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Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
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@@ -171,7 +171,7 @@ SUBSTATUS_CURLED EQU 0
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const EFFECT_BURN_HIT
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const EFFECT_FREEZE_HIT
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const EFFECT_PARALYZE_HIT
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const EFFECT_EXPLOSION
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const EFFECT_SELFDESTRUCT
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const EFFECT_DREAM_EATER
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const EFFECT_MIRROR_MOVE
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const EFFECT_ATTACK_UP
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@@ -189,10 +189,10 @@ SUBSTATUS_CURLED EQU 0
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const EFFECT_SP_DEF_DOWN
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const EFFECT_ACCURACY_DOWN
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const EFFECT_EVASION_DOWN
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const EFFECT_HAZE
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const EFFECT_RESET_STATS
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const EFFECT_BIDE
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const EFFECT_RAMPAGE
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const EFFECT_WHIRLWIND
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const EFFECT_FORCE_SWITCH
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const EFFECT_MULTI_HIT
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const EFFECT_CONVERSION
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const EFFECT_FLINCH_HIT
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@@ -206,7 +206,7 @@ SUBSTATUS_CURLED EQU 0
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const EFFECT_RAZOR_WIND
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const EFFECT_SUPER_FANG
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const EFFECT_STATIC_DAMAGE
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const EFFECT_BIND
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const EFFECT_TRAP_TARGET
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const EFFECT_UNUSED_2B
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const EFFECT_DOUBLE_HIT
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const EFFECT_JUMP_KICK
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@@ -241,7 +241,7 @@ SUBSTATUS_CURLED EQU 0
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const EFFECT_EVASION_DOWN_HIT
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const EFFECT_SKY_ATTACK
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const EFFECT_CONFUSE_HIT
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const EFFECT_TWINEEDLE
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const EFFECT_POISON_MULTI_HIT
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const EFFECT_UNUSED_4E
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const EFFECT_SUBSTITUTE
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const EFFECT_HYPER_BEAM
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@@ -302,9 +302,9 @@ SUBSTATUS_CURLED EQU 0
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const EFFECT_HIDDEN_POWER
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const EFFECT_RAIN_DANCE
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const EFFECT_SUNNY_DAY
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const EFFECT_STEEL_WING
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const EFFECT_METAL_CLAW
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const EFFECT_ANCIENTPOWER
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const EFFECT_DEFENSE_UP_HIT
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const EFFECT_ATTACK_UP_HIT
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const EFFECT_ALL_UP_HIT
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const EFFECT_FAKE_OUT
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const EFFECT_BELLY_DRUM
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const EFFECT_PSYCH_UP
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