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Player management [Commit 2] (#38)
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@@ -1,13 +1,14 @@
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MACRO player
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dw \1 ; ptr to ow state sprites
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db \2 ; ow sprite palette
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dw \3 ; ptr to ow fishing gfx
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dw \4, \5 ; ptr to (uncompressed) frontpic, ptr to (compressed) backpic
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dw \6 ; ptr to pic pallete
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dw \3 ; ptr to ow default gfx
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dw \4 ; ptr to ow fishing gfx
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dw \5, \6 ; ptr to (uncompressed) frontpic, ptr to (compressed) backpic
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dw \7 ; ptr to pic palette
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ENDM
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Players::
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player ChrisStateSprites, PAL_NPC_RED, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_CHRIS
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player KrisStateSprites, PAL_NPC_BLUE, KrisFishingGFX, KrisPic, KrisBackpic, KrisPalette ; PLAYER_KRIS
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player GreenStateSprites, PAL_NPC_GREEN, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_GREEN
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db $ff
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; for each argument number across different players, all arguments that are pointers must point to something in the same bank
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player ChrisStateSprites, PAL_OW_RED, ChrisSpriteGFX, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_CHRIS
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player KrisStateSprites, PAL_OW_BLUE, KrisSpriteGFX, KrisFishingGFX, KrisPic, KrisBackpic, KrisPalette ; PLAYER_KRIS
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player GreenStateSprites, PAL_OW_GREEN, RivalSpriteGFX, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_GREEN
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