Commit Graph

3120 Commits

Author SHA1 Message Date
Fredrik Ljungdahl
0e76127da8 Fix an overlooked replace
The build should match now...
2017-01-08 01:54:43 +01:00
Fredrik Ljungdahl
9b8f57a730 Explain a major AI-related bug with type matchup checks 2017-01-08 01:33:38 +01:00
Fredrik Ljungdahl
f8455e9b4f Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
They were swapped
2017-01-08 01:26:48 +01:00
YamaArashi
2811be53bf Merge branch 'PikalaxALT-master' 2016-12-30 17:22:05 -08:00
YamaArashi
65c38930a3 Merge branch 'master' of https://github.com/PikalaxALT/pokecrystal into PikalaxALT-master 2016-12-30 17:21:02 -08:00
YamaArashi
51bad5a606 Merge pull request #352 from FredrIQ/comments
Comments
2016-10-28 22:12:17 -07:00
Fredrik Ljungdahl
146d12d6e5 Point out a bug with enemy usage of Teleport
Also point out a redundancy in ThunderAccuracy
2016-10-29 02:09:56 +02:00
Fredrik Ljungdahl
64e4300f4d Fix inverted labels for HandleStatBoostingHeldItems 2016-10-29 02:03:10 +02:00
Fredrik Ljungdahl
f6cfccd1ff Fix some wrong comments regarding battle substatuses 2016-10-29 01:57:58 +02:00
Fredrik Ljungdahl
b439a7259f Fix an incorrect comment regarding breeding
If Defense DV match and lower 3 DVs match father+mother, breeding
chance isn't maximized, but prevented. Possibly done to combat
in-breeding
2016-10-29 01:52:13 +02:00
PikalaxALT
c846933f3d Fix PNGs 2016-09-27 10:17:07 -04:00
PikalaxALT
8f2d68a9e6 Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
PikalaxALT
ef98c44edd Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
yenatch
f09a233eba Add rules previously covered by gfx.py. 2016-08-24 22:03:12 -04:00
yenatch
6fc9daf2a9 Remove the python scan_includes.
gfx.py remains, since it's still useful for two-way conversion.
2016-08-24 22:01:45 -04:00
yenatch
2ab468268a Add C build tools. 2016-08-24 21:56:07 -04:00
yenatch
700321a7fb Merge pull request #342 from PikalaxALT/master
More label interpretations
2016-08-11 15:55:32 -04:00
PikalaxALT
050a0162b8 Rename the variable at D264 2016-08-07 18:14:20 -04:00
PikalaxALT
0257d4178e Movement macro enums are now relative 2016-07-29 10:48:27 -04:00
PikalaxALT
ca7734cfc5 Merge github.com:pikalaxalt/pokecrystal 2016-07-29 10:41:31 -04:00
PikalaxALT
3bb73b2430 Merge branch 'master' of github.com:pret/pokecrystal 2016-07-29 10:40:57 -04:00
PikalaxALT
d84ebd2124 pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
PikalaxALT
803c6081d7 Merge github.com:pikalaxalt/pokecrystal 2016-07-21 07:58:36 -04:00
yenatch
c33ba049a5 Merge pull request #344 from jangler/sfx-priority-comment
Fix PlaySFX priority comment
2016-07-01 18:53:50 -04:00
Scott Norton
a32b6ccbb5 These are actually .1bpp files 2016-06-25 20:19:52 -04:00
Scott Norton
d5a39e4b67 Add missing gfx/unknown/16c903.pal 2016-06-25 18:10:08 -04:00
pikalaxalt
4e2487c056 hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
pikalaxalt
ca01a92880 Fix indentation in many places 2016-06-07 08:13:08 -04:00
pikalaxalt
b0e7d04ccf Some mystery gift functions 2016-06-07 08:08:51 -04:00
pikalaxalt
d7a01e92e9 Remaining layout constants 2016-06-06 18:23:00 -04:00
Brandon Mulcahy
eb7195a780 Fix PlaySFX priority comment 2016-05-28 15:43:41 -04:00
pikalaxalt
789ebc7304 Port homecall macro 2016-05-27 10:41:59 -04:00
pikalaxalt
bfe2f6d52e Merge branch 'master' of https://github.com/pret/pokecrystal 2016-05-27 10:39:17 -04:00
yenatch
604778749d Undo Slowpoke family changes in #343. 2016-05-23 21:26:08 -04:00
yenatch
87639e724d Merge pull request #343 from jangler/exp-groups
Switch labels for fast and slow exp groups
2016-05-23 21:19:38 -04:00
Brandon Mulcahy
313e48d6d9 Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
pikalaxalt
41639feb97 CorrectErrorsInPlayerParty (unreferenced function) 2016-05-20 21:10:17 -04:00
pikalaxalt
f1f3e2564c Comment on bug in ClearWRAM 2016-05-19 08:11:44 -04:00
pikalaxalt
87368a08a2 gfx.py automatically converts tilesets to 128-px wide pngs 2016-05-17 23:01:43 -04:00
pikalaxalt
98f443f70c engine/events.asm labels finished
fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
2eeb78d1bc Evolution addresses 2016-05-16 15:46:13 -04:00
pikalaxalt
12396874cf HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
pikalaxalt
e515543500 Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
pikalaxalt
1544185bec Revise frame macro to account for flags in sprite anim framesets 2016-05-15 23:05:41 -04:00
pikalaxalt
ee906a67c7 These macros are perfect for the object anim engine 2016-05-15 22:33:51 -04:00
pikalaxalt
87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt
a5f5418fae Rename FixedWords to EZChat 2016-05-14 16:37:12 -04:00
pikalaxalt
1fa6aecbfc Unify directional movement macros 2016-05-14 13:46:14 -04:00
pikalaxalt
3108c9fa6a Unify step_sleep macro 2016-05-14 12:28:00 -04:00
pikalaxalt
1a84ca4e55 EZChat cursor object 2016-05-14 01:11:01 -04:00