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Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
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Load Diff
@@ -298,7 +298,7 @@ RadioTowerRocketsScript:
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clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
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setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
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specialphonecall SPECIALCALL_WEIRDBROADCAST
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specialphonecall SPECIALCALL_WEIRDBROADCAST
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setmapscene MAHOGANY_TOWN, 1
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setmapscene MAHOGANY_TOWN, SCENE_MAHOGANYTOWN_NOTHING
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end
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end
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BugContestResultsWarpScript:
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BugContestResultsWarpScript:
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@@ -356,8 +356,8 @@ BugContestResults_DidNotLeaveMons
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waitbutton
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waitbutton
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BugContestResults_CleanUp
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BugContestResults_CleanUp
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closetext
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closetext
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setscene SCENE_ROUTE36NATIONALPARKGATE_0
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setscene SCENE_ROUTE36NATIONALPARKGATE_NOTHING
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setmapscene ROUTE_35_NATIONAL_PARK_GATE, 0
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setmapscene ROUTE_35_NATIONAL_PARK_GATE, SCENE_ROUTE35NATIONALPARKGATE_NOTHING
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setevent EVENT_BUG_CATCHING_CONTESTANT_1A
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setevent EVENT_BUG_CATCHING_CONTESTANT_1A
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setevent EVENT_BUG_CATCHING_CONTESTANT_2A
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setevent EVENT_BUG_CATCHING_CONTESTANT_2A
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setevent EVENT_BUG_CATCHING_CONTESTANT_3A
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setevent EVENT_BUG_CATCHING_CONTESTANT_3A
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@@ -14,9 +14,9 @@
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AzaleaTown_MapScripts:
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AzaleaTown_MapScripts:
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db 3 ; scene scripts
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db 3 ; scene scripts
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scene_script .DummyScene0 ; SCENE_AZALEATOWN_0
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scene_script .DummyScene0 ; SCENE_AZALEATOWN_NOTHING
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scene_script .DummyScene1 ; SCENE_AZALEATOWN_1
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scene_script .DummyScene1 ; SCENE_AZALEATOWN_RIVAL_BATTLE
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scene_script .DummyScene2 ; SCENE_AZALEATOWN_2
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scene_script .DummyScene2 ; SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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db 1 ; callbacks
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db 1 ; callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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callback MAPCALLBACK_NEWMAP, .Flypoint
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@@ -100,7 +100,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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disappear AZALEATOWN_SILVER
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setscene SCENE_AZALEATOWN_0
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setscene SCENE_AZALEATOWN_NOTHING
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waitsfx
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waitsfx
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playmapmusic
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playmapmusic
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end
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end
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@@ -168,7 +168,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_FOREST_IS_RESTLESS
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene SCENE_AZALEATOWN_0
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setscene SCENE_AZALEATOWN_NOTHING
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closetext
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closetext
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end
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end
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@@ -467,9 +467,9 @@ AzaleaTown_MapEvents:
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warp_event 2, 11, 4, ILEX_FOREST_AZALEA_GATE
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warp_event 2, 11, 4, ILEX_FOREST_AZALEA_GATE
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db 3 ; coord events
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db 3 ; coord events
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coord_event 5, 10, SCENE_AZALEATOWN_1, AzaleaTownRivalBattleScene1
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coord_event 5, 10, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene1
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coord_event 5, 11, SCENE_AZALEATOWN_1, AzaleaTownRivalBattleScene2
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coord_event 5, 11, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene2
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coord_event 9, 6, SCENE_AZALEATOWN_2, AzaleaTownCelebiScene
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coord_event 9, 6, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL, AzaleaTownCelebiScene
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db 9 ; bg events
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db 9 ; bg events
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bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
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bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
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@@ -7,8 +7,8 @@
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BattleTower1F_MapScripts:
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BattleTower1F_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .Scene0 ; SCENE_BATTLETOWER1F_0
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scene_script .Scene0 ; SCENE_DEFAULT
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scene_script .Scene1 ; SCENE_BATTLETOWER1F_1
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scene_script .Scene1 ; SCENE_BATTLETOWER1F_NOTHING
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db 0 ; callbacks
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db 0 ; callbacks
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@@ -36,7 +36,7 @@ BattleTower1F_MapScripts:
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writebyte BATTLETOWERACTION_06
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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special BattleTowerAction
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.SkipEverything:
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.SkipEverything:
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setscene SCENE_BATTLETOWER1F_1
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setscene SCENE_BATTLETOWER1F_NOTHING
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.Scene1:
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.Scene1:
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end
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end
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@@ -79,10 +79,10 @@ Script_ChooseChallenge: ; 0x9e40f
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writetext Text_SaveBeforeEnteringBattleRoom
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_BATTLETOWER1F_0
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setscene SCENE_DEFAULT
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special TryQuickSave
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special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_BATTLETOWER1F_1
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setscene SCENE_BATTLETOWER1F_NOTHING
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writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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special BattleTowerAction
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special BattleTowerAction
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special BattleTowerRoomMenu
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special BattleTowerRoomMenu
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@@ -103,9 +103,9 @@ Script_ResumeBattleTowerChallenge:
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special BattleTowerAction
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special BattleTowerAction
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Script_WalkToBattleTowerElevator:
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Script_WalkToBattleTowerElevator:
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musicfadeout MUSIC_NONE, 8
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musicfadeout MUSIC_NONE, 8
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setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_BATTLETOWERBATTLEROOM_0
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setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_DEFAULT
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setmapscene BATTLE_TOWER_ELEVATOR, SCENE_BATTLETOWERELEVATOR_0
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setmapscene BATTLE_TOWER_ELEVATOR, SCENE_DEFAULT
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setmapscene BATTLE_TOWER_HALLWAY, SCENE_BATTLETOWERHALLWAY_0
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setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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writebyte BATTLETOWERACTION_0A
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writebyte BATTLETOWERACTION_0A
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@@ -206,10 +206,10 @@ continue:
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writetext Text_SaveBeforeReentry
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writetext Text_SaveBeforeReentry
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yesorno
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_BATTLETOWER1F_0
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setscene SCENE_DEFAULT
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special TryQuickSave
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special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_BATTLETOWER1F_1
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setscene SCENE_BATTLETOWER1F_NOTHING
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writebyte BATTLETOWERACTION_06
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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special BattleTowerAction
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writebyte BATTLETOWERACTION_12
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writebyte BATTLETOWERACTION_12
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@@ -4,15 +4,15 @@
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BattleTowerBattleRoom_MapScripts:
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BattleTowerBattleRoom_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .EnterBattleRoom ; SCENE_BATTLETOWERBATTLEROOM_0
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scene_script .EnterBattleRoom ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_BATTLETOWERBATTLEROOM_1
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scene_script .DummyScene ; SCENE_BATTLETOWERBATTLEROOM_NOTHING
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db 0 ; callbacks
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db 0 ; callbacks
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.EnterBattleRoom: ; 0x9f419
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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priorityjump Script_BattleRoom
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setscene SCENE_BATTLETOWERBATTLEROOM_1
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setscene SCENE_BATTLETOWERBATTLEROOM_NOTHING
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.DummyScene:
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.DummyScene:
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end
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end
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@@ -3,15 +3,14 @@
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BattleTowerElevator_MapScripts:
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BattleTowerElevator_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .Scene0 ; SCENE_BATTLETOWERELEVATOR_0
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scene_script .Scene0 ; SCENE_DEFAULT
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scene_script .Scene1 ; SCENE_BATTLETOWERELEVATOR_1
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scene_script .Scene1 ; SCENE_BATTLETOWERELEVATOR_NOTHING
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db 0 ; callbacks
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db 0 ; callbacks
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.Scene0:
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.Scene0:
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priorityjump .RideElevator
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priorityjump .RideElevator
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setscene SCENE_BATTLETOWERELEVATOR_1
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setscene SCENE_BATTLETOWERELEVATOR_NOTHING
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.Scene1:
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.Scene1:
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end
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end
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@@ -3,14 +3,14 @@
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BattleTowerHallway_MapScripts:
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BattleTowerHallway_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .Scene0 ; SCENE_BATTLETOWERHALLWAY_0
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scene_script .Scene0 ; SCENE_DEFAULT
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scene_script .Scene1 ; SCENE_BATTLETOWERHALLWAY_1
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scene_script .Scene1 ; SCENE_BATTLETOWERHALLWAY_NOTHING
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db 0 ; callbacks
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db 0 ; callbacks
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.Scene0:
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.Scene0:
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priorityjump .ChooseBattleRoom
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priorityjump .ChooseBattleRoom
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setscene SCENE_BATTLETOWERHALLWAY_1
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setscene SCENE_BATTLETOWERHALLWAY_NOTHING
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.Scene1:
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.Scene1:
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end
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end
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@@ -3,8 +3,8 @@
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BrunosRoom_MapScripts:
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BrunosRoom_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .LockDoor ; SCENE_BRUNOSROOM_0
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_BRUNOSROOM_1
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scene_script .DummyScene ; SCENE_BRUNOSROOM_NOTHING
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db 1 ; callbacks
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .BrunosRoomDoors
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callback MAPCALLBACK_TILES, .BrunosRoomDoors
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@@ -35,7 +35,7 @@ BrunosRoom_MapScripts:
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changeblock 4, 14, $2a ; wall
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changeblock 4, 14, $2a ; wall
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene SCENE_BRUNOSROOM_1
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setscene SCENE_BRUNOSROOM_NOTHING
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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waitsfx
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end
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end
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@@ -7,9 +7,9 @@
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BurnedTower1F_MapScripts:
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BurnedTower1F_MapScripts:
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db 3 ; scene scripts
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db 3 ; scene scripts
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scene_script .EusineScene ; SCENE_BURNEDTOWER1F_0
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scene_script .EusineScene ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_1
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scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_2
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scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_NOTHING
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db 1 ; callbacks
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .HoleAndLadder
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callback MAPCALLBACK_TILES, .HoleAndLadder
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@@ -44,7 +44,7 @@ BurnedTower1F_MapScripts:
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waitbutton
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waitbutton
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closetext
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closetext
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moveobject BURNEDTOWER1F_EUSINE, 9, 14
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moveobject BURNEDTOWER1F_EUSINE, 9, 14
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setscene SCENE_BURNEDTOWER1F_1
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setscene SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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end
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end
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BurnedTowerRivalBattleScript:
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BurnedTowerRivalBattleScript:
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@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
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writetext BurnedTowerSilver_AfterText1
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writetext BurnedTowerSilver_AfterText1
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waitbutton
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waitbutton
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closetext
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closetext
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setscene SCENE_BURNEDTOWER1F_2
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setscene SCENE_BURNEDTOWER1F_NOTHING
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setevent EVENT_RIVAL_BURNED_TOWER
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setevent EVENT_RIVAL_BURNED_TOWER
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special FadeOutMusic
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special FadeOutMusic
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pause 15
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pause 15
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@@ -295,7 +295,7 @@ BurnedTower1F_MapEvents:
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warp_event 7, 15, 6, BURNED_TOWER_B1F
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warp_event 7, 15, 6, BURNED_TOWER_B1F
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db 1 ; coord events
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db 1 ; coord events
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coord_event 11, 9, SCENE_BURNEDTOWER1F_1, BurnedTowerRivalBattleScript
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coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript
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db 2 ; bg events
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db 2 ; bg events
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bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther
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bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther
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@@ -11,8 +11,8 @@
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BurnedTowerB1F_MapScripts:
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BurnedTowerB1F_MapScripts:
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db 2 ; scene scripts
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_BURNEDTOWERB1F_0
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_BURNEDTOWERB1F_1
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scene_script .DummyScene1 ; SCENE_BURNEDTOWERB1F_NOTHING
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db 1 ; callbacks
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .LadderCallback
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callback MAPCALLBACK_TILES, .LadderCallback
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@@ -79,11 +79,11 @@ ReleaseTheBeasts:
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disappear BURNEDTOWERB1F_SUICUNE1
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disappear BURNEDTOWERB1F_SUICUNE1
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waitsfx
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waitsfx
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special RestartMapMusic
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special RestartMapMusic
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setscene SCENE_BURNEDTOWERB1F_1
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setscene SCENE_BURNEDTOWERB1F_NOTHING
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setevent EVENT_RELEASED_THE_BEASTS
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setevent EVENT_RELEASED_THE_BEASTS
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special InitRoamMons
|
special InitRoamMons
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setmapscene ECRUTEAK_GYM, SCENE_ECRUTEAKGYM_1
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setmapscene ECRUTEAK_GYM, SCENE_ECRUTEAKGYM_NOTHING
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_1
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setevent EVENT_ECRUTEAK_GYM_GRAMPS
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setevent EVENT_ECRUTEAK_GYM_GRAMPS
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clearevent EVENT_ECRUTEAK_CITY_GRAMPS
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clearevent EVENT_ECRUTEAK_CITY_GRAMPS
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@@ -94,7 +94,7 @@ ReleaseTheBeasts:
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changeblock 6, 14, $1b ; ladder
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changeblock 6, 14, $1b ; ladder
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene SCENE_BURNEDTOWERB1F_1
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setscene SCENE_BURNEDTOWERB1F_NOTHING
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end
|
end
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|
|
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BurnedTowerB1FEusine:
|
BurnedTowerB1FEusine:
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@@ -245,7 +245,7 @@ BurnedTowerB1F_MapEvents:
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warp_event 7, 15, 14, BURNED_TOWER_1F
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warp_event 7, 15, 14, BURNED_TOWER_1F
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|
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db 1 ; coord events
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db 1 ; coord events
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coord_event 10, 6, SCENE_BURNEDTOWERB1F_0, ReleaseTheBeasts
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coord_event 10, 6, SCENE_DEFAULT, ReleaseTheBeasts
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|
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db 0 ; bg events
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db 0 ; bg events
|
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|
|
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|
@@ -8,8 +8,8 @@
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|||||||
|
|
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CeruleanGym_MapScripts:
|
CeruleanGym_MapScripts:
|
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db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DummyScene0 ; SCENE_CERULEANGYM_0
|
scene_script .DummyScene0 ; SCENE_CERULEANGYM_NOTHING
|
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scene_script .GruntRunsOut ; SCENE_CERULEANGYM_1
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scene_script .GruntRunsOut ; SCENE_CERULEANGYM_GRUNT_RUNS_OUT
|
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|
|
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db 0 ; callbacks
|
db 0 ; callbacks
|
||||||
|
|
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@@ -46,9 +46,9 @@ CeruleanGym_MapScripts:
|
|||||||
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
|
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
|
||||||
clearevent EVENT_ROUTE_24_ROCKET
|
clearevent EVENT_ROUTE_24_ROCKET
|
||||||
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
|
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
|
||||||
setscene SCENE_CERULEANGYM_0
|
setscene SCENE_CERULEANGYM_NOTHING
|
||||||
setmapscene ROUTE_25, SCENE_ROUTE25_1
|
setmapscene ROUTE_25, SCENE_ROUTE25_MISTYS_DATE
|
||||||
setmapscene POWER_PLANT, SCENE_POWERPLANT_0
|
setmapscene POWER_PLANT, SCENE_POWERPLANT_NOTHING
|
||||||
waitsfx
|
waitsfx
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
pause 15
|
pause 15
|
||||||
|
@@ -7,8 +7,8 @@
|
|||||||
|
|
||||||
CherrygroveCity_MapScripts:
|
CherrygroveCity_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DummyScene0 ; SCENE_CHERRYGROVECITY_0
|
scene_script .DummyScene0 ; SCENE_CHERRYGROVECITY_NOTHING
|
||||||
scene_script .DummyScene1 ; SCENE_CHERRYGROVECITY_1
|
scene_script .DummyScene1 ; SCENE_CHERRYGROVECITY_MEET_RIVAL
|
||||||
|
|
||||||
db 1 ; callbacks
|
db 1 ; callbacks
|
||||||
callback MAPCALLBACK_NEWMAP, .FlyPoint
|
callback MAPCALLBACK_NEWMAP, .FlyPoint
|
||||||
@@ -169,7 +169,7 @@ CherrygroveSilverSceneNorth:
|
|||||||
spriteface PLAYER, LEFT
|
spriteface PLAYER, LEFT
|
||||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
||||||
disappear CHERRYGROVECITY_SILVER
|
disappear CHERRYGROVECITY_SILVER
|
||||||
setscene SCENE_CHERRYGROVECITY_0
|
setscene SCENE_CHERRYGROVECITY_NOTHING
|
||||||
special HealParty
|
special HealParty
|
||||||
playmapmusic
|
playmapmusic
|
||||||
end
|
end
|
||||||
@@ -555,8 +555,8 @@ CherrygroveCity_MapEvents:
|
|||||||
warp_event 31, 11, 1, CHERRYGROVE_EVOLUTION_SPEECH_HOUSE
|
warp_event 31, 11, 1, CHERRYGROVE_EVOLUTION_SPEECH_HOUSE
|
||||||
|
|
||||||
db 2 ; coord events
|
db 2 ; coord events
|
||||||
coord_event 33, 6, SCENE_CHERRYGROVECITY_1, CherrygroveSilverSceneNorth
|
coord_event 33, 6, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveSilverSceneNorth
|
||||||
coord_event 33, 7, SCENE_CHERRYGROVECITY_1, CherrygroveSilverSceneSouth
|
coord_event 33, 7, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveSilverSceneSouth
|
||||||
|
|
||||||
db 4 ; bg events
|
db 4 ; bg events
|
||||||
bg_event 30, 8, BGEVENT_READ, CherrygroveCitySign
|
bg_event 30, 8, BGEVENT_READ, CherrygroveCitySign
|
||||||
|
@@ -14,8 +14,8 @@
|
|||||||
|
|
||||||
CianwoodCity_MapScripts:
|
CianwoodCity_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DummyScene0 ; SCENE_CIANWOODCITY_0
|
scene_script .DummyScene0 ; SCENE_CIANWOODCITY_NOTHING
|
||||||
scene_script .DummyScene1 ; SCENE_CIANWOODCITY_1
|
scene_script .DummyScene1 ; SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
|
||||||
|
|
||||||
db 1 ; callbacks
|
db 1 ; callbacks
|
||||||
callback MAPCALLBACK_NEWMAP, .FlyPointAndSuicune
|
callback MAPCALLBACK_NEWMAP, .FlyPointAndSuicune
|
||||||
@@ -47,9 +47,9 @@ CianwoodCitySuicuneAndEusine:
|
|||||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
||||||
disappear CIANWOODCITY_SUICUNE
|
disappear CIANWOODCITY_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
setscene SCENE_CIANWOODCITY_0
|
setscene SCENE_CIANWOODCITY_NOTHING
|
||||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||||
setmapscene ROUTE_42, SCENE_ROUTE42_1
|
setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
|
||||||
checkevent EVENT_FOUGHT_EUSINE
|
checkevent EVENT_FOUGHT_EUSINE
|
||||||
iftrue .Done
|
iftrue .Done
|
||||||
setevent EVENT_FOUGHT_EUSINE
|
setevent EVENT_FOUGHT_EUSINE
|
||||||
@@ -391,7 +391,7 @@ CianwoodCity_MapEvents:
|
|||||||
warp_event 5, 17, 1, POKE_SEERS_HOUSE
|
warp_event 5, 17, 1, POKE_SEERS_HOUSE
|
||||||
|
|
||||||
db 1 ; coord events
|
db 1 ; coord events
|
||||||
coord_event 11, 16, SCENE_CIANWOODCITY_1, CianwoodCitySuicuneAndEusine
|
coord_event 11, 16, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE, CianwoodCitySuicuneAndEusine
|
||||||
|
|
||||||
db 8 ; bg events
|
db 8 ; bg events
|
||||||
bg_event 20, 34, BGEVENT_READ, CianwoodCitySign
|
bg_event 20, 34, BGEVENT_READ, CianwoodCitySign
|
||||||
|
@@ -4,9 +4,9 @@
|
|||||||
|
|
||||||
Colosseum_MapScripts:
|
Colosseum_MapScripts:
|
||||||
db 3 ; scene scripts
|
db 3 ; scene scripts
|
||||||
scene_script .InitializeColosseum ; SCENE_COLOSSEUM_0
|
scene_script .InitializeColosseum ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene1 ; SCENE_COLOSSEUM_1
|
scene_script .DummyScene1 ; SCENE_COLOSSEUM_NOTHING
|
||||||
scene_script .DummyScene2 ; SCENE_COLOSSEUM_2
|
scene_script .DummyScene2 ; SCENE_COLOSSEUM_UNUSED
|
||||||
|
|
||||||
db 2 ; callbacks
|
db 2 ; callbacks
|
||||||
callback MAPCALLBACK_OBJECTS, .SetWhichChris
|
callback MAPCALLBACK_OBJECTS, .SetWhichChris
|
||||||
@@ -35,12 +35,12 @@ Colosseum_MapScripts:
|
|||||||
return
|
return
|
||||||
|
|
||||||
.PreparePokecenter2F:
|
.PreparePokecenter2F:
|
||||||
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_2
|
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
|
||||||
return
|
return
|
||||||
|
|
||||||
.InitializeAndPreparePokecenter2F:
|
.InitializeAndPreparePokecenter2F:
|
||||||
setscene SCENE_COLOSSEUM_1
|
setscene SCENE_COLOSSEUM_NOTHING
|
||||||
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_2
|
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
|
||||||
end
|
end
|
||||||
|
|
||||||
MapColosseumSignpost1Script:
|
MapColosseumSignpost1Script:
|
||||||
|
@@ -6,8 +6,8 @@
|
|||||||
|
|
||||||
DragonShrine_MapScripts:
|
DragonShrine_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DragonShrineTest ; SCENE_DRAGONSHRINE_0
|
scene_script .DragonShrineTest ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene ; SCENE_DRAGONSHRINE_1
|
scene_script .DummyScene ; SCENE_DRAGONSHRINE_NOTHING
|
||||||
|
|
||||||
db 0 ; callbacks
|
db 0 ; callbacks
|
||||||
|
|
||||||
@@ -163,8 +163,8 @@ DragonShrine_MapScripts:
|
|||||||
waitsfx
|
waitsfx
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
specialphonecall SPECIALCALL_MASTERBALL
|
specialphonecall SPECIALCALL_MASTERBALL
|
||||||
setscene SCENE_DRAGONSHRINE_1
|
setscene SCENE_DRAGONSHRINE_NOTHING
|
||||||
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_1
|
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
|
||||||
writetext DragonShrinePlayerReceivedRisingBadgeText
|
writetext DragonShrinePlayerReceivedRisingBadgeText
|
||||||
buttonsound
|
buttonsound
|
||||||
writetext DragonShrineRisingBadgeExplanationText
|
writetext DragonShrineRisingBadgeExplanationText
|
||||||
|
@@ -11,8 +11,8 @@
|
|||||||
|
|
||||||
DragonsDenB1F_MapScripts:
|
DragonsDenB1F_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DummyScene0 ; SCENE_DRAGONSDENB1F_0
|
scene_script .DummyScene0 ; SCENE_DRAGONSDENB1F_NOTHING
|
||||||
scene_script .DummyScene1 ; SCENE_DRAGONSDENB1F_1
|
scene_script .DummyScene1 ; SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
|
||||||
|
|
||||||
db 1 ; callbacks
|
db 1 ; callbacks
|
||||||
callback MAPCALLBACK_NEWMAP, .CheckSilver
|
callback MAPCALLBACK_NEWMAP, .CheckSilver
|
||||||
@@ -78,7 +78,7 @@ DragonsDenB1F_ClairScene:
|
|||||||
pause 30
|
pause 30
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
disappear DRAGONSDENB1F_CLAIR
|
disappear DRAGONSDENB1F_CLAIR
|
||||||
setscene SCENE_DRAGONSDENB1F_0
|
setscene SCENE_DRAGONSDENB1F_NOTHING
|
||||||
end
|
end
|
||||||
|
|
||||||
TrainerCooltrainermDarin:
|
TrainerCooltrainermDarin:
|
||||||
@@ -412,7 +412,7 @@ DragonsDenB1F_MapEvents:
|
|||||||
warp_event 19, 29, 1, DRAGON_SHRINE
|
warp_event 19, 29, 1, DRAGON_SHRINE
|
||||||
|
|
||||||
db 1 ; coord events
|
db 1 ; coord events
|
||||||
coord_event 19, 30, SCENE_DRAGONSDENB1F_1, DragonsDenB1F_ClairScene
|
coord_event 19, 30, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM, DragonsDenB1F_ClairScene
|
||||||
|
|
||||||
db 4 ; bg events
|
db 4 ; bg events
|
||||||
bg_event 18, 24, BGEVENT_READ, MapDragonsDenB1FSignpost0Script
|
bg_event 18, 24, BGEVENT_READ, MapDragonsDenB1FSignpost0Script
|
||||||
|
@@ -9,8 +9,8 @@
|
|||||||
|
|
||||||
EcruteakGym_MapScripts:
|
EcruteakGym_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .ForcedToLeave ; SCENE_ECRUTEAKGYM_0
|
scene_script .ForcedToLeave ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene ; SCENE_ECRUTEAKGYM_1
|
scene_script .DummyScene ; SCENE_ECRUTEAKGYM_NOTHING
|
||||||
|
|
||||||
db 0 ; callbacks
|
db 0 ; callbacks
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ MortyScript_0x99d58:
|
|||||||
setflag ENGINE_FOGBADGE
|
setflag ENGINE_FOGBADGE
|
||||||
checkcode VAR_BADGES
|
checkcode VAR_BADGES
|
||||||
scall EcruteakGymActivateRockets
|
scall EcruteakGymActivateRockets
|
||||||
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_1
|
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
|
||||||
setevent EVENT_RANG_CLEAR_BELL_1
|
setevent EVENT_RANG_CLEAR_BELL_1
|
||||||
setevent EVENT_RANG_CLEAR_BELL_2
|
setevent EVENT_RANG_CLEAR_BELL_2
|
||||||
.FightDone:
|
.FightDone:
|
||||||
|
@@ -7,8 +7,8 @@
|
|||||||
|
|
||||||
EcruteakPokecenter1F_MapScripts:
|
EcruteakPokecenter1F_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .MeetBill ; SCENE_ECRUTEAKPOKECENTER1F_0
|
scene_script .MeetBill ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene ; SCENE_ECRUTEAKPOKECENTER1F_1
|
scene_script .DummyScene ; SCENE_ECRUTEAKPOKECENTER1F_NOTHING
|
||||||
|
|
||||||
db 0 ; callbacks
|
db 0 ; callbacks
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ EcruteakPokecenter1F_MapScripts:
|
|||||||
disappear ECRUTEAKPOKECENTER1F_BILL
|
disappear ECRUTEAKPOKECENTER1F_BILL
|
||||||
clearevent EVENT_MET_BILL
|
clearevent EVENT_MET_BILL
|
||||||
setflag ENGINE_TIME_CAPSULE
|
setflag ENGINE_TIME_CAPSULE
|
||||||
setscene SCENE_ECRUTEAKPOKECENTER1F_1
|
setscene SCENE_ECRUTEAKPOKECENTER1F_NOTHING
|
||||||
waitsfx
|
waitsfx
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@@ -6,8 +6,8 @@
|
|||||||
|
|
||||||
EcruteakTinTowerEntrance_MapScripts:
|
EcruteakTinTowerEntrance_MapScripts:
|
||||||
db 2 ; scene scripts
|
db 2 ; scene scripts
|
||||||
scene_script .DummyScene0 ; SCENE_ECRUTEAKTINTOWERENTRANCE_0
|
scene_script .DummyScene0 ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene1 ; SCENE_ECRUTEAKTINTOWERENTRANCE_1
|
scene_script .DummyScene1 ; SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
|
||||||
|
|
||||||
db 1 ; callbacks
|
db 1 ; callbacks
|
||||||
callback MAPCALLBACK_OBJECTS, .InitializeSages
|
callback MAPCALLBACK_OBJECTS, .InitializeSages
|
||||||
@@ -33,7 +33,7 @@ EcruteakTinTowerEntrance_MapScripts:
|
|||||||
setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
|
setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
|
||||||
checkitem CLEAR_BELL
|
checkitem CLEAR_BELL
|
||||||
iftrue .NoClearBell
|
iftrue .NoClearBell
|
||||||
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_0
|
setscene SCENE_DEFAULT
|
||||||
.NoClearBell:
|
.NoClearBell:
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -98,7 +98,7 @@ SageScript_0x98062:
|
|||||||
writetext UnknownText_0x98250
|
writetext UnknownText_0x98250
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_1
|
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
|
||||||
setevent EVENT_RANG_CLEAR_BELL_2
|
setevent EVENT_RANG_CLEAR_BELL_2
|
||||||
clearevent EVENT_RANG_CLEAR_BELL_1
|
clearevent EVENT_RANG_CLEAR_BELL_1
|
||||||
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
|
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
|
||||||
@@ -286,8 +286,8 @@ EcruteakTinTowerEntrance_MapEvents:
|
|||||||
warp_event 17, 3, 3, WISE_TRIOS_ROOM
|
warp_event 17, 3, 3, WISE_TRIOS_ROOM
|
||||||
|
|
||||||
db 2 ; coord events
|
db 2 ; coord events
|
||||||
coord_event 4, 7, SCENE_ECRUTEAKTINTOWERENTRANCE_0, EcruteakTinTowerEntrance_CoordEvent1
|
coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1
|
||||||
coord_event 5, 7, SCENE_ECRUTEAKTINTOWERENTRANCE_0, EcruteakTinTowerEntrance_CoordEvent2
|
coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2
|
||||||
|
|
||||||
db 0 ; bg events
|
db 0 ; bg events
|
||||||
|
|
||||||
|
@@ -8,12 +8,12 @@
|
|||||||
|
|
||||||
ElmsLab_MapScripts:
|
ElmsLab_MapScripts:
|
||||||
db 6 ; scene scripts
|
db 6 ; scene scripts
|
||||||
scene_script .MeetElm ; SCENE_ELMSLAB_0
|
scene_script .MeetElm ; SCENE_DEFAULT
|
||||||
scene_script .DummyScene1 ; SCENE_ELMSLAB_1
|
scene_script .DummyScene1 ; SCENE_ELMSLAB_CANT_LEAVE
|
||||||
scene_script .DummyScene2 ; SCENE_ELMSLAB_2
|
scene_script .DummyScene2 ; SCENE_ELMSLAB_NOTHING
|
||||||
scene_script .DummyScene3 ; SCENE_ELMSLAB_3
|
scene_script .DummyScene3 ; SCENE_ELMSLAB_MEET_OFFICER
|
||||||
scene_script .DummyScene4 ; SCENE_ELMSLAB_4
|
scene_script .DummyScene4 ; SCENE_ELMSLAB_UNUSED
|
||||||
scene_script .DummyScene5 ; SCENE_ELMSLAB_5
|
scene_script .DummyScene5 ; SCENE_ELMSLAB_AIDE_GIVES_POTION
|
||||||
|
|
||||||
db 1 ; callbacks
|
db 1 ; callbacks
|
||||||
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
|
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
|
||||||
@@ -39,7 +39,7 @@ ElmsLab_MapScripts:
|
|||||||
|
|
||||||
.MoveElmCallback:
|
.MoveElmCallback:
|
||||||
checkscene
|
checkscene
|
||||||
iftrue .Skip ; not SCENE_ELMSLAB_0
|
iftrue .Skip ; not SCENE_DEFAULT
|
||||||
moveobject ELMSLAB_ELM, 3, 4
|
moveobject ELMSLAB_ELM, 3, 4
|
||||||
.Skip:
|
.Skip:
|
||||||
return
|
return
|
||||||
@@ -82,7 +82,7 @@ ElmsLab_MapScripts:
|
|||||||
opentext
|
opentext
|
||||||
writetext ElmText_ChooseAPokemon
|
writetext ElmText_ChooseAPokemon
|
||||||
waitbutton
|
waitbutton
|
||||||
setscene SCENE_ELMSLAB_1
|
setscene SCENE_ELMSLAB_CANT_LEAVE
|
||||||
closetext
|
closetext
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -272,8 +272,8 @@ ElmDirectionsScript:
|
|||||||
closetext
|
closetext
|
||||||
setevent EVENT_GOT_A_POKEMON_FROM_ELM
|
setevent EVENT_GOT_A_POKEMON_FROM_ELM
|
||||||
setevent EVENT_RIVAL_CHERRYGROVE_CITY
|
setevent EVENT_RIVAL_CHERRYGROVE_CITY
|
||||||
setscene SCENE_ELMSLAB_5
|
setscene SCENE_ELMSLAB_AIDE_GIVES_POTION
|
||||||
setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_1
|
setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_NOTHING
|
||||||
end
|
end
|
||||||
|
|
||||||
ElmDescribesMrPokemonScript:
|
ElmDescribesMrPokemonScript:
|
||||||
@@ -339,13 +339,13 @@ ElmAfterTheftScript:
|
|||||||
buttonsound
|
buttonsound
|
||||||
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
|
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
|
||||||
setflag ENGINE_BUG_CONTEST_ON
|
setflag ENGINE_BUG_CONTEST_ON
|
||||||
setmapscene ROUTE_29, SCENE_ROUTE29_1
|
setmapscene ROUTE_29, SCENE_ROUTE29_CATCH_TUTORIAL
|
||||||
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
|
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
|
||||||
setevent EVENT_ROUTE_30_BATTLE
|
setevent EVENT_ROUTE_30_BATTLE
|
||||||
writetext ElmAfterTheftText6
|
writetext ElmAfterTheftText6
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
setscene SCENE_ELMSLAB_6
|
setscene SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS
|
||||||
end
|
end
|
||||||
|
|
||||||
ElmStudyingEggScript:
|
ElmStudyingEggScript:
|
||||||
@@ -455,29 +455,29 @@ ElmJumpRightScript:
|
|||||||
opentext
|
opentext
|
||||||
end
|
end
|
||||||
|
|
||||||
AideScript_WalkPotions1:
|
AideScript_WalkPotion1:
|
||||||
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
|
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
|
||||||
spriteface PLAYER, DOWN
|
spriteface PLAYER, DOWN
|
||||||
scall AideScript_GivePotions
|
scall AideScript_GivePotion
|
||||||
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
|
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
|
||||||
end
|
end
|
||||||
|
|
||||||
AideScript_WalkPotions2:
|
AideScript_WalkPotion2:
|
||||||
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
|
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
|
||||||
spriteface PLAYER, DOWN
|
spriteface PLAYER, DOWN
|
||||||
scall AideScript_GivePotions
|
scall AideScript_GivePotion
|
||||||
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
|
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
|
||||||
end
|
end
|
||||||
|
|
||||||
AideScript_GivePotions:
|
AideScript_GivePotion:
|
||||||
opentext
|
opentext
|
||||||
writetext AideText_GiveYouPotions
|
writetext AideText_GiveYouPotion
|
||||||
buttonsound
|
buttonsound
|
||||||
verbosegiveitem POTION
|
verbosegiveitem POTION
|
||||||
writetext AideText_AlwaysBusy
|
writetext AideText_AlwaysBusy
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
setscene SCENE_ELMSLAB_2
|
setscene SCENE_ELMSLAB_NOTHING
|
||||||
end
|
end
|
||||||
|
|
||||||
AideScript_WalkBalls1:
|
AideScript_WalkBalls1:
|
||||||
@@ -505,7 +505,7 @@ AideScript_GiveYouBalls:
|
|||||||
buttonsound
|
buttonsound
|
||||||
itemnotify
|
itemnotify
|
||||||
closetext
|
closetext
|
||||||
setscene SCENE_ELMSLAB_2
|
setscene SCENE_ELMSLAB_NOTHING
|
||||||
end
|
end
|
||||||
|
|
||||||
AideScript_ReceiveTheBalls:
|
AideScript_ReceiveTheBalls:
|
||||||
@@ -560,7 +560,7 @@ CopScript:
|
|||||||
closetext
|
closetext
|
||||||
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
|
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
|
||||||
disappear ELMSLAB_OFFICER
|
disappear ELMSLAB_OFFICER
|
||||||
setscene SCENE_ELMSLAB_2
|
setscene SCENE_ELMSLAB_NOTHING
|
||||||
end
|
end
|
||||||
|
|
||||||
ElmsLabWindow:
|
ElmsLabWindow:
|
||||||
@@ -1215,7 +1215,7 @@ ElmsLabSignpostText_Egg:
|
|||||||
cont "by PROF.ELM."
|
cont "by PROF.ELM."
|
||||||
done
|
done
|
||||||
|
|
||||||
AideText_GiveYouPotions:
|
AideText_GiveYouPotion:
|
||||||
text "<PLAY_G>, I want"
|
text "<PLAY_G>, I want"
|
||||||
line "you to have this"
|
line "you to have this"
|
||||||
cont "for your errand."
|
cont "for your errand."
|
||||||
@@ -1376,14 +1376,14 @@ ElmsLab_MapEvents:
|
|||||||
warp_event 5, 11, 1, NEW_BARK_TOWN
|
warp_event 5, 11, 1, NEW_BARK_TOWN
|
||||||
|
|
||||||
db 8 ; coord events
|
db 8 ; coord events
|
||||||
coord_event 4, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
|
coord_event 4, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
|
||||||
coord_event 5, 6, SCENE_ELMSLAB_1, LabTryToLeaveScript
|
coord_event 5, 6, SCENE_ELMSLAB_CANT_LEAVE, LabTryToLeaveScript
|
||||||
coord_event 4, 5, SCENE_ELMSLAB_3, MeetCopScript
|
coord_event 4, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript
|
||||||
coord_event 5, 5, SCENE_ELMSLAB_3, MeetCopScript2
|
coord_event 5, 5, SCENE_ELMSLAB_MEET_OFFICER, MeetCopScript2
|
||||||
coord_event 4, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions1
|
coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion1
|
||||||
coord_event 5, 8, SCENE_ELMSLAB_5, AideScript_WalkPotions2
|
coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POTION, AideScript_WalkPotion2
|
||||||
coord_event 4, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls1
|
coord_event 4, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls1
|
||||||
coord_event 5, 8, SCENE_ELMSLAB_6, AideScript_WalkBalls2
|
coord_event 5, 8, SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS, AideScript_WalkBalls2
|
||||||
|
|
||||||
db 16 ; bg events
|
db 16 ; bg events
|
||||||
bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine
|
bg_event 2, 1, BGEVENT_READ, ElmsLabHealingMachine
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user