yenatch
|
04eb541f83
|
proper section names and bank constants
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2013-11-26 04:29:47 -05:00 |
|
yenatch
|
f16193dc91
|
move more credits asm into engine/credits.asm
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2013-11-24 04:26:10 -05:00 |
|
yenatch
|
25325139e6
|
more credits labels and theend graphic
|
2013-11-24 04:09:17 -05:00 |
|
yenatch
|
cf6295cb9f
|
objects for event handling and scripting
|
2013-11-23 02:51:48 -05:00 |
|
yenatch
|
29afa24f0b
|
split more event handling out of main
|
2013-11-23 02:33:53 -05:00 |
|
yenatch
|
bd392da29e
|
split event handling into engine/events.asm
|
2013-11-22 05:04:32 -05:00 |
|
yenatch
|
bcd833e758
|
version checks for event script commands and move in related asm
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2013-11-22 04:51:47 -05:00 |
|
yenatch
|
94188ee0f7
|
version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
|
2013-11-22 00:14:55 -05:00 |
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yenatch
|
bd49428c4a
|
Merge commit '789469c' into merge-mrwint
Conflicts:
main.asm
|
2013-10-25 16:48:29 -04:00 |
|
yenatch
|
da22ada91c
|
Merge commit '546c17ad' into merge-mrwint
Conflicts:
engine/scripting.asm
main.asm
|
2013-10-25 16:23:16 -04:00 |
|
yenatch
|
789469c465
|
rename 'StartMusic' to 'PlayMusic'
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2013-10-08 13:21:15 -04:00 |
|
yenatch
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546c17ad37
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rename 'StartSFX' to 'PlaySFX'
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2013-10-08 13:10:36 -04:00 |
|
Mr Wint
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dfa9adcaeb
|
* added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
|
2013-10-05 04:03:34 +02:00 |
|
Mr Wint
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c666d1014a
|
* make jumps and calls use labels
|
2013-10-02 06:53:35 +02:00 |
|
Mr Wint
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c5ff1606f0
|
* last callab/callba macros
|
2013-10-02 03:55:40 +02:00 |
|
Mr Wint
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181840cf43
|
* even more callab/callba macros
|
2013-10-02 03:20:48 +02:00 |
|
Mr Wint
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eb5a7afe2b
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* more callab/callba macros
|
2013-10-02 02:47:54 +02:00 |
|
Mr Wint
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255135d187
|
* extracted and added a bunch of assembly
|
2013-10-01 23:23:21 +02:00 |
|
yenatch
|
cf359b09fc
|
fix parsing errors for displaylocation
|
2013-10-01 01:13:21 -04:00 |
|
yenatch
|
4cdc51d159
|
fix parameter comments for updated script commands
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2013-10-01 01:13:04 -04:00 |
|
yenatch
|
e5b5e1238d
|
script command unknown0xa8 is wait
|
2013-10-01 01:03:08 -04:00 |
|
yenatch
|
ad3293595d
|
script commands if_greater_than and if_less_than were swapped
|
2013-09-26 18:40:20 -04:00 |
|
yenatch
|
73bd376cfd
|
rename bit2 script commands to flag
|
2013-09-24 03:51:42 -04:00 |
|
yenatch
|
3134b26f7b
|
rename bit1 script commands to event
|
2013-09-24 03:48:58 -04:00 |
|
yenatch
|
8da8dff7cf
|
use a label in wildon/wildoff script command asm
|
2013-09-24 03:31:00 -04:00 |
|
yenatch
|
2afb247caa
|
script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
|
2013-09-24 03:29:37 -04:00 |
|
yenatch
|
237861b553
|
rename hall of fame labels
|
2013-09-16 17:42:11 -04:00 |
|
yenatch
|
9ae1cd6a1c
|
split title screen functions into engine/title.asm
|
2013-09-15 18:59:53 -04:00 |
|
yenatch
|
3370a04d9e
|
split color asm and data into engine/color.asm
|
2013-09-15 18:02:02 -04:00 |
|
yenatch
|
f0cf86777b
|
fix item asm labels
CheckItem was called PickUpItem by mistake
Also label TossItem and ReceiveItem
|
2013-09-08 01:43:51 -04:00 |
|
yenatch
|
9f53825ce2
|
move common asm from engine/ to common/
engine/ was getting really bloated and common asm wasnt what it was made for
|
2013-09-07 23:38:19 -04:00 |
|
yenatch
|
7a3a4f913b
|
split fruit tree asm out into engine/fruit_trees.asm
|
2013-09-07 23:26:28 -04:00 |
|
yenatch
|
6e5876377f
|
split out std scripts from main.asm
|
2013-09-07 15:30:07 -04:00 |
|
yenatch
|
45e791bb42
|
StdScripts label in engine/scripting.asm
|
2013-09-07 05:08:34 -04:00 |
|
yenatch
|
4a429aded4
|
add a label in the text engine
|
2013-09-06 03:47:07 -04:00 |
|
yenatch
|
60dde1d03e
|
forgot to commit engine/farcall.asm
fixes 715a19fd59
|
2013-09-05 14:25:20 -04:00 |
|
yenatch
|
d93d17b43b
|
split out game time functions into engine/game_time.asm
|
2013-09-03 18:58:16 -04:00 |
|
yenatch
|
340e31d839
|
split menu functions into engine/menu.asm
|
2013-09-03 18:43:15 -04:00 |
|
yenatch
|
23bb05851b
|
split Sine/Cosine into engine/sine.asm
|
2013-09-03 18:40:12 -04:00 |
|
yenatch
|
12e6ff3fc6
|
split map object functions into engine/map_objects.asm
|
2013-09-03 18:39:19 -04:00 |
|
yenatch
|
71bbd77261
|
split some RTC interfaces into engine/rtc.asm
|
2013-09-03 18:35:37 -04:00 |
|
yenatch
|
004956798c
|
split vram functions out into engine/video.asm
|
2013-09-03 18:32:55 -04:00 |
|
yenatch
|
b74e63a20d
|
split out delay functions
|
2013-09-03 17:36:55 -04:00 |
|
yenatch
|
5b38b377f2
|
wram labels for graphics requests
|
2013-09-01 15:24:07 -04:00 |
|
yenatch
|
8190c3e5e7
|
rename DoTileAnimation to AnimateTileset
|
2013-09-01 00:07:10 -04:00 |
|
yenatch
|
fc6bc8e311
|
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
|
2013-09-01 00:02:35 -04:00 |
|
yenatch
|
abce472354
|
fix PushOAM references in VBlank
|
2013-08-31 21:47:28 -04:00 |
|
yenatch
|
b333b18dbd
|
Function2f79 is PickUpItem
|
2013-08-30 23:07:08 -04:00 |
|
yenatch
|
c9d3881a2f
|
rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
|
2013-08-30 22:59:40 -04:00 |
|
yenatch
|
7cc320e835
|
Coins in main.asm
|
2013-08-30 17:50:46 -04:00 |
|