Bryan Bishop
016174486f
Merge pull request #98 from Sanky/master
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Assorted menu code, will probably regret this.
2013-02-03 01:46:07 -08:00
IIMarckus
f39048982f
Replace some hardcoded addresses with local labels.
2013-02-02 22:36:50 -07:00
IIMarckus
cdcb635a4a
Add blackout points / fly location data.
2013-02-02 21:50:53 -07:00
Sanky
7df002c3e2
Merge https://github.com/kanzure/pokecrystal
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Conflicts:
constants.asm
extras/crystal.py
main.asm
2013-02-02 23:20:50 +01:00
yenatch
ec66551519
Decompression function
2013-02-02 08:00:50 -05:00
yenatch
4bc2564a6b
VBlank and dependencies
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VBlank has seven different modes. The one that sees the
most use is mode 0, which performs all basic display and
audio functions. The purpose of the others is unknown.
VBlank relies on the following functions:
-joypad
-cgb palette update
-dmg -> cgb pal conversion
-bg map update
-vram tile update
-tile animations
-serial request
-game timer
Tile animation is large enough to warrant its own commit.
2013-02-02 07:23:50 -05:00
yenatch
479c18920e
Add japanese credits text
2013-02-01 04:57:25 -05:00
yenatch
341fa891bc
Credits
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Just the strings for now. These are probably pointed to from elsewhere.
There is an unused/dummied string at line 90029 ("????????@").
Could someone have been removed from the credits?
2013-01-31 21:56:06 -05:00
yenatch
b13fba2500
Some more uncompressed gfx
2013-01-30 22:41:26 -05:00
yenatch
71bc143687
A couple more general functions
2013-01-30 01:38:32 -05:00
yenatch
a687ec48c6
give names to some rst commands
2013-01-25 03:42:39 -05:00
yenatch
859edf6f6b
split off animation data chunks into files
2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68
rename unown animation pointer files
2013-01-23 16:44:26 -05:00
yenatch
54f3eb847e
include pic animations in main.asm
2013-01-23 15:28:19 -05:00
yenatch
d340d840fe
restructure pic graphics
2013-01-22 04:22:53 -05:00
yenatch
c01422136e
really fix incbin in bank $2f
2013-01-17 00:18:43 -05:00
Bryan Bishop
0c3ba162e0
fix incbin in bank $2f
2013-01-16 23:13:02 -06:00
Bryan Bishop
1713771629
Merge remote branch 'remotes/yenatch/master'
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fixes #88
2013-01-16 23:02:08 -06:00
Sanky
6b8d77ffb2
Disasm EggStatsScreen and related. Add coord macros.
2013-01-16 17:25:01 +01:00
yenatch
1ac5a72392
bank 6c text
2013-01-15 18:03:45 -05:00
yenatch
2327841dd6
pokecenter nurse script
2013-01-15 16:52:05 -05:00
Sanky
ab7120cfa1
disasm some stats screen related code
2013-01-15 21:18:42 +01:00
Bryan Bishop
e92a9ead39
Merge pull request #87 from iimarckus/shootbreeze
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phone call texts and phone call scripts
2013-01-14 20:44:50 -08:00
IIMarckus
92e20d0c59
Add phone scripts for Mom, Bill, Elm, and unused.
2013-01-14 21:24:45 -07:00
Sanky
0600437b71
Disasm more party menu-related functions.
2013-01-14 17:02:11 +01:00
Sanky
7b3e7a8de0
disasm PrintPartyMenuText
2013-01-14 09:40:27 +01:00
yenatch
23511b8416
script special for pokerus check
2013-01-14 01:40:00 -05:00
yenatch
80e760544d
add pokerus check
2013-01-14 01:03:14 -05:00
IIMarckus
4ee88cd762
Add lots of phone call texts.
2013-01-13 15:40:23 -07:00
yenatch
2f136d26fd
reformat title screen palettes
2013-01-13 00:39:00 -05:00
yenatch
61a3d14593
disassemble title screen init
2013-01-12 23:55:01 -05:00
yenatch
ad46a9359b
make some labels saner
2013-01-11 15:08:28 -05:00
yenatch
7d55a39096
comment LoadEnemyMon and related fns; add RNG fns
2013-01-11 02:18:34 -05:00
Bryan Bishop
314c4ff12b
Merge pull request #57 from yenatch/master
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clean up pic pointers/incbins
2013-01-09 09:47:24 -08:00
IIMarckus
29cce49fcb
Pull out some code related to map names / item descriptions.
2013-01-08 22:45:27 -07:00
IIMarckus
65d081334e
Add string pointers and coordinates for town map locations.
2013-01-08 21:33:38 -07:00
yenatch
f4cd4152d7
fix pic incbin formatting
2013-01-07 02:25:01 -05:00
yenatch
8c6669f961
bank 5a is a carbon copy of bank 59
2013-01-07 00:17:56 -05:00
yenatch
a6087b0f93
trainer dvs
2013-01-05 00:33:21 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
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* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
9a64bb1581
remove last incbin in bank 3a
2013-01-01 14:20:15 -05:00
yenatch
afd101ebf8
bank 70 (text)
2012-12-31 23:53:30 -05:00
Bryan Bishop
e01f991e7f
pedantic whitespace fix
2012-12-31 01:30:30 -06:00
Bryan Bishop
e9cf4a1c75
pedantic comma format fix
2012-12-31 01:29:30 -06:00
Bryan Bishop
3ade49faee
pokemon base stats structure + removed junk files
2012-12-31 00:35:19 -05:00
Bryan Bishop
0eb28d0e67
update address syntax again
2012-12-26 20:18:12 -06:00
Bryan Bishop
9ed07bd3a9
Merge remote branch 'remotes/yenatch/master'
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Oops, missed a few commits last time.
2012-12-26 19:15:05 -06:00
Bryan Bishop
3b20ea2916
Merge remote branch 'remotes/yenatch/master'
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fixes #49
2012-12-23 02:57:21 -06:00
padz
a2b7d31878
add SpecialRoamMons and reformat TypeEffects
2012-12-23 03:42:23 -05:00
padz
eb4db4618f
clean up bank 0; time-sensitive fns; add Predef fn
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comment redone joypad functions + automated input
comment some uncommented functions
comment known hram addresses
try to clean up CalcMagikarpLength
label known addresses
add time-sensitive functions (rtc, palettes)
add Predef and PredefPointers
2012-12-23 03:21:19 -05:00
IIMarckus
19ce6e7a74
specialphonecall takes a 16‐bit ID.
2012-12-17 21:00:41 -07:00
Bryan Bishop
4f1d108480
switch ld syntax from ff00+xx to ffxx
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s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)\([A-Za-z0-9]\)/\1\2\3/g
s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)/\10\2/g
2012-12-16 08:45:19 -06:00
padz
8092f62cf4
expand on battle ram
2012-12-14 03:00:10 -05:00
padz
041de2adf3
update music ptrs + labels and include music files
2012-11-30 05:59:13 -05:00
padz
544f3f5c2f
add surf checks and related functions
2012-11-24 02:01:05 -05:00
IIMarckus
0536f9f352
Add trade data.
2012-11-19 02:57:37 -07:00
padz
b7c788c654
move musicdata to files in /music, data removed fn
2012-11-03 03:25:08 -04:00
padz
22ac1dfaf0
disasm bank3a, map audio ram, implement musscripts
2012-11-03 00:45:14 -04:00
padz
95ac2a8da6
prep for next commit
2012-11-02 18:43:05 -04:00
IIMarckus
ef93cdf313
Improve labels for Elm’s lab.
2012-10-25 14:43:04 -06:00
padz
2369bd7ed2
add missing instruction
2012-10-11 23:12:42 -04:00
padz
5635c2027a
start sfx disasm
2012-10-11 20:35:22 -04:00
padz
5ba5a025c4
add breeding section to wram
2012-10-09 02:40:36 -04:00
padz
a7631774b4
start work on audio engine
2012-10-09 02:32:05 -04:00
padz
99b86cdd8f
flesh out bittable2
2012-10-09 02:16:36 -04:00
Bryan Bishop
d7228d5b9f
add comment-address for Functiona0a
2012-10-04 11:44:07 -05:00
Bryan Bishop
d6f17b9141
convert whitespace to tabs
2012-09-30 13:23:05 -05:00
Bryan Bishop
f7f7ed615e
clean up whitespace
2012-09-30 13:21:29 -05:00
padz
399a5ab171
emergency fix
2012-09-26 15:43:48 -04:00
padz
ea897c2a37
fix last commit
2012-09-23 12:50:44 -04:00
padz
25a04a6838
add flag handling, implement dwb
2012-09-22 19:39:43 -04:00
padz
354685efd7
treemon and assorted minor changes
2012-09-22 19:27:57 -04:00
padz
e8b7789127
comment last commit
2012-09-16 21:20:04 -04:00
padz
4c1ef2aef5
PrintLetterDelay and some battle init
2012-09-11 22:37:03 -04:00
IIMarckus
53926402f8
Confirmed: this RAM location represents link battle.
2012-09-10 21:36:50 -06:00
IIMarckus
3501a0be8c
Add labels for ram values discovered while disassembling battle music.
2012-09-10 21:20:58 -06:00
IIMarckus
9037759c1a
Add the region checks for battle music.
2012-09-10 20:46:07 -06:00
IIMarckus
139eecc9b9
Add the Gym Leader checks for battle music.
2012-09-10 20:15:03 -06:00
IIMarckus
047aaff15b
Add the logic for selecting the battle music.
2012-09-10 19:57:41 -06:00
Bryan Bishop
f6be64dc7e
Merge pull request #26 from iimarckus/objectevent
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Objectevent
2012-09-09 18:53:42 -07:00
Sanky
bbd77f0693
Disasm rst and interrupt vectors.
2012-07-23 20:41:15 +02:00
padz
2e4938e3f7
correcting previous commit
2012-07-23 17:45:33 +02:00
padz
282c08bf72
fix local pointers in map headers
2012-07-23 17:45:25 +02:00
Sanky
7bf2c3d758
Disasm FarCopyBytes and FarCopyBytesDouble.
2012-07-20 11:01:25 +02:00
Sanky
b76ffb99ab
Add trainer classes.
2012-07-17 02:26:53 +02:00
IIMarckus
91df9b8827
Use the TX_FAR macro for more text.
2012-07-14 20:17:46 -06:00
IIMarckus
372d5b19fc
Give Object Event a readable label.
2012-07-14 20:16:04 -06:00
Sanky
780d5185b3
Add trainer classes.
2012-07-13 13:57:42 +02:00
Sanky
3906f3223a
Disasm function reading an item name.
2012-07-12 19:37:08 +02:00
Sanky
60c2b54c9f
Add misc text from a single bank.
2012-07-11 18:35:46 +02:00
Sanky
61e8784b99
Disasm code pointing to move and item names.
2012-07-11 12:08:23 +02:00
Sanky
2349c9cd1d
Disasm ___ appeared! message selection code.
2012-07-11 01:40:48 +02:00
Sanky
43003a4edd
Add battle texts.
2012-07-11 01:28:25 +02:00
Sanky
bf330b2fcc
Disasm Char5D.
2012-07-10 21:17:20 +02:00
Sanky
25d989a067
Disasm text command dictionary.
2012-07-10 18:35:32 +02:00
Sanky
c43c9a2464
Add types.
2012-07-10 11:57:37 +02:00
Sanky
5393da147a
Add days of the week.
2012-07-10 10:54:16 +02:00
Sanky
53aadf3fce
Add name input screen letters.
2012-07-10 02:47:53 +02:00
Sanky
be7d4577bd
Split more font files.
2012-07-09 22:56:33 +02:00
Sanky
2abc692243
Split out the font.
2012-07-09 22:05:40 +02:00