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Update audio macros and arguments
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red
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@@ -7,19 +7,19 @@ Drumkits:
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dw Drumkit5
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Drumkit0:
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dw Drum00 ; rest
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dw Snare1 ; c
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dw Snare2 ; c#
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dw Snare3 ; d
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dw Snare4 ; d#
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dw Drum05 ; e
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dw Triangle1 ; f
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dw Triangle2 ; f#
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dw HiHat1 ; g
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dw Snare5 ; g#
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dw Snare6 ; a
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dw Snare7 ; a#
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dw HiHat2 ; b
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dw Drum00
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dw Snare1
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dw Snare2
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dw Snare3
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dw Snare4
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dw Drum05
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dw Triangle1
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dw Triangle2
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dw HiHat1
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dw Snare5
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dw Snare6
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dw Snare7
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dw HiHat2
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Drumkit1:
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dw Drum00
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dw HiHat1
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@@ -92,170 +92,170 @@ Drumkit5:
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dw Kick2
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Drum00:
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; unused
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noise C#, 1, $11, $00
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endchannel
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noise_note 32, 1, 1, 0
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sound_ret
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Snare1:
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noise C#, 1, $c1, $33
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endchannel
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noise_note 32, 12, 1, 51
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sound_ret
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Snare2:
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noise C#, 1, $b1, $33
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endchannel
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noise_note 32, 11, 1, 51
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sound_ret
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Snare3:
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noise C#, 1, $a1, $33
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endchannel
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noise_note 32, 10, 1, 51
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sound_ret
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Snare4:
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noise C#, 1, $81, $33
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endchannel
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noise_note 32, 8, 1, 51
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sound_ret
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Drum05:
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noise C#, 8, $84, $37
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noise C#, 7, $84, $36
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noise C#, 6, $83, $35
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noise C#, 5, $83, $34
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noise C#, 4, $82, $33
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noise C#, 3, $81, $32
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endchannel
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noise_note 39, 8, 4, 55
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noise_note 38, 8, 4, 54
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noise_note 37, 8, 3, 53
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noise_note 36, 8, 3, 52
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noise_note 35, 8, 2, 51
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noise_note 34, 8, 1, 50
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sound_ret
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Triangle1:
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noise C#, 1, $51, $2a
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endchannel
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noise_note 32, 5, 1, 42
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sound_ret
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Triangle2:
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noise C#, 2, $41, $2b
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noise C#, 1, $61, $2a
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endchannel
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noise_note 33, 4, 1, 43
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noise_note 32, 6, 1, 42
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sound_ret
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HiHat1:
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noise C#, 1, $81, $10
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endchannel
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noise_note 32, 8, 1, 16
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sound_ret
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Snare5:
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noise C#, 1, $82, $23
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endchannel
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noise_note 32, 8, 2, 35
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sound_ret
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Snare6:
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noise C#, 1, $82, $25
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endchannel
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noise_note 32, 8, 2, 37
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sound_ret
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Snare7:
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noise C#, 1, $82, $26
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endchannel
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noise_note 32, 8, 2, 38
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sound_ret
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HiHat2:
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noise C#, 1, $a1, $10
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endchannel
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noise_note 32, 10, 1, 16
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sound_ret
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HiHat3:
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noise C#, 1, $a2, $11
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endchannel
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noise_note 32, 10, 2, 17
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sound_ret
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Snare8:
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noise C#, 1, $a2, $50
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endchannel
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noise_note 32, 10, 2, 80
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sound_ret
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Triangle3:
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noise C#, 1, $a1, $18
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noise C#, 1, $31, $33
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endchannel
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noise_note 32, 10, 1, 24
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noise_note 32, 3, 1, 51
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sound_ret
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Triangle4:
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noise C#, 3, $91, $28
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noise C#, 1, $71, $18
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endchannel
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noise_note 34, 9, 1, 40
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noise_note 32, 7, 1, 24
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sound_ret
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Snare9:
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noise C#, 1, $91, $22
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endchannel
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noise_note 32, 9, 1, 34
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sound_ret
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Snare10:
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noise C#, 1, $71, $22
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endchannel
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noise_note 32, 7, 1, 34
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sound_ret
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Snare11:
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noise C#, 1, $61, $22
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endchannel
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noise_note 32, 6, 1, 34
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sound_ret
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Drum20:
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noise C#, 1, $11, $11
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endchannel
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noise_note 32, 1, 1, 17
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sound_ret
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Drum21:
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endchannel
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sound_ret
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Snare12:
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noise C#, 1, $91, $33
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endchannel
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noise_note 32, 9, 1, 51
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sound_ret
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Snare13:
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noise C#, 1, $51, $32
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endchannel
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noise_note 32, 5, 1, 50
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sound_ret
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Snare14:
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noise C#, 1, $81, $31
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endchannel
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noise_note 32, 8, 1, 49
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sound_ret
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Kick1:
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noise C#, 1, $88, $6b
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noise C#, 1, $71, $00
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endchannel
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noise_note 32, 8, 8, 107
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noise_note 32, 7, 1, 0
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sound_ret
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Triangle5:
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noise D_, 1, $91, $18
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endchannel
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noise_note 48, 9, 1, 24
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sound_ret
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Drum27:
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noise C#, 8, $92, $10
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endchannel
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noise_note 39, 9, 2, 16
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sound_ret
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Drum28:
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noise D_, 4, $91, $00
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noise D_, 4, $11, $00
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endchannel
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noise_note 51, 9, 1, 0
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noise_note 51, 1, 1, 0
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sound_ret
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Drum29:
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noise D_, 4, $91, $11
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noise D_, 4, $11, $00
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endchannel
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noise_note 51, 9, 1, 17
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noise_note 51, 1, 1, 0
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sound_ret
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Crash1:
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noise D_, 4, $88, $15
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noise C#, 1, $65, $12
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endchannel
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noise_note 51, 8, 8, 21
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noise_note 32, 6, 5, 18
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sound_ret
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Drum31:
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noise D_, 4, $51, $21
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noise D_, 4, $11, $11
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endchannel
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noise_note 51, 5, 1, 33
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noise_note 51, 1, 1, 17
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sound_ret
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Drum32:
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noise D_, 4, $51, $50
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noise D_, 4, $11, $11
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endchannel
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noise_note 51, 5, 1, 80
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noise_note 51, 1, 1, 17
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sound_ret
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Drum33:
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noise C#, 1, $a1, $31
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endchannel
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noise_note 32, 10, 1, 49
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sound_ret
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Crash2:
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noise C#, 1, $84, $12
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endchannel
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noise_note 32, 8, 4, 18
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sound_ret
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Drum35:
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noise D_, 4, $81, $00
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noise D_, 4, $11, $00
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endchannel
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noise_note 51, 8, 1, 0
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noise_note 51, 1, 1, 0
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sound_ret
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Drum36:
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noise D_, 4, $81, $21
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noise D_, 4, $11, $11
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endchannel
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noise_note 51, 8, 1, 33
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noise_note 51, 1, 1, 17
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sound_ret
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Kick2:
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noise C#, 1, $a8, $6b
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noise C#, 1, $71, $00
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endchannel
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noise_note 32, 10, 8, 107
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noise_note 32, 7, 1, 0
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sound_ret
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