IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
956b990cd2
Fix a bunch of palette copying errors and wram bank conflicts.
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There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
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Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
3fe3cd1a46
hVBlank
2015-01-19 21:31:29 -08:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
50062957f9
Add an unused function in battle animation commands.
2014-05-05 16:27:48 -04:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
92aab1e185
even more battle labels
2014-01-05 07:28:55 -05:00
yenatch
fa2e0108b9
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00