yenatch
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ceb4c138db
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FillMapConnections
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2013-05-13 18:49:45 -04:00 |
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yenatch
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91ebc0836b
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connection hram labels
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2013-05-13 18:47:35 -04:00 |
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yenatch
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db84ec18d9
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connection wram labels for each direction
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2013-05-13 18:47:31 -04:00 |
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yenatch
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6464df7b11
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GetMapConnection
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2013-05-13 15:41:09 -04:00 |
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yenatch
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afa35111a4
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Map connection wram labels
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2013-05-13 15:37:14 -04:00 |
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Bryan Bishop
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e420a33178
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Merge pull request #135 from iimarckus/oakintro
Add more stuff related to player naming.
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2013-05-13 09:00:46 -07:00 |
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IIMarckus
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f5d1572adb
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Add more stuff related to player naming.
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2013-05-13 02:21:56 -06:00 |
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Bryan Bishop
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d8b53bf8a0
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Merge pull request #134 from iimarckus/oakintro
Add some naming screen stuff.
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2013-05-12 17:42:54 -07:00 |
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IIMarckus
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e7208f1964
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Add some naming screen stuff.
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2013-05-12 18:36:40 -06:00 |
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Bryan Bishop
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fae0707556
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Merge pull request #133 from iimarckus/oakintro
Oak speech.
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2013-05-12 16:18:22 -07:00 |
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IIMarckus
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5419d34a21
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Add Oak's speech.
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2013-05-12 17:10:29 -06:00 |
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IIMarckus
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5ac569e5f3
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Add pointers to Oak speech text.
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2013-05-12 16:55:25 -06:00 |
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Bryan Bishop
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35d77a2988
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Merge pull request #132 from yenatch/master
map groups + gfx.py fix
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2013-05-12 07:53:46 -07:00 |
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yenatch
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4b4445138d
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fix map group label numbering
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2013-05-12 10:50:15 -04:00 |
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Bryan Bishop
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f5ec58bea0
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Merge pull request #131 from Sanky/master
tiny newline funcs
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2013-05-12 07:43:07 -07:00 |
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Sanky
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029648ec12
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disasm tiny newline chars
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2013-05-12 16:41:28 +02:00 |
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yenatch
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05ceafe614
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there is no os.touch
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2013-05-12 10:22:24 -04:00 |
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Bryan Bishop
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cf4ec47b15
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Merge pull request #130 from Sanky/master
Menu stuff, battle text split & extras.
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2013-05-12 06:21:45 -07:00 |
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Sanky
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b3d8c2ec49
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Split battle text from main.
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2013-05-12 12:38:49 +02:00 |
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Bryan Bishop
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42df1ed844
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ignore extras/png.py
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2013-05-11 21:45:15 -05:00 |
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Bryan Bishop
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ce187ca03f
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Merge pull request #129 from yenatch/master
preprocessor print macro + fix make lzs target
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2013-05-11 10:58:35 -07:00 |
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yenatch
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ac391b7b8e
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preprocessor: print macro automatically inserts newlines
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2013-05-11 13:51:30 -04:00 |
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yenatch
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a85077eb4f
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touch graphic files during decmp so make doesnt try to replace them
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2013-05-11 13:39:40 -04:00 |
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Sanky
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f9c057f488
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more menu stuff
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2013-05-10 23:44:27 +02:00 |
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Bryan Bishop
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e6165edadf
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Merge pull request #128 from yenatch/master
item effects
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2013-05-10 13:23:57 -07:00 |
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yenatch
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769005d270
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remove a couple item effect incbins
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2013-05-08 03:33:28 -04:00 |
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yenatch
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d0ef05a6fd
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dump item effects
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2013-05-08 02:02:15 -04:00 |
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yenatch
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827f80ca05
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portraitm_ail -> portraitmail
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2013-05-07 23:28:24 -04:00 |
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Sanky
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d590a169c4
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disasm some menu stuff
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2013-05-08 01:43:29 +02:00 |
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Sanky
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aeaaade74c
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add extras/parse_consecutive_strings.py
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2013-05-08 01:22:28 +02:00 |
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Sanky
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d01369178b
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make gbz80disasm understand bank:offset syntax
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2013-05-08 01:21:55 +02:00 |
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Sanky
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acdb00c5dc
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Merge https://github.com/yenatch/pokecrystal
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2013-05-07 14:23:10 +02:00 |
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Bryan Bishop
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0799fbb4aa
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Merge pull request #127 from yenatch/master
line ending fix
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2013-05-06 22:38:19 -07:00 |
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yenatch
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2aa20af120
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correct line ending handling
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2013-05-07 01:33:13 -04:00 |
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Bryan Bishop
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2a44711fa7
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Merge pull request #126 from yenatch/master
map scripts + ai + disabled line ending correction
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2013-05-06 22:15:41 -07:00 |
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yenatch
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5a4098891a
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disable automatic line ending correction
on windows, carriage returns were being inserted into binary files, causing compiling errors
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2013-05-07 01:12:26 -04:00 |
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yenatch
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3a7edf8b1a
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even more ai cleanup
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2013-05-07 01:11:08 -04:00 |
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yenatch
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573db5b1b4
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more ai cleanup
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2013-05-06 20:51:07 -04:00 |
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yenatch
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5859040555
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more thorough ai commenting
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2013-05-06 14:36:32 -04:00 |
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yenatch
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bf73fd43db
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residual status constants
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2013-05-06 11:41:12 -04:00 |
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yenatch
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9f5396eff6
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clean up ai scoring
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2013-05-06 02:39:01 -04:00 |
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yenatch
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3beab7dd92
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move ai scoring out of main.asm
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2013-05-05 19:56:17 -04:00 |
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yenatch
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c82216441a
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ai scoring part 2
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2013-05-05 19:52:07 -04:00 |
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yenatch
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d3ec3bbaca
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ai scoring dump
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2013-05-05 18:31:46 -04:00 |
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yenatch
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ef6e77a5c3
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AI move scoring
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2013-05-04 21:17:04 -07:00 |
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yenatch
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6b12741537
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additional trainer class id in wram
this one seems more persistent than OtherTrainerID
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2013-05-04 02:14:17 -04:00 |
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yenatch
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f104cf1269
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flag constants
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2013-05-04 02:13:44 -04:00 |
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yenatch
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5f832feeb2
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unused move effect constants are apparently used by the ai
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2013-05-04 02:11:55 -04:00 |
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yenatch
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8b1afa2265
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Fix a wram mislabel (EnemyDisabledMove)
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2013-05-03 21:04:34 -04:00 |
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yenatch
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c539a96f78
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fruit trees
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2013-05-03 19:34:19 -04:00 |
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