Commit Graph

15 Commits

Author SHA1 Message Date
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch
ed88e4947c Get rid of more static refs in banks 47, 5c, 5f. 2015-02-05 23:59:50 -08:00
yenatch
7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch
113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch
38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch
3370a04d9e split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00