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Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
This commit is contained in:
@@ -320,22 +320,22 @@ AI_Smart: ; 386be
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.table_386f2
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.table_386f2
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dbw EFFECT_SLEEP, AI_Smart_Sleep
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dbw EFFECT_SLEEP, AI_Smart_Sleep
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dbw EFFECT_LEECH_HIT, AI_Smart_LeechHit
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dbw EFFECT_LEECH_HIT, AI_Smart_LeechHit
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dbw EFFECT_EXPLOSION, AI_Smart_Explosion
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dbw EFFECT_SELFDESTRUCT, AI_Smart_Selfdestruct
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dbw EFFECT_DREAM_EATER, AI_Smart_DreamEater
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dbw EFFECT_DREAM_EATER, AI_Smart_DreamEater
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dbw EFFECT_MIRROR_MOVE, AI_Smart_MirrorMove
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dbw EFFECT_MIRROR_MOVE, AI_Smart_MirrorMove
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dbw EFFECT_EVASION_UP, AI_Smart_EvasionUp
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dbw EFFECT_EVASION_UP, AI_Smart_EvasionUp
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dbw EFFECT_ALWAYS_HIT, AI_Smart_AlwaysHit
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dbw EFFECT_ALWAYS_HIT, AI_Smart_AlwaysHit
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dbw EFFECT_ACCURACY_DOWN, AI_Smart_AccuracyDown
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dbw EFFECT_ACCURACY_DOWN, AI_Smart_AccuracyDown
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dbw EFFECT_HAZE, AI_Smart_Haze
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dbw EFFECT_RESET_STATS, AI_Smart_ResetStats
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dbw EFFECT_BIDE, AI_Smart_Bide
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dbw EFFECT_BIDE, AI_Smart_Bide
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dbw EFFECT_WHIRLWIND, AI_Smart_Whirlwind
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dbw EFFECT_FORCE_SWITCH, AI_Smart_ForceSwitch
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dbw EFFECT_HEAL, AI_Smart_Heal
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dbw EFFECT_HEAL, AI_Smart_Heal
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dbw EFFECT_TOXIC, AI_Smart_Toxic
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dbw EFFECT_TOXIC, AI_Smart_Toxic
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dbw EFFECT_LIGHT_SCREEN, AI_Smart_LightScreen
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dbw EFFECT_LIGHT_SCREEN, AI_Smart_LightScreen
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dbw EFFECT_OHKO, AI_Smart_Ohko
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dbw EFFECT_OHKO, AI_Smart_Ohko
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dbw EFFECT_RAZOR_WIND, AI_Smart_RazorWind
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dbw EFFECT_RAZOR_WIND, AI_Smart_RazorWind
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dbw EFFECT_SUPER_FANG, AI_Smart_SuperFang
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dbw EFFECT_SUPER_FANG, AI_Smart_SuperFang
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dbw EFFECT_BIND, AI_Smart_Bind
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dbw EFFECT_TRAP_TARGET, AI_Smart_TrapTarget
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dbw EFFECT_UNUSED_2B, AI_Smart_Unused2B
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dbw EFFECT_UNUSED_2B, AI_Smart_Unused2B
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dbw EFFECT_CONFUSE, AI_Smart_Confuse
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dbw EFFECT_CONFUSE, AI_Smart_Confuse
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dbw EFFECT_SP_DEF_UP_2, AI_Smart_SpDefenseUp2
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dbw EFFECT_SP_DEF_UP_2, AI_Smart_SpDefenseUp2
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@@ -565,7 +565,7 @@ AI_Smart_LockOn: ; 3881d
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; 388a6
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; 388a6
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AI_Smart_Explosion: ; 388a6
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AI_Smart_Selfdestruct: ; 388a6
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; Selfdestruct, Explosion
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; Selfdestruct, Explosion
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; Unless this is the enemy's last Pokemon...
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; Unless this is the enemy's last Pokemon...
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@@ -904,7 +904,7 @@ AI_Smart_AccuracyDown: ; 38985
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; 389f5
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; 389f5
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AI_Smart_Haze: ; 389f5
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AI_Smart_ResetStats: ; 389f5
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; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
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; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
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push hl
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push hl
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@@ -960,7 +960,7 @@ AI_Smart_Bide: ; 38a1e
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; 38a2a
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; 38a2a
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AI_Smart_Whirlwind: ; 38a2a
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AI_Smart_ForceSwitch: ; 38a2a
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; Whirlwind, Roar.
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; Whirlwind, Roar.
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; Discourage this move if the player has not shown
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; Discourage this move if the player has not shown
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@@ -1044,7 +1044,7 @@ AI_Smart_Ohko: ; 38a60
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; 38a71
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; 38a71
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AI_Smart_Bind: ; 38a71
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AI_Smart_TrapTarget: ; 38a71
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; Bind, Wrap, Fire Spin, Clamp
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; Bind, Wrap, Fire Spin, Clamp
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; 50% chance to discourage this move if the player is already trapped.
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; 50% chance to discourage this move if the player is already trapped.
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@@ -3317,7 +3317,7 @@ AI_Aggressive: ; 39369
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ret
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ret
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.RecklessMoves:
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.RecklessMoves:
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db EFFECT_EXPLOSION
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db EFFECT_SELFDESTRUCT
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db EFFECT_RAMPAGE
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db EFFECT_RAMPAGE
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db EFFECT_MULTI_HIT
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db EFFECT_MULTI_HIT
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db EFFECT_DOUBLE_HIT
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db EFFECT_DOUBLE_HIT
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@@ -3539,7 +3539,7 @@ endr
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jr .checkmove
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jr .checkmove
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.RiskyMoves:
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.RiskyMoves:
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db EFFECT_EXPLOSION
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db EFFECT_SELFDESTRUCT
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db EFFECT_OHKO
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db EFFECT_OHKO
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db $ff
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db $ff
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; 39502
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; 39502
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@@ -903,7 +903,7 @@ MoveEffectPriorities: ; 3c5df
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db EFFECT_PROTECT, 3
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db EFFECT_PROTECT, 3
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db EFFECT_ENDURE, 3
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db EFFECT_ENDURE, 3
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db EFFECT_PRIORITY_HIT, 2
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db EFFECT_PRIORITY_HIT, 2
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db EFFECT_WHIRLWIND, 0
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db EFFECT_FORCE_SWITCH, 0
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db EFFECT_COUNTER, 0
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db EFFECT_COUNTER, 0
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db EFFECT_MIRROR_COAT, 0
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db EFFECT_MIRROR_COAT, 0
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db -1
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db -1
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@@ -2167,7 +2167,7 @@ BattleCommand_HitTargetNoSub: ; 34f60
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jr z, .conversion
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jr z, .conversion
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cp EFFECT_DOUBLE_HIT
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cp EFFECT_DOUBLE_HIT
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jr z, .doublehit
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jr z, .doublehit
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cp EFFECT_TWINEEDLE
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cp EFFECT_POISON_MULTI_HIT
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jr z, .twineedle
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jr z, .twineedle
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cp EFFECT_TRIPLE_KICK
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cp EFFECT_TRIPLE_KICK
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jr z, .triplekick
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jr z, .triplekick
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@@ -2315,7 +2315,7 @@ BattleCommand_FailureText: ; 35023
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jr z, .multihit
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jr z, .multihit
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cp EFFECT_DOUBLE_HIT
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cp EFFECT_DOUBLE_HIT
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jr z, .multihit
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jr z, .multihit
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cp EFFECT_TWINEEDLE
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cp EFFECT_POISON_MULTI_HIT
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jr z, .multihit
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jr z, .multihit
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jp EndMoveEffect
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jp EndMoveEffect
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@@ -2661,7 +2661,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
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jr z, .multiple_hit_raise_sub
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jr z, .multiple_hit_raise_sub
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cp EFFECT_DOUBLE_HIT
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cp EFFECT_DOUBLE_HIT
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jr z, .multiple_hit_raise_sub
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jr z, .multiple_hit_raise_sub
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cp EFFECT_TWINEEDLE
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cp EFFECT_POISON_MULTI_HIT
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jr z, .multiple_hit_raise_sub
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jr z, .multiple_hit_raise_sub
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cp EFFECT_TRIPLE_KICK
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cp EFFECT_TRIPLE_KICK
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jr z, .multiple_hit_raise_sub
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jr z, .multiple_hit_raise_sub
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@@ -3434,14 +3434,14 @@ BattleCommand_DamageCalc: ; 35612
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call GetBattleVar
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call GetBattleVar
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; Selfdestruct and Explosion halve defense.
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; Selfdestruct and Explosion halve defense.
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cp EFFECT_EXPLOSION
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cp EFFECT_SELFDESTRUCT
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jr nz, .dont_explode
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jr nz, .dont_selfdestruct
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srl c
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srl c
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jr nz, .dont_explode
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jr nz, .dont_selfdestruct
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inc c
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inc c
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.dont_explode
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.dont_selfdestruct
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; Variable-hit moves and Conversion can have a power of 0.
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; Variable-hit moves and Conversion can have a power of 0.
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cp EFFECT_MULTI_HIT
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cp EFFECT_MULTI_HIT
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@@ -4919,7 +4919,7 @@ SelfInflictDamageToSubstitute: ; 35de0
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jr z, .ok
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jr z, .ok
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cp EFFECT_DOUBLE_HIT
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cp EFFECT_DOUBLE_HIT
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jr z, .ok
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jr z, .ok
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cp EFFECT_TWINEEDLE
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cp EFFECT_POISON_MULTI_HIT
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jr z, .ok
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jr z, .ok
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cp EFFECT_TRIPLE_KICK
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cp EFFECT_TRIPLE_KICK
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jr z, .ok
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jr z, .ok
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@@ -6999,7 +6999,7 @@ BattleCommand_EndLoop: ; 369b6
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ld a, BATTLE_VARS_MOVE_EFFECT
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVarAddr
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call GetBattleVarAddr
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ld a, [hl]
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ld a, [hl]
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cp EFFECT_TWINEEDLE
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cp EFFECT_POISON_MULTI_HIT
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jr z, .twineedle
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jr z, .twineedle
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cp EFFECT_DOUBLE_HIT
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cp EFFECT_DOUBLE_HIT
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ld a, 1
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ld a, 1
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@@ -1,38 +1,3 @@
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Pound:
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KarateChop:
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MegaPunch:
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Scratch:
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Vicegrip:
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Cut:
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WingAttack:
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Slam:
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VineWhip:
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MegaKick:
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HornAttack:
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Tackle:
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WaterGun:
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HydroPump:
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Surf:
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Peck:
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DrillPeck:
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Strength:
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RazorLeaf:
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RockThrow:
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EggBomb:
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Waterfall:
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Crabhammer:
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Slash:
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Aeroblast:
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Megahorn:
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CrossChop:
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Swift:
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FaintAttack:
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VitalThrow:
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JumpKick:
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HiJumpKick:
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QuickAttack:
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MachPunch:
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Extremespeed:
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NormalHit:
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NormalHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -53,11 +18,6 @@ NormalHit:
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kingsrock
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kingsrock
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endmove
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endmove
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Sing:
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SleepPowder:
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Hypnosis:
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LovelyKiss:
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Spore:
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DoSleep:
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DoSleep:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -67,10 +27,6 @@ DoSleep:
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sleeptarget
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sleeptarget
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endmove
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endmove
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PoisonSting:
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Smog:
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Sludge:
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SludgeBomb:
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PoisonHit:
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PoisonHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -92,10 +48,6 @@ PoisonHit:
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poisontarget
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poisontarget
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endmove
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endmove
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Absorb:
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MegaDrain:
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LeechLife:
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GigaDrain:
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LeechHit:
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LeechHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -117,10 +69,6 @@ LeechHit:
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kingsrock
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kingsrock
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endmove
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endmove
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FirePunch:
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Ember:
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Flamethrower:
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FireBlast:
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BurnHit:
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BurnHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -142,10 +90,6 @@ BurnHit:
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burntarget
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burntarget
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endmove
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endmove
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IcePunch:
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IceBeam:
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Blizzard:
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PowderSnow:
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FreezeHit:
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FreezeHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -167,14 +111,6 @@ FreezeHit:
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freezetarget
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freezetarget
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endmove
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endmove
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Thunderpunch:
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BodySlam:
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Thundershock:
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Thunderbolt:
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Lick:
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ZapCannon:
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Spark:
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Dragonbreath:
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ParalyzeHit:
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ParalyzeHit:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -197,7 +133,6 @@ ParalyzeHit:
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endmove
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endmove
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Selfdestruct:
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Selfdestruct:
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Explosion:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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doturn
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doturn
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@@ -245,8 +180,6 @@ MirrorMove:
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mirrormove
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mirrormove
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endmove
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endmove
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Meditate:
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Sharpen:
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AttackUp:
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AttackUp:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -259,8 +192,6 @@ AttackUp:
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statupfailtext
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statupfailtext
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endmove
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endmove
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Harden:
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Withdraw:
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DefenseUp:
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DefenseUp:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -285,7 +216,6 @@ SpeedUp:
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statupfailtext
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statupfailtext
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endmove
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endmove
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Growth:
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SpecialAttackUp:
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SpecialAttackUp:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -322,8 +252,6 @@ AccuracyUp:
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statupfailtext
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statupfailtext
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endmove
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endmove
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DoubleTeam:
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Minimize:
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EvasionUp:
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EvasionUp:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -337,7 +265,6 @@ EvasionUp:
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statupfailtext
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statupfailtext
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endmove
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endmove
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SwordsDance:
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AttackUp2:
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AttackUp2:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -350,8 +277,6 @@ AttackUp2:
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statupfailtext
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statupfailtext
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endmove
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endmove
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Barrier:
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AcidArmor:
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DefenseUp2:
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DefenseUp2:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -364,7 +289,6 @@ DefenseUp2:
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statupfailtext
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statupfailtext
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endmove
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endmove
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Agility:
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SpeedUp2:
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SpeedUp2:
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checkobedience
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checkobedience
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usedmovetext
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usedmovetext
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@@ -389,7 +313,6 @@ SpecialAttackUp2:
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statupfailtext
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statupfailtext
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endmove
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endmove
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Amnesia:
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SpecialDefenseUp2:
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SpecialDefenseUp2:
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checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -426,7 +349,6 @@ EvasionUp2:
|
|||||||
statupfailtext
|
statupfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Growl:
|
|
||||||
AttackDown:
|
AttackDown:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -440,8 +362,6 @@ AttackDown:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
TailWhip:
|
|
||||||
Leer:
|
|
||||||
DefenseDown:
|
DefenseDown:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -455,7 +375,6 @@ DefenseDown:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
StringShot:
|
|
||||||
SpeedDown:
|
SpeedDown:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -495,10 +414,6 @@ SpecialDefenseDown:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
SandAttack:
|
|
||||||
Smokescreen:
|
|
||||||
Kinesis:
|
|
||||||
Flash:
|
|
||||||
AccuracyDown:
|
AccuracyDown:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -512,7 +427,6 @@ AccuracyDown:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
SweetScent:
|
|
||||||
EvasionDown:
|
EvasionDown:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -526,7 +440,6 @@ EvasionDown:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Charm:
|
|
||||||
AttackDown2:
|
AttackDown2:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -540,7 +453,6 @@ AttackDown2:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Screech:
|
|
||||||
DefenseDown2:
|
DefenseDown2:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -554,8 +466,6 @@ DefenseDown2:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
CottonSpore:
|
|
||||||
ScaryFace:
|
|
||||||
SpeedDown2:
|
SpeedDown2:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -621,7 +531,6 @@ EvasionDown2:
|
|||||||
statdownfailtext
|
statdownfailtext
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
AuroraBeam:
|
|
||||||
AttackDownHit:
|
AttackDownHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -644,9 +553,6 @@ AttackDownHit:
|
|||||||
statdownmessage
|
statdownmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Acid:
|
|
||||||
IronTail:
|
|
||||||
RockSmash:
|
|
||||||
DefenseDownHit:
|
DefenseDownHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -670,10 +576,6 @@ DefenseDownHit:
|
|||||||
statdownmessage
|
statdownmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Bubblebeam:
|
|
||||||
Constrict:
|
|
||||||
Bubble:
|
|
||||||
IcyWind:
|
|
||||||
SpeedDownHit:
|
SpeedDownHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -718,9 +620,6 @@ SpecialAttackDownHit:
|
|||||||
statdownmessage
|
statdownmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
PsychicM:
|
|
||||||
Crunch:
|
|
||||||
ShadowBall:
|
|
||||||
SpecialDefenseDownHit:
|
SpecialDefenseDownHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -743,8 +642,6 @@ SpecialDefenseDownHit:
|
|||||||
statdownmessage
|
statdownmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
MudSlap:
|
|
||||||
Octazooka:
|
|
||||||
AccuracyDownHit:
|
AccuracyDownHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -789,7 +686,6 @@ EvasionDownHit:
|
|||||||
statdownmessage
|
statdownmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
SteelWing:
|
|
||||||
DefenseUpHit:
|
DefenseUpHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -812,7 +708,6 @@ DefenseUpHit:
|
|||||||
statupmessage
|
statupmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
MetalClaw:
|
|
||||||
AttackUpHit:
|
AttackUpHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -835,7 +730,6 @@ AttackUpHit:
|
|||||||
statupmessage
|
statupmessage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Ancientpower:
|
|
||||||
AllUpHit:
|
AllUpHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -885,7 +779,7 @@ Conversion:
|
|||||||
conversion
|
conversion
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Haze:
|
ResetStats:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
@@ -908,9 +802,6 @@ Bide:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Thrash:
|
|
||||||
PetalDance:
|
|
||||||
Outrage:
|
|
||||||
Rampage:
|
Rampage:
|
||||||
checkrampage
|
checkrampage
|
||||||
checkobedience
|
checkobedience
|
||||||
@@ -934,8 +825,7 @@ Rampage:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Whirlwind:
|
ForceSwitch:
|
||||||
Roar:
|
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
@@ -943,16 +833,6 @@ Roar:
|
|||||||
forceswitch
|
forceswitch
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Doubleslap:
|
|
||||||
CometPunch:
|
|
||||||
FuryAttack:
|
|
||||||
PinMissile:
|
|
||||||
SpikeCannon:
|
|
||||||
Barrage:
|
|
||||||
FurySwipes:
|
|
||||||
BoneRush:
|
|
||||||
DoubleKick:
|
|
||||||
Bonemerang:
|
|
||||||
MultiHit:
|
MultiHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -979,7 +859,6 @@ MultiHit:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Twineedle:
|
|
||||||
PoisonMultiHit:
|
PoisonMultiHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1008,13 +887,6 @@ PoisonMultiHit:
|
|||||||
poisontarget
|
poisontarget
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
RollingKick:
|
|
||||||
Headbutt:
|
|
||||||
Bite:
|
|
||||||
LowKick:
|
|
||||||
BoneClub:
|
|
||||||
RockSlide:
|
|
||||||
HyperFang:
|
|
||||||
FlinchHit:
|
FlinchHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1036,9 +908,6 @@ FlinchHit:
|
|||||||
flinchtarget
|
flinchtarget
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Guillotine:
|
|
||||||
HornDrill:
|
|
||||||
Fissure:
|
|
||||||
OHKOHit:
|
OHKOHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1054,10 +923,6 @@ OHKOHit:
|
|||||||
buildopponentrage
|
buildopponentrage
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
TakeDown:
|
|
||||||
DoubleEdge:
|
|
||||||
Submission:
|
|
||||||
Struggle:
|
|
||||||
RecoilHit:
|
RecoilHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1087,16 +952,12 @@ Mist:
|
|||||||
endmove
|
endmove
|
||||||
|
|
||||||
FocusEnergy:
|
FocusEnergy:
|
||||||
CriticalUp:
|
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
focusenergy
|
focusenergy
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Supersonic:
|
|
||||||
ConfuseRay:
|
|
||||||
SweetKiss:
|
|
||||||
DoConfuse:
|
DoConfuse:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1106,10 +967,6 @@ DoConfuse:
|
|||||||
confuse
|
confuse
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Psybeam:
|
|
||||||
Confusion:
|
|
||||||
DizzyPunch:
|
|
||||||
Dynamicpunch:
|
|
||||||
ConfuseHit:
|
ConfuseHit:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1131,10 +988,6 @@ ConfuseHit:
|
|||||||
confusetarget
|
confusetarget
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Recover:
|
|
||||||
Softboiled:
|
|
||||||
Rest:
|
|
||||||
MilkDrink:
|
|
||||||
Heal:
|
Heal:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1151,7 +1004,6 @@ Transform:
|
|||||||
|
|
||||||
LightScreen:
|
LightScreen:
|
||||||
Reflect:
|
Reflect:
|
||||||
Screen:
|
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
@@ -1179,8 +1031,6 @@ TriAttack:
|
|||||||
endmove
|
endmove
|
||||||
|
|
||||||
Toxic:
|
Toxic:
|
||||||
Poisonpowder:
|
|
||||||
PoisonGas:
|
|
||||||
DoPoison:
|
DoPoison:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1191,9 +1041,6 @@ DoPoison:
|
|||||||
poison
|
poison
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
StunSpore:
|
|
||||||
ThunderWave:
|
|
||||||
Glare:
|
|
||||||
DoParalyze:
|
DoParalyze:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1338,7 +1185,6 @@ RazorWind:
|
|||||||
endmove
|
endmove
|
||||||
|
|
||||||
Fly:
|
Fly:
|
||||||
Dig:
|
|
||||||
checkcharge
|
checkcharge
|
||||||
checkobedience
|
checkobedience
|
||||||
doturn
|
doturn
|
||||||
@@ -1361,11 +1207,7 @@ Dig:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Bind:
|
TrapTarget:
|
||||||
Wrap:
|
|
||||||
FireSpin:
|
|
||||||
Clamp:
|
|
||||||
Whirlpool:
|
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
@@ -1387,10 +1229,6 @@ Whirlpool:
|
|||||||
endmove
|
endmove
|
||||||
|
|
||||||
SuperFang:
|
SuperFang:
|
||||||
Sonicboom:
|
|
||||||
DragonRage:
|
|
||||||
SeismicToss:
|
|
||||||
NightShade:
|
|
||||||
Psywave:
|
Psywave:
|
||||||
StaticDamage:
|
StaticDamage:
|
||||||
checkobedience
|
checkobedience
|
||||||
@@ -1407,7 +1245,6 @@ StaticDamage:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
Flail:
|
|
||||||
Reversal:
|
Reversal:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1484,7 +1321,6 @@ Conversion2:
|
|||||||
conversion2
|
conversion2
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
MindReader:
|
|
||||||
LockOn:
|
LockOn:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1607,7 +1443,6 @@ Thief:
|
|||||||
kingsrock
|
kingsrock
|
||||||
endmove
|
endmove
|
||||||
|
|
||||||
SpiderWeb:
|
|
||||||
MeanLook:
|
MeanLook:
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
@@ -1652,7 +1487,6 @@ Curse:
|
|||||||
endmove
|
endmove
|
||||||
|
|
||||||
Protect:
|
Protect:
|
||||||
Detect:
|
|
||||||
checkobedience
|
checkobedience
|
||||||
usedmovetext
|
usedmovetext
|
||||||
doturn
|
doturn
|
||||||
|
@@ -5,28 +5,28 @@
|
|||||||
dw BurnHit
|
dw BurnHit
|
||||||
dw FreezeHit
|
dw FreezeHit
|
||||||
dw ParalyzeHit
|
dw ParalyzeHit
|
||||||
dw Explosion
|
dw Selfdestruct
|
||||||
dw DreamEater
|
dw DreamEater
|
||||||
dw MirrorMove
|
dw MirrorMove
|
||||||
dw AttackUp
|
dw AttackUp
|
||||||
dw DefenseUp
|
dw DefenseUp
|
||||||
dw SpeedUp
|
dw SpeedUp
|
||||||
dw Growth
|
dw SpecialAttackUp
|
||||||
dw SpecialDefenseUp
|
dw SpecialDefenseUp
|
||||||
dw AccuracyUp
|
dw AccuracyUp
|
||||||
dw EvasionUp
|
dw EvasionUp
|
||||||
dw NormalHit
|
dw NormalHit
|
||||||
dw Growl
|
dw AttackDown
|
||||||
dw DefenseDown
|
dw DefenseDown
|
||||||
dw StringShot
|
dw SpeedDown
|
||||||
dw SpecialAttackDown
|
dw SpecialAttackDown
|
||||||
dw SpecialDefenseDown
|
dw SpecialDefenseDown
|
||||||
dw AccuracyDown
|
dw AccuracyDown
|
||||||
dw SweetScent
|
dw EvasionDown
|
||||||
dw Haze
|
dw ResetStats
|
||||||
dw Bide
|
dw Bide
|
||||||
dw Rampage
|
dw Rampage
|
||||||
dw Whirlwind
|
dw ForceSwitch
|
||||||
dw MultiHit
|
dw MultiHit
|
||||||
dw Conversion
|
dw Conversion
|
||||||
dw FlinchHit
|
dw FlinchHit
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
dw RazorWind
|
dw RazorWind
|
||||||
dw SuperFang
|
dw SuperFang
|
||||||
dw StaticDamage
|
dw StaticDamage
|
||||||
dw Bind
|
dw TrapTarget
|
||||||
dw NormalHit
|
dw NormalHit
|
||||||
dw MultiHit
|
dw MultiHit
|
||||||
dw NormalHit
|
dw NormalHit
|
||||||
@@ -48,16 +48,16 @@
|
|||||||
dw FocusEnergy
|
dw FocusEnergy
|
||||||
dw RecoilHit
|
dw RecoilHit
|
||||||
dw DoConfuse
|
dw DoConfuse
|
||||||
dw SwordsDance
|
dw AttackUp2
|
||||||
dw DefenseUp2
|
dw DefenseUp2
|
||||||
dw Agility
|
dw SpeedUp2
|
||||||
dw SpecialAttackUp2
|
dw SpecialAttackUp2
|
||||||
dw Amnesia
|
dw SpecialDefenseUp2
|
||||||
dw AccuracyUp2
|
dw AccuracyUp2
|
||||||
dw EvasionUp2
|
dw EvasionUp2
|
||||||
dw Transform
|
dw Transform
|
||||||
dw Charm
|
dw AttackDown2
|
||||||
dw Screech
|
dw DefenseDown2
|
||||||
dw SpeedDown2
|
dw SpeedDown2
|
||||||
dw SpecialAttackDown2
|
dw SpecialAttackDown2
|
||||||
dw SpecialDefenseDown2
|
dw SpecialDefenseDown2
|
||||||
@@ -66,7 +66,7 @@
|
|||||||
dw Reflect
|
dw Reflect
|
||||||
dw DoPoison
|
dw DoPoison
|
||||||
dw DoParalyze
|
dw DoParalyze
|
||||||
dw AuroraBeam
|
dw AttackDownHit
|
||||||
dw DefenseDownHit
|
dw DefenseDownHit
|
||||||
dw SpeedDownHit
|
dw SpeedDownHit
|
||||||
dw SpecialAttackDownHit
|
dw SpecialAttackDownHit
|
||||||
@@ -75,7 +75,7 @@
|
|||||||
dw EvasionDownHit
|
dw EvasionDownHit
|
||||||
dw SkyAttack
|
dw SkyAttack
|
||||||
dw ConfuseHit
|
dw ConfuseHit
|
||||||
dw Twineedle
|
dw PoisonMultiHit
|
||||||
dw NormalHit
|
dw NormalHit
|
||||||
dw Substitute
|
dw Substitute
|
||||||
dw HyperBeam
|
dw HyperBeam
|
||||||
@@ -136,9 +136,9 @@
|
|||||||
dw HiddenPower
|
dw HiddenPower
|
||||||
dw RainDance
|
dw RainDance
|
||||||
dw SunnyDay
|
dw SunnyDay
|
||||||
dw SteelWing
|
dw DefenseUpHit
|
||||||
dw MetalClaw
|
dw AttackUpHit
|
||||||
dw Ancientpower
|
dw AllUpHit
|
||||||
dw FakeOut
|
dw FakeOut
|
||||||
dw BellyDrum
|
dw BellyDrum
|
||||||
dw PsychUp
|
dw PsychUp
|
||||||
|
@@ -28,9 +28,9 @@ ENDM
|
|||||||
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
|
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
|
||||||
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
|
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
|
||||||
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
|
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
|
||||||
move WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
|
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||||
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
||||||
move BIND, EFFECT_BIND, 15, NORMAL, 75, 20, 0
|
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
||||||
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
||||||
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
||||||
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
||||||
@@ -45,18 +45,18 @@ ENDM
|
|||||||
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
||||||
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
||||||
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
||||||
move WRAP, EFFECT_BIND, 15, NORMAL, 85, 20, 0
|
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
||||||
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
||||||
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
||||||
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
||||||
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||||
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
||||||
move TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, 100, 20, 20
|
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
||||||
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
||||||
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||||
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
||||||
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
||||||
move ROAR, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
|
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||||
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
||||||
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
||||||
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
||||||
@@ -93,7 +93,7 @@ ENDM
|
|||||||
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
||||||
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
||||||
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
||||||
move FIRE_SPIN, EFFECT_BIND, 15, FIRE, 70, 15, 0
|
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
||||||
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
||||||
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
||||||
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
||||||
@@ -124,13 +124,13 @@ ENDM
|
|||||||
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||||
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||||
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
||||||
move HAZE, EFFECT_HAZE, 0, ICE, 100, 30, 0
|
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
||||||
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
||||||
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||||
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||||
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||||
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||||
move SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, 100, 5, 0
|
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
||||||
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||||
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||||
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||||
@@ -138,7 +138,7 @@ ENDM
|
|||||||
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||||
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||||
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||||
move CLAMP, EFFECT_BIND, 35, WATER, 75, 10, 0
|
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
||||||
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||||
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||||
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||||
@@ -163,7 +163,7 @@ ENDM
|
|||||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||||
move EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, 100, 5, 0
|
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||||
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
||||||
@@ -221,7 +221,7 @@ ENDM
|
|||||||
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||||
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||||
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||||
move STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, 90, 25, 10
|
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
||||||
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||||
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||||
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||||
@@ -242,7 +242,7 @@ ENDM
|
|||||||
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
||||||
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
||||||
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
||||||
move METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, 95, 35, 10
|
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
||||||
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
||||||
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
||||||
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
||||||
@@ -256,9 +256,9 @@ ENDM
|
|||||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
||||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||||
move ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, 100, 5, 10
|
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
||||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||||
move WHIRLPOOL, EFFECT_BIND, 15, WATER, 70, 15, 0
|
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||||
|
@@ -171,7 +171,7 @@ SUBSTATUS_CURLED EQU 0
|
|||||||
const EFFECT_BURN_HIT
|
const EFFECT_BURN_HIT
|
||||||
const EFFECT_FREEZE_HIT
|
const EFFECT_FREEZE_HIT
|
||||||
const EFFECT_PARALYZE_HIT
|
const EFFECT_PARALYZE_HIT
|
||||||
const EFFECT_EXPLOSION
|
const EFFECT_SELFDESTRUCT
|
||||||
const EFFECT_DREAM_EATER
|
const EFFECT_DREAM_EATER
|
||||||
const EFFECT_MIRROR_MOVE
|
const EFFECT_MIRROR_MOVE
|
||||||
const EFFECT_ATTACK_UP
|
const EFFECT_ATTACK_UP
|
||||||
@@ -189,10 +189,10 @@ SUBSTATUS_CURLED EQU 0
|
|||||||
const EFFECT_SP_DEF_DOWN
|
const EFFECT_SP_DEF_DOWN
|
||||||
const EFFECT_ACCURACY_DOWN
|
const EFFECT_ACCURACY_DOWN
|
||||||
const EFFECT_EVASION_DOWN
|
const EFFECT_EVASION_DOWN
|
||||||
const EFFECT_HAZE
|
const EFFECT_RESET_STATS
|
||||||
const EFFECT_BIDE
|
const EFFECT_BIDE
|
||||||
const EFFECT_RAMPAGE
|
const EFFECT_RAMPAGE
|
||||||
const EFFECT_WHIRLWIND
|
const EFFECT_FORCE_SWITCH
|
||||||
const EFFECT_MULTI_HIT
|
const EFFECT_MULTI_HIT
|
||||||
const EFFECT_CONVERSION
|
const EFFECT_CONVERSION
|
||||||
const EFFECT_FLINCH_HIT
|
const EFFECT_FLINCH_HIT
|
||||||
@@ -206,7 +206,7 @@ SUBSTATUS_CURLED EQU 0
|
|||||||
const EFFECT_RAZOR_WIND
|
const EFFECT_RAZOR_WIND
|
||||||
const EFFECT_SUPER_FANG
|
const EFFECT_SUPER_FANG
|
||||||
const EFFECT_STATIC_DAMAGE
|
const EFFECT_STATIC_DAMAGE
|
||||||
const EFFECT_BIND
|
const EFFECT_TRAP_TARGET
|
||||||
const EFFECT_UNUSED_2B
|
const EFFECT_UNUSED_2B
|
||||||
const EFFECT_DOUBLE_HIT
|
const EFFECT_DOUBLE_HIT
|
||||||
const EFFECT_JUMP_KICK
|
const EFFECT_JUMP_KICK
|
||||||
@@ -241,7 +241,7 @@ SUBSTATUS_CURLED EQU 0
|
|||||||
const EFFECT_EVASION_DOWN_HIT
|
const EFFECT_EVASION_DOWN_HIT
|
||||||
const EFFECT_SKY_ATTACK
|
const EFFECT_SKY_ATTACK
|
||||||
const EFFECT_CONFUSE_HIT
|
const EFFECT_CONFUSE_HIT
|
||||||
const EFFECT_TWINEEDLE
|
const EFFECT_POISON_MULTI_HIT
|
||||||
const EFFECT_UNUSED_4E
|
const EFFECT_UNUSED_4E
|
||||||
const EFFECT_SUBSTITUTE
|
const EFFECT_SUBSTITUTE
|
||||||
const EFFECT_HYPER_BEAM
|
const EFFECT_HYPER_BEAM
|
||||||
@@ -302,9 +302,9 @@ SUBSTATUS_CURLED EQU 0
|
|||||||
const EFFECT_HIDDEN_POWER
|
const EFFECT_HIDDEN_POWER
|
||||||
const EFFECT_RAIN_DANCE
|
const EFFECT_RAIN_DANCE
|
||||||
const EFFECT_SUNNY_DAY
|
const EFFECT_SUNNY_DAY
|
||||||
const EFFECT_STEEL_WING
|
const EFFECT_DEFENSE_UP_HIT
|
||||||
const EFFECT_METAL_CLAW
|
const EFFECT_ATTACK_UP_HIT
|
||||||
const EFFECT_ANCIENTPOWER
|
const EFFECT_ALL_UP_HIT
|
||||||
const EFFECT_FAKE_OUT
|
const EFFECT_FAKE_OUT
|
||||||
const EFFECT_BELLY_DRUM
|
const EFFECT_BELLY_DRUM
|
||||||
const EFFECT_PSYCH_UP
|
const EFFECT_PSYCH_UP
|
||||||
|
Reference in New Issue
Block a user