yenatch
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113dd395d2
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Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
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2014-04-13 00:03:21 -04:00 |
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yenatch
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2b144fcfd4
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Finish off SGB and CGB code and data.
That should be it for bank 2.
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2014-03-02 16:02:55 -05:00 |
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yenatch
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78c70bffe4
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More SGB and CGB palettes.
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2014-03-02 01:22:33 -05:00 |
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yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
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yenatch
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0cd1d2071f
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item effect incbins
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2013-12-24 17:11:52 -05:00 |
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Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
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Mr Wint
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fa673df4fa
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* applied callab/callba macros where possible
* corrected some mislabeled jump addresses
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2013-10-02 01:59:16 +02:00 |
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yenatch
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fe92089694
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dump a couple palettes in predef/cgb.asm
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2013-09-15 17:31:18 -04:00 |
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yenatch
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c738318dc0
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move part of an incbin into predef/cgb.asm
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2013-09-15 17:08:10 -04:00 |
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yenatch
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cc41f68c34
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split sgb-to-cgb asm into predef/cgb.asm
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2013-09-09 15:34:09 -04:00 |
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yenatch
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e33423374b
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split sgb stuff into predef/sgb.asm
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2013-09-09 14:33:04 -04:00 |
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