yenatch
41ae3610f6
pngs in gfx/fx
...
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
pikalaxalt
5d94fb22ed
Add missing wind.2bpp.lz
2016-04-18 07:56:15 -04:00
pikalaxalt
0bcd725e6a
Finish renaming battle anim gfx pointers and files
2016-04-10 17:16:08 -04:00
yenatch
59434fbe4d
Remove an accidental copy of attack animation graphics.
2015-03-03 17:09:37 -05:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
5249fd9773
fix padding in .lz files for attack graphics
2013-09-18 21:31:40 -04:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
...
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
...
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601
add original compressed gfx data
2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0
decompress all known gfx
2012-12-31 22:53:40 -05:00