Remaining map labels: UnknownText and MovementData

This commit is contained in:
Rangi
2018-03-01 17:33:43 -05:00
parent 2b40a1fb9c
commit fb2ac9e210
7 changed files with 112 additions and 112 deletions

View File

@@ -35,7 +35,7 @@ BattleTowerHallway_MapScripts:
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
.WalkToChosenBattleRoom: ; 0x9f5dc
.WalkToChosenBattleRoom:
ifequal 3, .L30L40
ifequal 4, .L30L40
ifequal 5, .L50L60
@@ -47,23 +47,23 @@ BattleTowerHallway_MapScripts:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom
.L30L40: ; 0x9f603
.L30L40:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom
.L50L60: ; 0x9f60a
.L50L60:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom
.L70L80: ; 0x9f611
.L70L80:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom
.L90L100: ; 0x9f618
.L90L100:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom
.EnterBattleRoom: ; 0x9f61f
.EnterBattleRoom:
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
opentext
writetext Text_PleaseStepThisWay