Commit Graph

15 Commits

Author SHA1 Message Date
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
3fe3cd1a46 hVBlank 2015-01-19 21:31:29 -08:00
yenatch
849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch
928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch
251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch
ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch
bc3a21193d Residual damage, battle text labels, pic predefs. 2014-06-18 00:55:44 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
50062957f9 Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
92aab1e185 even more battle labels 2014-01-05 07:28:55 -05:00
yenatch
fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00