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Identify more labels, and use the jumptable macro when possible
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@@ -204,16 +204,7 @@ _BattleTowerBattle:
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ret
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.do_dw
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ld a, [wBattleTowerBattleEnded]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .dw, wBattleTowerBattleEnded
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.dw
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dw RunBattleTowerTrainer
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@@ -625,16 +616,7 @@ Function1704e1:
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ret
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.DoJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .dw, wJumptableIndex
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.dw
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dw .Jumptable_0
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@@ -869,16 +851,7 @@ Function1704e1:
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db "れきだいりーダーいちらん@"
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BattleTowerAction:
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ld a, [wScriptVar]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .dw, wScriptVar
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.dw
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dw BattleTowerAction_CheckExplanationRead
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@@ -154,16 +154,7 @@ CutGrassGFX:
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INCBIN "gfx/overworld/cut_grass.2bpp"
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OWCutJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .dw, wJumptableIndex
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.dw
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dw Cut_SpawnAnimateTree
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@@ -272,16 +272,7 @@ SetMagnetTrainPals:
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ret
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MagnetTrain_Jumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .InitPlayerSpriteAnim
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@@ -18,19 +18,9 @@ BankOfMom:
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ret
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.RunJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .dw
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .dw, wJumptableIndex
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.dw
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dw .CheckIfBankInitialized
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dw .InitializeBank
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dw .IsThisAboutYourMoney
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@@ -98,7 +88,7 @@ BankOfMom:
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ld hl, MomBankWhatDoYouWantToDoText
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call PrintText
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call LoadStandardMenuHeader
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ld hl, MenuHeader_0x166b5
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ld hl, BankOfMom_MenuHeader
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call CopyMenuHeader
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call VerticalMenu
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call CloseWindow
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@@ -659,13 +649,13 @@ Mom_DepositString:
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Mom_HeldString:
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db "HELD@"
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MenuHeader_0x166b5:
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BankOfMom_MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 10, 10
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dw MenuData_0x166bd
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dw .MenuData
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db 1 ; default option
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MenuData_0x166bd:
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.MenuData:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "GET@"
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@@ -204,8 +204,6 @@ endr
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INCLUDE "data/items/mom_phone.asm"
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db 0, 0, 0 ; unused
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MomHiHowAreYouText:
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text_far _MomHiHowAreYouText
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text_end
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@@ -75,16 +75,7 @@ _CardFlip:
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ret
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.CardFlip:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .AskPlayWithThree
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@@ -169,16 +169,7 @@ PlaceStartCancelBoxBorder:
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ret
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UnownPuzzleJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .Function
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@@ -230,16 +230,7 @@ Function81a74:
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jr nz, .asm_81aab
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.asm_81a8b
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, Jumptable_81acf
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable Jumptable_81acf, wJumptableIndex
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.asm_81a9a
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call Function81eca
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@@ -363,16 +363,7 @@ NamingScreenJoypadLoop:
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ret
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.RunJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, $0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .InitCursor
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@@ -1050,16 +1041,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
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ret
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.DoJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .init_blinking_cursor
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@@ -91,16 +91,7 @@ StringOptions:
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db "CANCEL@"
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GetOptionPointer:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Pointers
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Pointers, wJumptableIndex
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.Pointers:
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; entries correspond to OPT_* constants
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@@ -384,16 +384,7 @@ CrystalIntro:
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ret
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IntroSceneJumper:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, IntroScenes
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable IntroScenes, wJumptableIndex
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IntroScenes:
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dw IntroScene1
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@@ -228,16 +228,7 @@ DoTradeAnimation:
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ret
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.DoTradeAnimCommand:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .JumpTable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .JumpTable, wJumptableIndex
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.JumpTable:
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; entries correspond to macros/scripts/trade_anims.asm enumeration
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@@ -432,16 +432,7 @@ Pokegear_FinishTilemap:
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ret
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PokegearJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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; entries correspond to POKEGEARSTATE_* constants
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@@ -16,16 +16,7 @@ PlayRadioShow:
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ld [wCurRadioLine], a
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.ok
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; Jump to the currently loaded station. The index to which we need to jump is in wCurRadioLine.
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ld a, [wCurRadioLine]
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ld e, a
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ld d, 0
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ld hl, RadioJumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable RadioJumptable, wCurRadioLine
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RadioJumptable:
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; entries correspond to constants/radio_constants.asm
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@@ -16,16 +16,7 @@ Printer_StartTransmission:
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ret
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PrinterJumptableIteration:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw Print_InitPrinterHandshake ; 00
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@@ -224,16 +224,7 @@ ReplaceTimeOfDayPals:
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dc 3, 2, 1, 0
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GetTimePalette:
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ld a, [wTimeOfDay]
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ld e, a
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ld d, 0
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ld hl, .TimePalettes
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .TimePalettes, wTimeOfDay
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.TimePalettes:
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dw .MorningPalette
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