Commit Graph

69 Commits

Author SHA1 Message Date
yenatch
541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch
20444d2f63 More MAX_LEVEL use. 2014-06-03 14:07:10 -07:00
yenatch
9755ff375a Split bank 0 battle functions into home/battle.asm. 2014-05-21 16:37:18 -04:00
yenatch
3624794599 Split bank 0 audio functions into home/audio.asm. 2014-05-21 16:26:28 -04:00
yenatch
2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch
0ad21e6c18 The unused name array is move descriptions.
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch
762008952d Shrink pics, an extra egg pic and their labels. 2014-04-17 23:11:47 -04:00
yenatch
d1a54e3265 Map triggers and label some addresses in bank 0. 2014-03-03 20:48:57 -05:00
yenatch
30218eb3d6 Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch
7265a1c557 NULL label 2013-12-20 01:06:01 -05:00
yenatch
0a53612f69 NO_TEXT_SCROLL flag in Options 2013-12-18 18:04:55 -05:00
yenatch
9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00
yenatch
37dd85797a Function3af0 -> GetBattleAnimByte 2013-12-05 15:01:32 -05:00
yenatch
d7bf70f3c9 home.o 2013-11-29 02:30:08 -05:00