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Note about footprints in comments
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@ -16,6 +16,7 @@
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; - AnimationExtraPointers (see gfx/pokemon/extra_pointers.asm)
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; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
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; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
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; - Footprints (see gfx/footprints.asm)
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; - SortedPokemon (see mobile/fixed_words.asm)
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const_value set 1
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const BULBASAUR ; 01
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@ -7,6 +7,8 @@
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footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
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footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
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; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
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; 001-008 top halves
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INCBIN "gfx/footprints/bulbasaur.1bpp", footprint_top
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INCBIN "gfx/footprints/ivysaur.1bpp", footprint_top
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