mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Update docs/battle_anim_commands.md
This commit is contained in:
parent
c4979d9770
commit
fd1fa78ffe
@ -47,6 +47,9 @@ Loads 1-5 sets of graphics. Will overwrite any previously loaded sets.
|
|||||||
|
|
||||||
- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
|
- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
|
||||||
|
|
||||||
|
Caveats:
|
||||||
|
- These will override any currently-loaded GFX.
|
||||||
|
|
||||||
|
|
||||||
## `$D6`: <code>anim_incobj <i>object_id</i></code>
|
## `$D6`: <code>anim_incobj <i>object_id</i></code>
|
||||||
|
|
||||||
@ -76,15 +79,17 @@ Increments a bg effect's state.
|
|||||||
Since there can't be two of the same bg effect, the effect type is used. This is distinct from `anim_incobj`.
|
Since there can't be two of the same bg effect, the effect type is used. This is distinct from `anim_incobj`.
|
||||||
|
|
||||||
|
|
||||||
## `$D9`: `anim_enemyfeetobj`
|
## `$D9`: `anim_battlergfx_2row`
|
||||||
|
|
||||||
Temporarily creates sprites from the bottom row of the enemy frontpic, so that the player backpic can be moved around without corrupting the enemy frontpic.
|
|
||||||
|
|
||||||
|
|
||||||
## `$DA`: `anim_playerheadobj`
|
## `$DA`: `anim_battlergfx_1row`
|
||||||
|
|
||||||
Temporarily creates sprites from the top row of the player backpic, so that the enemy frontpic can be moved around without corrupting the player backpic.
|
Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
|
||||||
|
These graphics are identified through `ANIM_GFX_ENEMYFEET` and `ANIM_GFX_PLAYERHEAD`.
|
||||||
|
|
||||||
|
Caveats:
|
||||||
|
- Doesn't work with `anim_4gfx` and `anim_5gfx`.
|
||||||
|
- This overwrites previously loaded animation graphics if you've loaded more than 53 tiles (2row) or 66 tiles (1row).
|
||||||
|
|
||||||
## `$DB`: `anim_checkpokeball`
|
## `$DB`: `anim_checkpokeball`
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user