Remy Oukaour
d6dc9351e9
Start documenting effect commands
2017-12-15 00:48:59 -05:00
Remy Oukaour
720cdc72b2
Comments distinguish "move effects" and "effect commands"
...
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
mid-kid
1bf12455e4
SelfDestruct -> Selfdestruct
...
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT.
Kind of subjective, and we could do it the other way around, if anybody
really cares.
2017-11-18 17:28:12 +01:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
e044580669
battle/ai/switch.asm and more battle/effect_commands.asm
2015-11-07 08:05:57 -05:00
PikalaxALT
929d0aa081
Still more battle command labels
2015-11-06 22:36:06 -05:00
PikalaxALT
d8aa438644
More battle command labels
2015-11-06 20:55:16 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
46e66077a5
BattleCommand labels copied from macros
2015-11-06 14:45:10 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
6b2d0ae841
Fix merge conflicts
2015-11-01 18:19:52 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
JimB16
4b722eb530
changed name of some labels
2015-10-10 13:45:39 +02:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
yenatch
6d7e674bd0
move some labels into included files
2013-12-18 01:14:48 -05:00
yenatch
3e6c37fe52
Move effect commands dump
2013-03-26 20:39:56 -04:00