Use {hl,de,bc}coord macros wherever possible.

This commit is contained in:
yenatch
2014-06-04 01:10:56 -07:00
parent b17553218b
commit fd8804472d
12 changed files with 1154 additions and 1154 deletions

View File

@@ -537,13 +537,13 @@ Function109a95: ; 109a95 (42:5a95)
ld bc, $168
call ByteFill
ld a, $7f
ld hl, $c4f0
hlcoord 0, 4
ld bc, $118
call ByteFill
ld hl, $c4f0
hlcoord 0, 4
ld a, $24
call Function109b1d
ld hl, $c5f4
hlcoord 0, 17
ld a, $20
call Function109b1d
ld hl, AttrMap ; $cdd9
@@ -787,9 +787,9 @@ CreditsMonsFrames: ; 109bf1
; known jump sources: 109a1b (42:5a1b)
Function109c11: ; 109c11 (42:5c11)
ld a, $40
ld hl, $c55a
hlcoord 6, 9
call Function109c1c
ld hl, $c56e
hlcoord 6, 10
; known jump sources: 109c16 (42:5c16)
Function109c1c: ; 109c1c (42:5c1c)

View File

@@ -115,15 +115,15 @@ _TitleScreen: ; 10ed67
call ByteFill
; Draw Pokemon logo
ld hl, $c4dc ; TileMap(0,3)
ld bc, $0714 ; 20x7
hlcoord 0, 3
lb bc, 7, 20
ld d, $80
ld e, $14
call DrawTitleGraphic
; Draw copyright text
ld hl, $9c03 ; BGMap1(3,0)
ld bc, $010d ; 13x1
lb bc, 1, 13
ld d, $c
ld e, $10
call DrawTitleGraphic
@@ -262,7 +262,7 @@ Unknown_10eece: ; 10eece
Function10eed2: ; 10eed2
ld hl, $c596
hlcoord 6, 12
ld b, $6
.asm_10eed7
ld c, $8