-24 17:11:52 -05:00 |
|
yenatch
|
0d3308f68c
|
use RGB macros for palettes instead of binary chunks
|
2013-12-20 00:29:31 -05:00 |
|
yenatch
|
c7b19392a9
|
use the sgb border label in asm
|
2013-12-13 20:49:01 -05:00 |
|
yenatch
|
3370a04d9e
|
split color asm and data into engine/color.asm
|
2013-09-15 18:02:02 -04:00 |
|