yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
0683bc8770
Fix up remaining coords.
2015-02-07 23:06:52 -08:00
yenatch
346844a613
Replace pointless $FF00+$xx with $ffxx.
2014-12-28 18:44:23 -08:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2a2b5d7f23
Battle BG effect data.
...
Pokemon appearing from a ball, screen fades, etc.
2014-05-05 15:17:13 -04:00
yenatch
fa2e0108b9
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00