* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi 2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

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@ -163,7 +163,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$4E`: `yesorno` ## `$4E`: `yesorno`
## `$4F`: <code>loadmenuheader <i>menu_header</i></code> ## `$4F`: <code>loadmenu <i>menu_header</i></code>
## `$50`: `closewindow` ## `$50`: `closewindow`
@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code> ## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code> ## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code> ## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>

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@ -109,7 +109,7 @@ PokecenterNurseScript:
farwritetext NurseTakePokemonText farwritetext NurseTakePokemonText
pause 20 pause 20
special StubbedTrainerRankings_Healings special StubbedTrainerRankings_Healings
objectface LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
pause 10 pause 10
special HealParty special HealParty
playmusic MUSIC_NONE playmusic MUSIC_NONE
@ -117,7 +117,7 @@ PokecenterNurseScript:
special HealMachineAnim special HealMachineAnim
pause 30 pause 30
special RestartMapMusic special RestartMapMusic
objectface LAST_TALKED, DOWN turnobject LAST_TALKED, DOWN
pause 10 pause 10
checkphonecall ; elm already called about pokerus checkphonecall ; elm already called about pokerus
@ -134,9 +134,9 @@ PokecenterNurseScript:
.done .done
farwritetext NurseGoodbyeText farwritetext NurseGoodbyeText
objectface LAST_TALKED, UP turnobject LAST_TALKED, UP
pause 10 pause 10
objectface LAST_TALKED, DOWN turnobject LAST_TALKED, DOWN
pause 10 pause 10
waitbutton waitbutton
@ -1811,7 +1811,7 @@ CoinVendor_IntroScript: ; 0xbcde0
.loop ; 0xbcde4 .loop ; 0xbcde4
special DisplayMoneyAndCoinBalance special DisplayMoneyAndCoinBalance
loadmenuheader .MenuHeader loadmenu .MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .Buy50 ifequal 1, .Buy50

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@ -144,7 +144,7 @@ ScriptCommandTable:
dw Script_writetext ; 4c dw Script_writetext ; 4c
dw Script_repeattext ; 4d dw Script_repeattext ; 4d
dw Script_yesorno ; 4e dw Script_yesorno ; 4e
dw Script_loadmenuheader ; 4f dw Script_loadmenu ; 4f
dw Script_closewindow ; 50 dw Script_closewindow ; 50
dw Script_jumptextfaceplayer ; 51 dw Script_jumptextfaceplayer ; 51
if _CRYSTAL if _CRYSTAL
@ -185,7 +185,7 @@ endc
dw Script_writeobjectxy ; 73 dw Script_writeobjectxy ; 73
dw Script_loademote ; 74 dw Script_loademote ; 74
dw Script_showemote ; 75 dw Script_showemote ; 75
dw Script_objectface ; 76 dw Script_turnobject ; 76
dw Script_follownotexact ; 77 dw Script_follownotexact ; 77
dw Script_earthquake ; 78 dw Script_earthquake ; 78
dw Script_changemap ; 79 dw Script_changemap ; 79
@ -432,7 +432,7 @@ Script_yesorno:
ld [wScriptVar], a ld [wScriptVar], a
ret ret
Script_loadmenuheader: Script_loadmenu:
; script command 0x4f ; script command 0x4f
; parameters: menu_header ; parameters: menu_header
@ -1052,7 +1052,7 @@ Script_faceobject:
call ApplyObjectFacing call ApplyObjectFacing
ret ret
Script_objectface: Script_turnobject:
; script command 0x76 ; script command 0x76
; parameters: object_id, facing ; parameters: object_id, facing

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@ -25,14 +25,17 @@ checkmaptriggers EQUS "checkmapscene"
domaptrigger EQUS "setmapscene" domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene" checktriggers EQUS "checkscene"
dotrigger EQUS "setscene" dotrigger EQUS "setscene"
faceperson EQUS "faceobject" faceperson EQUS "faceobject"
moveperson EQUS "moveobject" moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy" writepersonxy EQUS "writeobjectxy"
spriteface EQUS "objectface" spriteface EQUS "turnobject"
objectface EQUS "turnobject"
RAM2MEM EQUS "vartomem" RAM2MEM EQUS "vartomem"
loadfont EQUS "opentext" loadfont EQUS "opentext"
loadmenudata EQUS "loadmenuheader" loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
writebackup EQUS "closewindow" writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu" interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu" interpretmenu2 EQUS "verticalmenu"

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@ -1,6 +1,6 @@
anim_wait: MACRO anim_wait: MACRO
if \1 >= $d0 if \1 >= $d0
flip out fail "anim_wait argument must be less than $d0."
endc endc
db \1 db \1
ENDM ENDM

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@ -516,9 +516,9 @@ yesorno: MACRO
db yesorno_command db yesorno_command
ENDM ENDM
enum loadmenuheader_command ; $4f enum loadmenu_command ; $4f
loadmenuheader: MACRO loadmenu: MACRO
db loadmenuheader_command db loadmenu_command
dw \1 ; menu_header dw \1 ; menu_header
ENDM ENDM
@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time db \3 ; time
ENDM ENDM
enum objectface_command ; $76 enum turnobject_command ; $76
objectface: MACRO turnobject: MACRO
db objectface_command db turnobject_command
db \1 ; object id db \1 ; object id
db \2 ; facing db \2 ; facing
ENDM ENDM

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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
AzaleaTownRivalBattleScene1: AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11 moveobject AZALEATOWN_SILVER, 11, 11
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
objectface PLAYER, DOWN turnobject PLAYER, DOWN
jump AzaleaTownRivalBattleScript jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2: AzaleaTownRivalBattleScene2:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear AZALEATOWN_SILVER appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2 applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
objectface PLAYER, UP turnobject PLAYER, UP
AzaleaTownRivalBattleScript: AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
writetext AzaleaTownRivalAfterText writetext AzaleaTownRivalAfterText
waitbutton waitbutton
closetext closetext
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER disappear AZALEATOWN_SILVER
@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
opentext opentext
writetext AzaleaTownKurtText1 writetext AzaleaTownKurtText1
buttonsound buttonsound
objectface AZALEATOWN_KURT_OUTSIDE, RIGHT turnobject AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2 writetext AzaleaTownKurtText2
buttonsound buttonsound
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
verbosegiveitem GS_BALL verbosegiveitem GS_BALL
objectface AZALEATOWN_KURT_OUTSIDE, LEFT turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@ -177,7 +177,7 @@ AzaleaTownKurtScript:
opentext opentext
writetext AzaleaTownKurtText3 writetext AzaleaTownKurtText3
waitbutton waitbutton
objectface AZALEATOWN_KURT_OUTSIDE, LEFT turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
closetext closetext
end end

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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
ifequal $a, Script_Menu_ChallengeExplanationCancel ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError ifnotequal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
objectface BATTLETOWER1F_RECEPTIONIST, LEFT turnobject BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor writetext Text_PleaseConfirmOnThisMonitor
waitbutton waitbutton
objectface BATTLETOWER1F_RECEPTIONIST, DOWN turnobject BATTLETOWER1F_RECEPTIONIST, DOWN
closetext closetext
end end
@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster writetext Text_BattleTowerYoungster
waitbutton waitbutton
closetext closetext
objectface BATTLETOWER1F_YOUNGSTER, RIGHT turnobject BATTLETOWER1F_YOUNGSTER, RIGHT
end end
CooltrainerFScript_0x9e568: CooltrainerFScript_0x9e568:

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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
return return
.MeetEusine: .MeetEusine:
objectface BURNEDTOWER1F_EUSINE, DOWN turnobject BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext opentext
@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
objectface BURNEDTOWER1F_SILVER, RIGHT turnobject BURNEDTOWER1F_SILVER, RIGHT
pause 15 pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer

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@ -34,48 +34,48 @@ ReleaseTheBeasts:
playmusic MUSIC_NONE playmusic MUSIC_NONE
pause 30 pause 30
appear BURNEDTOWERB1F_RAIKOU1 appear BURNEDTOWERB1F_RAIKOU1
objectface PLAYER, UP turnobject PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_RAIKOU2 disappear BURNEDTOWERB1F_RAIKOU2
pause 15 pause 15
cry RAIKOU cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1 appear BURNEDTOWERB1F_ENTEI1
objectface PLAYER, UP turnobject PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_ENTEI2 disappear BURNEDTOWERB1F_ENTEI2
pause 15 pause 15
cry ENTEI cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1 appear BURNEDTOWERB1F_SUICUNE1
objectface PLAYER, UP turnobject PLAYER, UP
pause 5 pause 5
disappear BURNEDTOWERB1F_SUICUNE2 disappear BURNEDTOWERB1F_SUICUNE2
pause 15 pause 15
cry SUICUNE cry SUICUNE
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1 disappear BURNEDTOWERB1F_RAIKOU1
waitsfx waitsfx
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1 disappear BURNEDTOWERB1F_ENTEI1
waitsfx waitsfx
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
objectface PLAYER, UP turnobject PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
objectface PLAYER, UP turnobject PLAYER, UP
pause 20 pause 20
cry SUICUNE cry SUICUNE
pause 30 pause 30
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3 applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
objectface PLAYER, DOWN turnobject PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1 disappear BURNEDTOWERB1F_SUICUNE1
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic

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@ -28,7 +28,7 @@ CeladonCafeFisher1:
writetext Fisher1Text_Concentration writetext Fisher1Text_Concentration
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_FISHER1, LEFT turnobject CELADONCAFE_FISHER1, LEFT
end end
CeladonCafeFisher2: CeladonCafeFisher2:
@ -41,7 +41,7 @@ CeladonCafeFisher2:
writetext Fisher2Text_Quantity writetext Fisher2Text_Quantity
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_FISHER2, RIGHT turnobject CELADONCAFE_FISHER2, RIGHT
end end
CeladonCafeFisher3: CeladonCafeFisher3:
@ -54,7 +54,7 @@ CeladonCafeFisher3:
writetext Fisher3Text_GoldenrodIsBest writetext Fisher3Text_GoldenrodIsBest
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_FISHER3, RIGHT turnobject CELADONCAFE_FISHER3, RIGHT
end end
CeladonCafeTeacher: CeladonCafeTeacher:
@ -69,7 +69,7 @@ CeladonCafeTeacher:
writetext TeacherText_NoCoinCase writetext TeacherText_NoCoinCase
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_TEACHER, LEFT turnobject CELADONCAFE_TEACHER, LEFT
end end
.HasCoinCase: .HasCoinCase:
@ -77,12 +77,12 @@ CeladonCafeTeacher:
writetext TeacherText_KeepEating writetext TeacherText_KeepEating
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_TEACHER, RIGHT turnobject CELADONCAFE_TEACHER, RIGHT
opentext opentext
writetext TeacherText_MoreChef writetext TeacherText_MoreChef
waitbutton waitbutton
closetext closetext
objectface CELADONCAFE_TEACHER, LEFT turnobject CELADONCAFE_TEACHER, LEFT
end end
EatathonContestPoster: EatathonContestPoster:

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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
writetext CeladonDeptStore3FGameboyKid1Text writetext CeladonDeptStore3FGameboyKid1Text
waitbutton waitbutton
closetext closetext
objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN turnobject CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
end end
CeladonDeptStore3FGameboyKid2Script: CeladonDeptStore3FGameboyKid2Script:
@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
writetext CeladonDeptStore3FGameboyKid2Text writetext CeladonDeptStore3FGameboyKid2Text
waitbutton waitbutton
closetext closetext
objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN turnobject CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
end end
CeladonDeptStore3FSuperNerdScript: CeladonDeptStore3FSuperNerdScript:

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@ -23,7 +23,7 @@ CeladonDeptStore6FVendingMachine:
writetext CeladonVendingText writetext CeladonVendingText
.Start: .Start:
special PlaceMoneyTopRight special PlaceMoneyTopRight
loadmenuheader .MenuHeader loadmenu .MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .FreshWater ifequal 1, .FreshWater

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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
writetext CeladonGameCornerPokefanMText writetext CeladonGameCornerPokefanMText
waitbutton waitbutton
closetext closetext
objectface CELADONGAMECORNER_POKEFAN_M, LEFT turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
end end
CeladonGameCornerTeacherScript: CeladonGameCornerTeacherScript:
@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
writetext CeladonGameCornerTeacherText writetext CeladonGameCornerTeacherText
waitbutton waitbutton
closetext closetext
objectface CELADONGAMECORNER_TEACHER, RIGHT turnobject CELADONGAMECORNER_TEACHER, RIGHT
end end
CeladonGameCornerFishingGuruScript: CeladonGameCornerFishingGuruScript:
@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
writetext CeladonGameCornerFishingGuruText writetext CeladonGameCornerFishingGuruText
waitbutton waitbutton
closetext closetext
objectface CELADONGAMECORNER_FISHING_GURU, RIGHT turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
end end
CeladonGameCornerFisherScript: CeladonGameCornerFisherScript:
@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherText2 writetext CeladonGameCornerFisherText2
waitbutton waitbutton
closetext closetext
objectface LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
end end
.GiveCoins: .GiveCoins:
@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherNoCoinCaseText writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton waitbutton
closetext closetext
objectface LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
end end
.FullCoinCase: .FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton waitbutton
closetext closetext
objectface LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
end end
CeladonGymGuyScript: CeladonGymGuyScript:
@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
writetext CeladonGameCornerGrampsText writetext CeladonGameCornerGrampsText
waitbutton waitbutton
closetext closetext
objectface CELADONGAMECORNER_GRAMPS, LEFT turnobject CELADONGAMECORNER_GRAMPS, LEFT
end end
CeladonGameCornerPoster1Script: CeladonGameCornerPoster1Script:

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@ -23,7 +23,7 @@ CeladonGameCornerPrizeRoomTMVendor:
writetext CeladonPrizeRoom_AskWhichPrizeText writetext CeladonPrizeRoom_AskWhichPrizeText
CeladonPrizeRoom_tmcounterloop: CeladonPrizeRoom_tmcounterloop:
special DisplayCoinCaseBalance special DisplayCoinCaseBalance
loadmenuheader CeladonPrizeRoom_TMMenuHeader loadmenu CeladonPrizeRoom_TMMenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .doubleteam ifequal 1, .doubleteam
@ -124,7 +124,7 @@ CeladonGameCornerPrizeRoomPokemonVendor:
.loop .loop
writetext CeladonPrizeRoom_AskWhichPrizeText writetext CeladonPrizeRoom_AskWhichPrizeText
special DisplayCoinCaseBalance special DisplayCoinCaseBalance
loadmenuheader .MenuHeader loadmenu .MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .pikachu ifequal 1, .pikachu

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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
writetext CeruleanCityCooltrainerFText1 writetext CeruleanCityCooltrainerFText1
waitbutton waitbutton
closetext closetext
objectface CERULEANCITY_COOLTRAINER_F, LEFT turnobject CERULEANCITY_COOLTRAINER_F, LEFT
opentext opentext
writetext CeruleanCityCooltrainerFText2 writetext CeruleanCityCooltrainerFText2
waitbutton waitbutton
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
waitsfx waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15 showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
objectface CERULEANCITY_YOUNGSTER, LEFT turnobject CERULEANCITY_YOUNGSTER, LEFT
opentext opentext
writetext CeruleanCityYoungsterText2 writetext CeruleanCityYoungsterText2
waitbutton waitbutton

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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic
pause 15 pause 15
objectface PLAYER, DOWN turnobject PLAYER, DOWN
pause 15 pause 15
end end

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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext GuideGentMartText writetext GuideGentMartText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext GuideGentRoute30Text writetext GuideGentRoute30Text
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
objectface PLAYER, LEFT turnobject PLAYER, LEFT
opentext opentext
writetext GuideGentSeaText writetext GuideGentSeaText
waitbutton waitbutton
closetext closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
objectface PLAYER, UP turnobject PLAYER, UP
pause 60 pause 60
objectface CHERRYGROVECITY_GRAMPS, LEFT turnobject CHERRYGROVECITY_GRAMPS, LEFT
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext GuideGentGiftText writetext GuideGentGiftText
buttonsound buttonsound
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
closetext closetext
stopfollow stopfollow
special RestartMapMusic special RestartMapMusic
objectface PLAYER, UP turnobject PLAYER, UP
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6 applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
disappear CHERRYGROVECITY_GRAMPS disappear CHERRYGROVECITY_GRAMPS
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
CherrygroveSilverSceneSouth: CherrygroveSilverSceneSouth:
moveobject CHERRYGROVECITY_SILVER, 39, 7 moveobject CHERRYGROVECITY_SILVER, 39, 7
CherrygroveSilverSceneNorth: CherrygroveSilverSceneNorth:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
appear CHERRYGROVECITY_SILVER appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext UnknownText_0x19c4e2 writetext UnknownText_0x19c4e2
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
.FinishRival: .FinishRival:
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING setscene SCENE_CHERRYGROVECITY_NOTHING

View File

@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
return return
CianwoodCitySuicuneAndEusine: CianwoodCitySuicuneAndEusine:
objectface PLAYER, UP turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
objectface PLAYER, DOWN turnobject PLAYER, DOWN
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0 applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0

View File

@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
writetext ChuckIntroText1 writetext ChuckIntroText1
waitbutton waitbutton
closetext closetext
objectface CIANWOODGYM_CHUCK, RIGHT turnobject CIANWOODGYM_CHUCK, RIGHT
opentext opentext
writetext ChuckIntroText2 writetext ChuckIntroText2
waitbutton waitbutton

View File

@ -28,7 +28,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
writetext DragonShrineQuestion1Text writetext DragonShrineQuestion1Text
buttonsound buttonsound
loadmenuheader DragonShrineQuestion1_MenuHeader loadmenu DragonShrineQuestion1_MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .RightAnswer ifequal 1, .RightAnswer
@ -40,7 +40,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
writetext DragonShrineQuestion2Text writetext DragonShrineQuestion2Text
buttonsound buttonsound
loadmenuheader DragonShrineQuestion2_MenuHeader loadmenu DragonShrineQuestion2_MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .RightAnswer ifequal 1, .RightAnswer
@ -50,7 +50,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
writetext DragonShrineQuestion3Text writetext DragonShrineQuestion3Text
buttonsound buttonsound
loadmenuheader DragonShrineQuestion3_MenuHeader loadmenu DragonShrineQuestion3_MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .WrongAnswer ifequal 1, .WrongAnswer
@ -60,7 +60,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
writetext DragonShrineQuestion4Text writetext DragonShrineQuestion4Text
buttonsound buttonsound
loadmenuheader DragonShrineQuestion4_MenuHeader loadmenu DragonShrineQuestion4_MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .RightAnswer ifequal 1, .RightAnswer
@ -70,7 +70,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
writetext DragonShrineQuestion5Text writetext DragonShrineQuestion5Text
buttonsound buttonsound
loadmenuheader DragonShrineQuestion5_MenuHeader loadmenu DragonShrineQuestion5_MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .WrongAnswer ifequal 1, .WrongAnswer
@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2 iftrue .Question2
.WrongAnswer: .WrongAnswer:
closetext closetext
objectface DRAGONSHRINE_ELDER1, LEFT turnobject DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineWrongAnswerText1 writetext DragonShrineWrongAnswerText1
waitbutton waitbutton
closetext closetext
objectface DRAGONSHRINE_ELDER1, DOWN turnobject DRAGONSHRINE_ELDER1, DOWN
opentext opentext
writetext DragonShrineWrongAnswerText2 writetext DragonShrineWrongAnswerText2
waitbutton waitbutton
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR appear DRAGONSHRINE_CLAIR
waitsfx waitsfx
objectface PLAYER, DOWN turnobject PLAYER, DOWN
pause 30 pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
objectface DRAGONSHRINE_CLAIR, RIGHT turnobject DRAGONSHRINE_CLAIR, RIGHT
objectface PLAYER, LEFT turnobject PLAYER, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT turnobject DRAGONSHRINE_ELDER1, LEFT
opentext opentext
writetext DragonShrineClairYouPassedText writetext DragonShrineClairYouPassedText
waitbutton waitbutton
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
objectface DRAGONSHRINE_CLAIR, UP turnobject DRAGONSHRINE_CLAIR, UP
opentext opentext
writetext DragonShrineMustIInformLanceText writetext DragonShrineMustIInformLanceText
waitbutton waitbutton
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton waitbutton
closetext closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
objectface DRAGONSHRINE_CLAIR, UP turnobject DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1 applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext DragonShrineElderScoldsClairText writetext DragonShrineElderScoldsClairText
waitbutton waitbutton

View File

@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
pause 30 pause 30
closetext closetext
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
objectface PLAYER, LEFT turnobject PLAYER, LEFT
playmusic MUSIC_CLAIR playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext opentext

View File

@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
writetext EarlsPokemonAcademyGameboyKid1Text writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton waitbutton
closetext closetext
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end end
EarlsPokemonAcademyGameboyKid2Script: EarlsPokemonAcademyGameboyKid2Script:
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
writetext EarlsPokemonAcademyGameboyKid2Text writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton waitbutton
closetext closetext
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end end
EarlsPokemonAcademyYoungster2Script: EarlsPokemonAcademyYoungster2Script:
@ -64,7 +64,7 @@ AcademyBlackboard:
opentext opentext
writetext AcademyBlackboardText writetext AcademyBlackboardText
.Loop: .Loop:
loadmenuheader .BlackboardMenuHeader loadmenu .BlackboardMenuHeader
_2dmenu _2dmenu
closewindow closewindow
ifequal 1, .Poison ifequal 1, .Poison

View File

@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
waitsfx waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1 applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
objectface ECRUTEAKPOKECENTER1F_NURSE, UP turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30 pause 30
objectface ECRUTEAKPOKECENTER1F_NURSE, UP turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10 pause 10
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20 pause 20
objectface ECRUTEAKPOKECENTER1F_BILL, DOWN turnobject ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10 pause 10
opentext opentext
writetext EcruteakPokecenter1F_BillText1 writetext EcruteakPokecenter1F_BillText1
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
writetext EcruteakPokecenter1F_BillText2 writetext EcruteakPokecenter1F_BillText2
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2 applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL disappear ECRUTEAKPOKECENTER1F_BILL

View File

@ -47,7 +47,7 @@ ElmsLab_MapScripts:
.WalkUpToElm: .WalkUpToElm:
applymovement PLAYER, ElmsLab_WalkUpToElmMovement applymovement PLAYER, ElmsLab_WalkUpToElmMovement
showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
objectface ELMSLAB_ELM, RIGHT turnobject ELMSLAB_ELM, RIGHT
opentext opentext
writetext ElmText_Intro writetext ElmText_Intro
.MustSayYes: .MustSayYes:
@ -65,20 +65,20 @@ ElmsLab_MapScripts:
playsound SFX_GLASS_TING playsound SFX_GLASS_TING
pause 30 pause 30
showemote EMOTE_SHOCK, ELMSLAB_ELM, 10 showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
opentext opentext
writetext ElmText_GotAnEmail writetext ElmText_GotAnEmail
waitbutton waitbutton
closetext closetext
opentext opentext
objectface ELMSLAB_ELM, RIGHT turnobject ELMSLAB_ELM, RIGHT
writetext ElmText_MissionFromMrPokemon writetext ElmText_MissionFromMrPokemon
waitbutton waitbutton
closetext closetext
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1 applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
objectface PLAYER, UP turnobject PLAYER, UP
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2 applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext ElmText_ChooseAPokemon writetext ElmText_ChooseAPokemon
waitbutton waitbutton
@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
end end
LabTryToLeaveScript: LabTryToLeaveScript:
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
opentext opentext
writetext LabWhereGoingText writetext LabWhereGoingText
waitbutton waitbutton
@ -158,7 +158,7 @@ LabTryToLeaveScript:
CyndaquilPokeBallScript: CyndaquilPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic CYNDAQUIL pokepic CYNDAQUIL
cry CYNDAQUIL cry CYNDAQUIL
@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
TotodilePokeBallScript: TotodilePokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic TOTODILE pokepic TOTODILE
cry TOTODILE cry TOTODILE
@ -216,7 +216,7 @@ TotodilePokeBallScript:
ChikoritaPokeBallScript: ChikoritaPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
refreshscreen refreshscreen
pokepic CHIKORITA pokepic CHIKORITA
cry CHIKORITA cry CHIKORITA
@ -248,7 +248,7 @@ DidntChooseStarterScript:
end end
ElmDirectionsScript: ElmDirectionsScript:
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext ElmDirectionsText1 writetext ElmDirectionsText1
waitbutton waitbutton
@ -260,12 +260,12 @@ ElmDirectionsScript:
waitsfx waitsfx
waitbutton waitbutton
closetext closetext
objectface ELMSLAB_ELM, LEFT turnobject ELMSLAB_ELM, LEFT
opentext opentext
writetext ElmDirectionsText2 writetext ElmDirectionsText2
waitbutton waitbutton
closetext closetext
objectface ELMSLAB_ELM, DOWN turnobject ELMSLAB_ELM, DOWN
opentext opentext
writetext ElmDirectionsText3 writetext ElmDirectionsText3
waitbutton waitbutton
@ -457,14 +457,14 @@ ElmJumpRightScript:
AideScript_WalkPotion1: AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN turnobject PLAYER, DOWN
scall AideScript_GivePotion scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end end
AideScript_WalkPotion2: AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN turnobject PLAYER, DOWN
scall AideScript_GivePotion scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end end
@ -482,14 +482,14 @@ AideScript_GivePotion:
AideScript_WalkBalls1: AideScript_WalkBalls1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end end
AideScript_WalkBalls2: AideScript_WalkBalls2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2 applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2 applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end end
@ -550,7 +550,7 @@ MeetCopScript2:
MeetCopScript: MeetCopScript:
applymovement PLAYER, MeetCopScript_WalkUp applymovement PLAYER, MeetCopScript_WalkUp
CopScript: CopScript:
objectface ELMSLAB_OFFICER, LEFT turnobject ELMSLAB_OFFICER, LEFT
opentext opentext
writetext ElmsLabOfficerText1 writetext ElmsLabOfficerText1
buttonsound buttonsound

View File

@ -130,7 +130,7 @@ WorriedGrandpaSceneLeft:
writetext UnknownText_0x75412 writetext UnknownText_0x75412
waitbutton waitbutton
closetext closetext
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT setscene SCENE_DEFAULT

View File

@ -36,7 +36,7 @@ SSAquaCaptain:
end end
SSAquaGranddaughterBefore: SSAquaGranddaughterBefore:
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
opentext opentext
writetext SSAquaGranddaughterCaptainPlayWithMeText writetext SSAquaGranddaughterCaptainPlayWithMeText
waitbutton waitbutton
@ -52,13 +52,13 @@ SSAquaGranddaughterBefore:
applymovement PLAYER, MovementData_0x76004 applymovement PLAYER, MovementData_0x76004
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
objectface PLAYER, UP turnobject PLAYER, UP
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
special FadeInQuickly special FadeInQuickly
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale iftrue .PlayerIsFemale
opentext opentext
@ -73,7 +73,7 @@ SSAquaGranddaughterBefore:
waitbutton waitbutton
closetext closetext
.cont: .cont:
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
opentext opentext
writetext SSAquaEntertainedGranddaughterText writetext SSAquaEntertainedGranddaughterText

View File

@ -63,7 +63,7 @@ MoveTutorScript:
checkcoins 4000 checkcoins 4000
ifequal HAVE_LESS, .NotEnoughMoney ifequal HAVE_LESS, .NotEnoughMoney
writetext UnknownText_0x1990ce writetext UnknownText_0x1990ce
loadmenuheader .MoveMenuHeader loadmenu .MoveMenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal MOVETUTOR_FLAMETHROWER, .Flamethrower ifequal MOVETUTOR_FLAMETHROWER, .Flamethrower
@ -210,7 +210,7 @@ GoldenrodCityRocketScoutScript:
writetext GoldenrodCityRocketScoutText2 writetext GoldenrodCityRocketScoutText2
waitbutton waitbutton
closetext closetext
objectface GOLDENRODCITY_ROCKETSCOUT, UP turnobject GOLDENRODCITY_ROCKETSCOUT, UP
end end
GoldenrodCityRocket1Script: GoldenrodCityRocket1Script:

View File

@ -28,7 +28,7 @@ GameboyKidScript_0x55ef7:
writetext UnknownText_0x55f74 writetext UnknownText_0x55f74
waitbutton waitbutton
closetext closetext
objectface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN turnobject GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
end end
GoldenrodDeptStore4FDirectory: GoldenrodDeptStore4FDirectory:

View File

@ -12,7 +12,7 @@ GoldenrodVendingMachine:
writetext GoldenrodVendingText writetext GoldenrodVendingText
.Start: .Start:
special PlaceMoneyTopRight special PlaceMoneyTopRight
loadmenuheader .MenuHeader loadmenu .MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .FreshWater ifequal 1, .FreshWater

View File

@ -52,7 +52,7 @@ FisherScript_0x56749:
writetext UnknownText_0x567d2 writetext UnknownText_0x567d2
waitbutton waitbutton
closetext closetext
objectface GOLDENRODDEPTSTOREROOF_FISHER, UP turnobject GOLDENRODDEPTSTOREROOF_FISHER, UP
end end
GoldenrodDeptStoreRoofTwinScript: GoldenrodDeptStoreRoofTwinScript:
@ -63,12 +63,12 @@ SuperNerdScript_0x56757:
writetext UnknownText_0x56867 writetext UnknownText_0x56867
waitbutton waitbutton
closetext closetext
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP turnobject GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
opentext opentext
writetext UnknownText_0x56871 writetext UnknownText_0x56871
waitbutton waitbutton
closetext closetext
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT turnobject GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
end end
GoldenrodDeptStoreRoofPokefanMScript: GoldenrodDeptStoreRoofPokefanMScript:

View File

@ -30,7 +30,7 @@ FlowerShopTeacherScript:
end end
.Lalala: .Lalala:
objectface GOLDENRODFLOWERSHOP_TEACHER, LEFT turnobject GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext opentext
writetext UnknownText_0x5552e writetext UnknownText_0x5552e
waitbutton waitbutton

View File

@ -43,7 +43,7 @@ GoldenrodGameCornerPokefanM3Script:
writetext GoldenrodGameCornerPokefanM3Text writetext GoldenrodGameCornerPokefanM3Text
waitbutton waitbutton
closetext closetext
objectface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT turnobject GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end end
GoldenrodGmeCornerCoinVendorScript: GoldenrodGmeCornerCoinVendorScript:
@ -59,7 +59,7 @@ GoldenrodGmeCornerTMVendorScript:
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36 GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36
special DisplayCoinCaseBalance special DisplayCoinCaseBalance
loadmenuheader GoldenrodGameCornerTMVendorMenuHeader loadmenu GoldenrodGameCornerTMVendorMenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .Thunder ifequal 1, .Thunder
@ -160,7 +160,7 @@ GoldenrodGameCornerPrizeMonVendorScript:
.loop .loop
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
special DisplayCoinCaseBalance special DisplayCoinCaseBalance
loadmenuheader .MenuHeader loadmenu .MenuHeader
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, .abra ifequal 1, .abra
@ -242,7 +242,7 @@ GoldenrodGameCornerPharmacistScript:
writetext GoldenrodGameCornerPharmacistText writetext GoldenrodGameCornerPharmacistText
waitbutton waitbutton
closetext closetext
objectface LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
end end
GoldenrodGameCornerPokefanM1Script: GoldenrodGameCornerPokefanM1Script:
@ -251,7 +251,7 @@ GoldenrodGameCornerPokefanM1Script:
writetext GoldenrodGameCornerPokefanM1Text writetext GoldenrodGameCornerPokefanM1Text
waitbutton waitbutton
closetext closetext
objectface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT turnobject GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
end end
GoldenrodGameCornerCooltrainerMScript: GoldenrodGameCornerCooltrainerMScript:
@ -260,7 +260,7 @@ GoldenrodGameCornerCooltrainerMScript:
writetext GoldenrodGameCornerCooltrainerMText writetext GoldenrodGameCornerCooltrainerMText
waitbutton waitbutton
closetext closetext
objectface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT turnobject GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
end end
GoldenrodGameCornerPokefanFScript: GoldenrodGameCornerPokefanFScript:
@ -269,7 +269,7 @@ GoldenrodGameCornerPokefanFScript:
writetext GoldenrodGameCornerPokefanFText writetext GoldenrodGameCornerPokefanFText
waitbutton waitbutton
closetext closetext
objectface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT turnobject GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
end end
GoldenrodGameCornerCooltrainerFScript: GoldenrodGameCornerCooltrainerFScript:
@ -281,7 +281,7 @@ GoldenrodGameCornerGentlemanScript:
writetext GoldenrodGameCornerGentlemanText writetext GoldenrodGameCornerGentlemanText
waitbutton waitbutton
closetext closetext
objectface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT turnobject GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
end end
GoldenrodGameCornerPokefanM2Script: GoldenrodGameCornerPokefanM2Script:

View File

@ -104,7 +104,7 @@ TrainerLassCarrie:
WhitneyCriesScript: WhitneyCriesScript:
showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15 showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
objectface PLAYER, DOWN turnobject PLAYER, DOWN
opentext opentext
writetext BridgetWhitneyCriesText writetext BridgetWhitneyCriesText
waitbutton waitbutton

View File

@ -28,7 +28,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x622f0 writetext UnknownText_0x622f0
waitbutton waitbutton
@ -60,7 +60,7 @@ GoldenrodPokecenter1F_GSBallSceneRight:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065 applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x622f0 writetext UnknownText_0x622f0
waitbutton waitbutton

View File

@ -117,7 +117,7 @@ TeacherScript_0x7ca7d:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundSilverScene1: UndergroundSilverScene1:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -125,7 +125,7 @@ UndergroundSilverScene1:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -136,7 +136,7 @@ UndergroundSilverScene1:
end end
UndergroundSilverScene2: UndergroundSilverScene2:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -144,7 +144,7 @@ UndergroundSilverScene2:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2 applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING

View File

@ -19,12 +19,12 @@ HallOfFame_MapScripts:
follow HALLOFFAME_LANCE, PLAYER follow HALLOFFAME_LANCE, PLAYER
applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
stopfollow stopfollow
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext HallOfFame_LanceText writetext HallOfFame_LanceText
waitbutton waitbutton
closetext closetext
objectface HALLOFFAME_LANCE, UP turnobject HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_FINISHED setscene SCENE_FINISHED
pause 15 pause 15

View File

@ -460,7 +460,7 @@ MapIlexForestSignpost4Script:
special FadeOutMusic special FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58 applymovement PLAYER, MovementData_0x6ef58
pause 30 pause 30
objectface PLAYER, DOWN turnobject PLAYER, DOWN
pause 20 pause 20
clearflag ENGINE_FOREST_IS_RESTLESS clearflag ENGINE_FOREST_IS_RESTLESS
special CelebiShrineEvent special CelebiShrineEvent

View File

@ -54,13 +54,13 @@ PlateauRivalBattle1:
ifequal SATURDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9 moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER appear INDIGOPLATEAUPOKECENTER1F_SILVER
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
jump PlateauRivalBattleCommon jump PlateauRivalBattleCommon
PlateauRivalBattle2: PlateauRivalBattle2:
@ -75,13 +75,13 @@ PlateauRivalBattle2:
ifequal FRIDAY, PlateauRivalScriptDone ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone ifequal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER appear INDIGOPLATEAUPOKECENTER1F_SILVER
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2 applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
objectface PLAYER, LEFT turnobject PLAYER, LEFT
PlateauRivalBattleCommon: PlateauRivalBattleCommon:
opentext opentext
writetext PlateauRivalText1 writetext PlateauRivalText1
@ -125,7 +125,7 @@ PlateauRivalPostBattle:
writetext PlateauRivalText2 writetext PlateauRivalText2
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_DEFAULT setscene SCENE_DEFAULT

View File

@ -46,7 +46,7 @@ KurtScript_0x18e178:
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .RunAround ifequal UP, .RunAround
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -56,7 +56,7 @@ KurtScript_0x18e178:
end end
.RunAround: .RunAround:
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
@ -294,13 +294,13 @@ KurtScript_0x18e178:
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30 showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .GSBallRunAround ifequal UP, .GSBallRunAround
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding jump .KurtHasLeftTheBuilding
.GSBallRunAround: .GSBallRunAround:
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding: .KurtHasLeftTheBuilding:
@ -323,21 +323,21 @@ KurtMakingBallsScript:
writetext UnknownText_0x18e7d8 writetext UnknownText_0x18e7d8
waitbutton waitbutton
closetext closetext
objectface KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
end end
Script_FirstTimeBuggingKurt: Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863 writetext UnknownText_0x18e863
waitbutton waitbutton
closetext closetext
objectface KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
setevent EVENT_BUGGING_KURT_TOO_MUCH setevent EVENT_BUGGING_KURT_TOO_MUCH
end end
KurtScript_ImCheckingItNow: KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934 writetext UnknownText_0x18e934
waitbutton waitbutton
objectface KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949 writetext UnknownText_0x18e949
waitbutton waitbutton
closetext closetext
@ -393,14 +393,14 @@ KurtsGranddaughter2Subscript:
writetext KurtsGranddaughterHelpText writetext KurtsGranddaughterHelpText
waitbutton waitbutton
closetext closetext
objectface KURTSHOUSE_TWIN2, RIGHT turnobject KURTSHOUSE_TWIN2, RIGHT
end end
.GSBall: .GSBall:
writetext KurtsGranddaughterGSBallText writetext KurtsGranddaughterGSBallText
waitbutton waitbutton
closetext closetext
objectface KURTSHOUSE_TWIN2, RIGHT turnobject KURTSHOUSE_TWIN2, RIGHT
end end
KurtsGranddaughterFunScript: KurtsGranddaughterFunScript:

View File

@ -50,7 +50,7 @@ Script_ApproachLanceFromRight:
special FadeOutMusic special FadeOutMusic
applymovement PLAYER, MovementData_ApproachLanceFromRight applymovement PLAYER, MovementData_ApproachLanceFromRight
LanceScript_0x180e7b: LanceScript_0x180e7b:
objectface LANCESROOM_LANCE, LEFT turnobject LANCESROOM_LANCE, LEFT
opentext opentext
writetext LanceBattleIntroText writetext LanceBattleIntroText
waitbutton waitbutton
@ -74,9 +74,9 @@ LanceScript_0x180e7b:
musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16 musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30 pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15 showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
objectface LANCESROOM_LANCE, DOWN turnobject LANCESROOM_LANCE, DOWN
pause 10 pause 10
objectface PLAYER, DOWN turnobject PLAYER, DOWN
appear LANCESROOM_MARY appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
opentext opentext
@ -88,27 +88,27 @@ LanceScript_0x180e7b:
follow LANCESROOM_MARY, LANCESROOM_OAK follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow stopfollow
objectface LANCESROOM_OAK, UP turnobject LANCESROOM_OAK, UP
objectface LANCESROOM_LANCE, LEFT turnobject LANCESROOM_LANCE, LEFT
opentext opentext
writetext UnknownText_0x18121b writetext UnknownText_0x18121b
waitbutton waitbutton
closetext closetext
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
objectface PLAYER, LEFT turnobject PLAYER, LEFT
opentext opentext
writetext UnknownText_0x18134b writetext UnknownText_0x18134b
waitbutton waitbutton
closetext closetext
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x18137b writetext UnknownText_0x18137b
waitbutton waitbutton
closetext closetext
follow LANCESROOM_LANCE, PLAYER follow LANCESROOM_LANCE, PLAYER
objectface LANCESROOM_MARY, UP turnobject LANCESROOM_MARY, UP
objectface LANCESROOM_OAK, UP turnobject LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow stopfollow
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING

View File

@ -91,7 +91,7 @@ UnknownScript_0x6c38f:
reloadmappart reloadmappart
closetext closetext
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
objectface MAHOGANYMART1F_LANCE, LEFT turnobject MAHOGANYMART1F_LANCE, LEFT
opentext opentext
writetext UnknownText_0x6c5ba writetext UnknownText_0x6c5ba
waitbutton waitbutton

View File

@ -28,7 +28,7 @@ UnknownScript_0x190013:
follow PLAYER, MAHOGANYTOWN_POKEFAN_M follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7 applymovement PLAYER, MovementData_0x1900a7
stopfollow stopfollow
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
scall UnknownScript_0x19002f scall UnknownScript_0x19002f
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
end end

View File

@ -16,7 +16,7 @@ MountMoon_MapScripts:
end end
.RivalBattle: .RivalBattle:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15

View File

@ -34,7 +34,7 @@ ClefairyDance:
applymovement PLAYER, PlayerWalksUpToDancingClefairies applymovement PLAYER, PlayerWalksUpToDancingClefairies
pause 15 pause 15
appear MOUNTMOONSQUARE_ROCK appear MOUNTMOONSQUARE_ROCK
objectface MOUNTMOONSQUARE_FAIRY1, RIGHT turnobject MOUNTMOONSQUARE_FAIRY1, RIGHT
cry CLEFAIRY cry CLEFAIRY
waitsfx waitsfx
pause 30 pause 30
@ -54,10 +54,10 @@ ClefairyDance:
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2 follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2
applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7 applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7
stopfollow stopfollow
objectface MOUNTMOONSQUARE_FAIRY1, DOWN turnobject MOUNTMOONSQUARE_FAIRY1, DOWN
pause 10 pause 10
showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15 showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15
objectface MOUNTMOONSQUARE_FAIRY1, DOWN turnobject MOUNTMOONSQUARE_FAIRY1, DOWN
cry CLEFAIRY cry CLEFAIRY
pause 15 pause 15
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2 follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2

View File

@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
.MrPokemonEvent: .MrPokemonEvent:
showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15 showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
opentext opentext
writetext MrPokemonIntroText1 writetext MrPokemonIntroText1
waitbutton waitbutton
@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
blackoutmod CHERRYGROVE_CITY blackoutmod CHERRYGROVE_CITY
writetext MrPokemonIntroText3 writetext MrPokemonIntroText3
buttonsound buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT turnobject MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
writetext MrPokemonIntroText4 writetext MrPokemonIntroText4
buttonsound buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
objectface MRPOKEMONSHOUSE_OAK, LEFT turnobject MRPOKEMONSHOUSE_OAK, LEFT
writetext MrPokemonIntroText5 writetext MrPokemonIntroText5
waitbutton waitbutton
closetext closetext
@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
MrPokemonsHouse_OakScript: MrPokemonsHouse_OakScript:
playmusic MUSIC_PROF_OAK playmusic MUSIC_PROF_OAK
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext MrPokemonsHouse_OakText1 writetext MrPokemonsHouse_OakText1
buttonsound buttonsound
@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
writetext MrPokemonsHouse_OakText2 writetext MrPokemonsHouse_OakText2
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear MRPOKEMONSHOUSE_OAK disappear MRPOKEMONSHOUSE_OAK
waitsfx waitsfx
special RestartMapMusic special RestartMapMusic
pause 15 pause 15
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext MrPokemonsHouse_MrPokemonHealText writetext MrPokemonsHouse_MrPokemonHealText
waitbutton waitbutton

View File

@ -66,7 +66,7 @@ GameboyKidScript_0x5c037:
writetext UnknownText_0x5c42a writetext UnknownText_0x5c42a
waitbutton waitbutton
closetext closetext
objectface NATIONALPARK_GAMEBOY_KID, DOWN turnobject NATIONALPARK_GAMEBOY_KID, DOWN
end end
TrainerSchoolboyJack1: TrainerSchoolboyJack1:

View File

@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1: NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT turnobject NEWBARKTOWN_TEACHER, LEFT
opentext opentext
writetext Text_WaitPlayer writetext Text_WaitPlayer
waitbutton waitbutton
closetext closetext
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2: NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT turnobject NEWBARKTOWN_TEACHER, LEFT
opentext opentext
writetext Text_WaitPlayer writetext Text_WaitPlayer
waitbutton waitbutton
closetext closetext
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
waitbutton waitbutton
@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1 writetext NewBarkTownRivalText1
waitbutton waitbutton
closetext closetext
objectface NEWBARKTOWN_SILVER, LEFT turnobject NEWBARKTOWN_SILVER, LEFT
opentext opentext
writetext NewBarkTownRivalText2 writetext NewBarkTownRivalText2
waitbutton waitbutton
@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow stopfollow
pause 5 pause 5
objectface NEWBARKTOWN_SILVER, DOWN turnobject NEWBARKTOWN_SILVER, DOWN
pause 5 pause 5
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT applymovement PLAYER, Movement_SilverShovesYouOut_NBT

View File

@ -23,7 +23,7 @@ OlivineCity_MapScripts:
return return
UnknownScript_0x1a8833: UnknownScript_0x1a8833:
objectface PLAYER, LEFT turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -37,7 +37,7 @@ UnknownScript_0x1a8833:
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f4 applymovement PLAYER, MovementData_0x1a88f4
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
@ -47,7 +47,7 @@ UnknownScript_0x1a8833:
end end
UnknownScript_0x1a886b: UnknownScript_0x1a886b:
objectface PLAYER, LEFT turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -61,7 +61,7 @@ UnknownScript_0x1a886b:
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f7 applymovement PLAYER, MovementData_0x1a88f7
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED setscene SCENE_FINISHED

View File

@ -34,9 +34,9 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60dea writetext UnknownText_0x60dea
waitbutton waitbutton
closetext closetext
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15 pause 15
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
playmusic MUSIC_HEAL playmusic MUSIC_HEAL
writetext UnknownText_0x60e44 writetext UnknownText_0x60e44
@ -52,13 +52,13 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60f3d writetext UnknownText_0x60f3d
waitbutton waitbutton
closetext closetext
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10 pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10 pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10 pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10 pause 10
faceplayer faceplayer
opentext opentext
@ -88,9 +88,9 @@ UnknownScript_0x60c25:
writetext UnknownText_0x60edf writetext UnknownText_0x60edf
waitbutton waitbutton
closetext closetext
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15 pause 15
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
writetext UnknownText_0x60ef1 writetext UnknownText_0x60ef1
waitbutton waitbutton

View File

@ -37,7 +37,7 @@ SailorScript_0x748c0:
writetext UnknownText_0x74a55 writetext UnknownText_0x74a55
waitbutton waitbutton
closetext closetext
objectface OLIVINEPORT_SAILOR1, DOWN turnobject OLIVINEPORT_SAILOR1, DOWN
pause 10 pause 10
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1 disappear OLIVINEPORT_SAILOR1
@ -73,12 +73,12 @@ UnknownScript_0x74919:
end end
UnknownScript_0x7491f: UnknownScript_0x7491f:
objectface OLIVINEPORT_SAILOR3, RIGHT turnobject OLIVINEPORT_SAILOR3, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x7498b iftrue UnknownScript_0x7498b
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x7498b iftrue UnknownScript_0x7498b
objectface PLAYER, LEFT turnobject PLAYER, LEFT
opentext opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME checkevent EVENT_FAST_SHIP_FIRST_TIME
iffalse UnknownScript_0x7494e iffalse UnknownScript_0x7494e
@ -201,7 +201,7 @@ FishingGuruScript_0x74a01:
writetext UnknownText_0x74bf4 writetext UnknownText_0x74bf4
waitbutton waitbutton
closetext closetext
objectface OLIVINEPORT_FISHING_GURU1, UP turnobject OLIVINEPORT_FISHING_GURU1, UP
end end
FishingGuruScript_0x74a0c: FishingGuruScript_0x74a0c:
@ -210,7 +210,7 @@ FishingGuruScript_0x74a0c:
writetext UnknownText_0x74c35 writetext UnknownText_0x74c35
waitbutton waitbutton
closetext closetext
objectface OLIVINEPORT_FISHING_GURU2, UP turnobject OLIVINEPORT_FISHING_GURU2, UP
end end
YoungsterScript_0x74a17: YoungsterScript_0x74a17:
@ -219,7 +219,7 @@ YoungsterScript_0x74a17:
writetext UnknownText_0x74c76 writetext UnknownText_0x74c76
waitbutton waitbutton
closetext closetext
objectface OLIVINEPORT_YOUNGSTER, DOWN turnobject OLIVINEPORT_YOUNGSTER, DOWN
end end
CooltrainerFScript_0x74a22: CooltrainerFScript_0x74a22:
@ -228,7 +228,7 @@ CooltrainerFScript_0x74a22:
writetext UnknownText_0x74ca2 writetext UnknownText_0x74ca2
waitbutton waitbutton
closetext closetext
objectface OLIVINEPORT_COOLTRAINER_F, DOWN turnobject OLIVINEPORT_COOLTRAINER_F, DOWN
end end
OlivinePortHiddenProtein: OlivinePortHiddenProtein:

View File

@ -24,7 +24,7 @@ UnknownScript_0x7a4d8:
UnknownScript_0x7a4db: UnknownScript_0x7a4db:
playmusic MUSIC_MOM playmusic MUSIC_MOM
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15 showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
objectface PLAYER, LEFT turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse UnknownScript_0x7a4f2 iffalse UnknownScript_0x7a4f2
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
@ -96,7 +96,7 @@ UnknownScript_0x7a564:
UnknownScript_0x7a56b: UnknownScript_0x7a56b:
special RestartMapMusic special RestartMapMusic
objectface PLAYERSHOUSE1F_MOM1, LEFT turnobject PLAYERSHOUSE1F_MOM1, LEFT
end end
UnknownScript_0x7a572: UnknownScript_0x7a572:
@ -179,7 +179,7 @@ NeighborScript:
writetext NeighborText writetext NeighborText
waitbutton waitbutton
closetext closetext
objectface PLAYERSHOUSE1F_POKEFAN_F, RIGHT turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end end
TVScript: TVScript:

View File

@ -426,7 +426,7 @@ Pokecenter2F_CheckGender:
waitbutton waitbutton
closetext closetext
applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight
objectface PLAYER, LEFT turnobject PLAYER, LEFT
opentext opentext
writetext Text_ChangeTheLook writetext Text_ChangeTheLook
waitbutton waitbutton
@ -533,7 +533,7 @@ TimeCapsuleScript_CheckPlayerGender:
closetext closetext
checkcode VAR_FACING checkcode VAR_FACING
ifnotequal UP, .FemaleChangeApperance ifnotequal UP, .FemaleChangeApperance
objectface PLAYER, LEFT turnobject PLAYER, LEFT
.FemaleChangeApperance: .FemaleChangeApperance:
opentext opentext
writetext Text_ChangeTheLook writetext Text_ChangeTheLook

View File

@ -23,7 +23,7 @@ PokecomCenterAdminRoomMobileSignpost0Script:
waitbutton waitbutton
UnknownScript_0x625df: UnknownScript_0x625df:
reloadmappart reloadmappart
loadmenuheader MenuHeader_0x62602 loadmenu MenuHeader_0x62602
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, UnknownScript_0x625f0 ifequal 1, UnknownScript_0x625f0
@ -65,7 +65,7 @@ PokecomCenterAdminRoomMobileSignpost1Script:
waitbutton waitbutton
UnknownScript_0x62629: UnknownScript_0x62629:
reloadmappart reloadmappart
loadmenuheader MenuHeader_0x6264c loadmenu MenuHeader_0x6264c
verticalmenu verticalmenu
closewindow closewindow
ifequal 1, UnknownScript_0x6263a ifequal 1, UnknownScript_0x6263a

View File

@ -26,19 +26,19 @@ PowerPlantGuardPhoneScript:
waitsfx waitsfx
pause 30 pause 30
applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5 applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5
objectface POWERPLANT_GYM_GUY1, DOWN turnobject POWERPLANT_GYM_GUY1, DOWN
objectface POWERPLANT_GYM_GUY2, DOWN turnobject POWERPLANT_GYM_GUY2, DOWN
opentext opentext
writetext UnknownText_0x188f22 writetext UnknownText_0x188f22
waitbutton waitbutton
closetext closetext
objectface POWERPLANT_OFFICER1, LEFT turnobject POWERPLANT_OFFICER1, LEFT
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x188f7f writetext UnknownText_0x188f7f
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
setscene SCENE_POWERPLANT_NOTHING setscene SCENE_POWERPLANT_NOTHING
end end

View File

@ -120,17 +120,17 @@ Buena:
writetext UnknownText_0x5de84 writetext UnknownText_0x5de84
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
checkcode VAR_FACING checkcode VAR_FACING
ifnotequal RIGHT, UnknownScript_0x5d7be ifnotequal RIGHT, UnknownScript_0x5d7be
applymovement PLAYER, MovementData_0x5d921 applymovement PLAYER, MovementData_0x5d921
UnknownScript_0x5d7be: UnknownScript_0x5d7be:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x5dedd writetext UnknownText_0x5dedd
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, DOWN turnobject RADIOTOWER2F_BUENA, DOWN
refreshscreen refreshscreen
special BuenasPassword special BuenasPassword
closetext closetext
@ -146,7 +146,7 @@ UnknownScript_0x5d7be:
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2 setflag ENGINE_BUENAS_PASSWORD_2
pause 20 pause 20
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
opentext opentext
writetext UnknownText_0x5e054 writetext UnknownText_0x5e054
waitbutton waitbutton
@ -172,14 +172,14 @@ UnknownScript_0x5d80a:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d81a: UnknownScript_0x5d81a:
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d81e: UnknownScript_0x5d81e:
writetext UnknownText_0x5df29 writetext UnknownText_0x5df29
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic special FadeOutMusic
pause 20 pause 20
special RestartMapMusic special RestartMapMusic
@ -194,7 +194,7 @@ UnknownScript_0x5d82f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d83f: UnknownScript_0x5d83f:
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
pause 10 pause 10
end end
@ -204,13 +204,13 @@ UnknownScript_0x5d845:
writetext UnknownText_0x5e01c writetext UnknownText_0x5e01c
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20 pause 20
opentext opentext
writetext UnknownText_0x5e054 writetext UnknownText_0x5e054
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic special FadeOutMusic
pause 20 pause 20
special RestartMapMusic special RestartMapMusic
@ -231,7 +231,7 @@ UnknownScript_0x5d86b:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d87b: UnknownScript_0x5d87b:
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d87f: UnknownScript_0x5d87f:
@ -243,7 +243,7 @@ UnknownScript_0x5d87f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d88f: UnknownScript_0x5d88f:
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d893: UnknownScript_0x5d893:
@ -261,9 +261,9 @@ UnknownScript_0x5d8a4:
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
iftrue UnknownScript_0x5d8fe iftrue UnknownScript_0x5d8fe
pause 20 pause 20
objectface RADIOTOWER2F_BUENA, DOWN turnobject RADIOTOWER2F_BUENA, DOWN
pause 15 pause 15
objectface PLAYER, UP turnobject PLAYER, UP
pause 15 pause 15
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc iftrue UnknownScript_0x5d8cc
@ -288,7 +288,7 @@ UnknownScript_0x5d8d0:
writetext UnknownText_0x5e310 writetext UnknownText_0x5e310
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA addcellnum PHONE_BUENA
end end
@ -296,14 +296,14 @@ UnknownScript_0x5d8ed:
writetext UnknownText_0x5e33c writetext UnknownText_0x5e33c
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
end end
UnknownScript_0x5d8f6: UnknownScript_0x5d8f6:
writetext UnknownText_0x5e35e writetext UnknownText_0x5e35e
waitbutton waitbutton
closetext closetext
objectface RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
UnknownScript_0x5d8fe: UnknownScript_0x5d8fe:
end end

View File

@ -23,7 +23,7 @@ RadioTower5F_MapScripts:
end end
FakeDirectorScript: FakeDirectorScript:
objectface RADIOTOWER5F_DIRECTOR, UP turnobject RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15 showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext opentext
writetext FakeDirectorTextBefore1 writetext FakeDirectorTextBefore1
@ -79,7 +79,7 @@ TrainerExecutivef1:
RadioTower5FRocketBossScene: RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125 applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface RADIOTOWER5F_ROCKET, RIGHT turnobject RADIOTOWER5F_ROCKET, RIGHT
opentext opentext
writetext RadioTower5FRocketBossBeforeText writetext RadioTower5FRocketBossBeforeText
waitbutton waitbutton
@ -116,7 +116,7 @@ RadioTower5FRocketBossScene:
moveobject RADIOTOWER5F_DIRECTOR, 12, 0 moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext RadioTower5FDirectorThankYouText writetext RadioTower5FDirectorThankYouText
buttonsound buttonsound

View File

@ -20,7 +20,7 @@ UnknownScript_0x733ed:
UnknownScript_0x733f3: UnknownScript_0x733f3:
showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15 showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x73496 writetext UnknownText_0x73496
waitbutton waitbutton

View File

@ -20,7 +20,7 @@ UnknownScript_0x73611:
UnknownScript_0x73617: UnknownScript_0x73617:
showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15 showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x7364d writetext UnknownText_0x7364d
waitbutton waitbutton

View File

@ -28,21 +28,21 @@ Route25MistyDate1Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15 showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
objectface ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
objectface ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed applymovement ROUTE25_MISTY, MovementData_0x19efed
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa applymovement ROUTE25_MISTY, MovementData_0x19effa
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
@ -54,21 +54,21 @@ Route25MistyDate2Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15 showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
objectface ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
objectface ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4 applymovement ROUTE25_MISTY, MovementData_0x19eff4
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
objectface PLAYER, UP turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd applymovement ROUTE25_MISTY, MovementData_0x19effd
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM

View File

@ -23,17 +23,17 @@ Route27_MapScripts:
end end
UnknownScript_0x1a0873: UnknownScript_0x1a0873:
objectface ROUTE27_FISHER, LEFT turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66 applymovement ROUTE27_FISHER, MovementData_0x1a0a66
jump UnknownScript_0x1a088c jump UnknownScript_0x1a088c
UnknownScript_0x1a0881: UnknownScript_0x1a0881:
objectface ROUTE27_FISHER, LEFT turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69 applymovement ROUTE27_FISHER, MovementData_0x1a0a69
UnknownScript_0x1a088c: UnknownScript_0x1a088c:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext Route27FisherHeyText writetext Route27FisherHeyText
buttonsound buttonsound

View File

@ -37,10 +37,10 @@ Route29_MapScripts:
return return
Route29Tutorial1: Route29Tutorial1:
objectface ROUTE29_COOLTRAINER_M1, UP turnobject ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15 showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
objectface PLAYER, LEFT turnobject PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU setevent EVENT_DUDE_TALKED_TO_YOU
opentext opentext
writetext CatchingTutorialIntroText writetext CatchingTutorialIntroText
@ -52,7 +52,7 @@ Route29Tutorial1:
stopfollow stopfollow
loadwildmon RATTATA, 5 loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP turnobject ROUTE29_COOLTRAINER_M1, UP
opentext opentext
writetext CatchingTutorialDebriefText writetext CatchingTutorialDebriefText
waitbutton waitbutton
@ -62,10 +62,10 @@ Route29Tutorial1:
end end
Route29Tutorial2: Route29Tutorial2:
objectface ROUTE29_COOLTRAINER_M1, UP turnobject ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15 showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
objectface PLAYER, LEFT turnobject PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU setevent EVENT_DUDE_TALKED_TO_YOU
opentext opentext
writetext CatchingTutorialIntroText writetext CatchingTutorialIntroText
@ -77,7 +77,7 @@ Route29Tutorial2:
stopfollow stopfollow
loadwildmon RATTATA, 5 loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP turnobject ROUTE29_COOLTRAINER_M1, UP
opentext opentext
writetext CatchingTutorialDebriefText writetext CatchingTutorialDebriefText
waitbutton waitbutton

View File

@ -29,7 +29,7 @@ YoungsterJoey_ImportantBattleScript:
faceplayer faceplayer
writetext Text_ThisIsABigBattle writetext Text_ThisIsABigBattle
waitbutton waitbutton
objectface ROUTE30_YOUNGSTER1, UP turnobject ROUTE30_YOUNGSTER1, UP
closetext closetext
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement

View File

@ -85,8 +85,8 @@ Route32CooltrainerMContinueScene:
end end
Route32CooltrainerMStopsYouScene: Route32CooltrainerMStopsYouScene:
objectface ROUTE32_COOLTRAINER_M, LEFT turnobject ROUTE32_COOLTRAINER_M, LEFT
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext Route32CooltrainerMText_WhatsTheHurry writetext Route32CooltrainerMText_WhatsTheHurry
waitbutton waitbutton
@ -94,7 +94,7 @@ Route32CooltrainerMStopsYouScene:
follow PLAYER, ROUTE32_COOLTRAINER_M follow PLAYER, ROUTE32_COOLTRAINER_M
applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow stopfollow
objectface PLAYER, DOWN turnobject PLAYER, DOWN
scall Route32CooltrainerMContinueScene scall Route32CooltrainerMContinueScene
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1 applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2 applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
@ -118,8 +118,8 @@ Route32RoarTMGuyScript:
end end
Route32WannaBuyASlowpokeTailScript: Route32WannaBuyASlowpokeTailScript:
objectface ROUTE32_FISHER4, DOWN turnobject ROUTE32_FISHER4, DOWN
objectface PLAYER, UP turnobject PLAYER, UP
jump _OfferToSellSlowpokeTail jump _OfferToSellSlowpokeTail
SlowpokeTailSalesmanScript: SlowpokeTailSalesmanScript:

View File

@ -26,12 +26,12 @@ UnknownScript_0x62d3d:
checkevent EVENT_FOREST_IS_RESTLESS checkevent EVENT_FOREST_IS_RESTLESS
iffalse UnknownScript_0x62d62 iffalse UnknownScript_0x62d62
showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20 showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20
objectface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2 follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
applymovement PLAYER, MovementData_0x62d97 applymovement PLAYER, MovementData_0x62d97
stopfollow stopfollow
objectface PLAYER, DOWN turnobject PLAYER, DOWN
opentext opentext
writetext UnknownText_0x62e41 writetext UnknownText_0x62e41
waitbutton waitbutton

View File

@ -53,7 +53,7 @@ Route35NationalParkGate_MapScripts:
.LeavingContestEarly: .LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2 applymovement PLAYER, MovementData_0x6a2e2
objectface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext opentext
checkcode VAR_CONTESTMINUTES checkcode VAR_CONTESTMINUTES
addvar 1 addvar 1

View File

@ -37,10 +37,10 @@ Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 15
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
objectface PLAYER, UP turnobject PLAYER, UP
applymovement ROUTE36_SUICUNE, Route36SuicuneMovement applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
disappear ROUTE36_SUICUNE disappear ROUTE36_SUICUNE
objectface PLAYER, DOWN turnobject PLAYER, DOWN
pause 10 pause 10
setscene SCENE_ROUTE36_NOTHING setscene SCENE_ROUTE36_NOTHING
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY

View File

@ -62,7 +62,7 @@ Route36NationalParkGate_MapScripts:
return return
.LeavingContestEarly: .LeavingContestEarly:
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
checkcode VAR_CONTESTMINUTES checkcode VAR_CONTESTMINUTES
addvar 1 addvar 1
@ -87,7 +87,7 @@ Route36NationalParkGate_MapScripts:
writetext UnknownText_0x6b300 writetext UnknownText_0x6b300
waitbutton waitbutton
closetext closetext
objectface PLAYER, LEFT turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@ -170,7 +170,7 @@ Route36OfficerScriptContest:
closetext closetext
setflag ENGINE_BUG_CONTEST_TIMER setflag ENGINE_BUG_CONTEST_TIMER
special GiveParkBalls special GiveParkBalls
objectface PLAYER, LEFT turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx

View File

@ -16,14 +16,14 @@ TwinScript_0x9cc76:
writetext Text_MoomooIsSick writetext Text_MoomooIsSick
waitbutton waitbutton
closetext closetext
objectface ROUTE39BARN_TWIN1, RIGHT turnobject ROUTE39BARN_TWIN1, RIGHT
end end
.FeedingMooMoo: .FeedingMooMoo:
writetext Text_WereFeedingMoomoo writetext Text_WereFeedingMoomoo
waitbutton waitbutton
closetext closetext
objectface ROUTE39BARN_TWIN1, RIGHT turnobject ROUTE39BARN_TWIN1, RIGHT
end end
TwinScript_0x9cc90: TwinScript_0x9cc90:
@ -34,14 +34,14 @@ TwinScript_0x9cc90:
writetext Text_MoomooIsSick writetext Text_MoomooIsSick
waitbutton waitbutton
closetext closetext
objectface ROUTE39BARN_TWIN2, LEFT turnobject ROUTE39BARN_TWIN2, LEFT
end end
.FeedingMooMoo: .FeedingMooMoo:
writetext Text_WereFeedingMoomoo writetext Text_WereFeedingMoomoo
waitbutton waitbutton
closetext closetext
objectface ROUTE39BARN_TWIN2, LEFT turnobject ROUTE39BARN_TWIN2, LEFT
end end
MooMoo: MooMoo:

View File

@ -42,7 +42,7 @@ RocketScript_Southbound:
applymovement PLAYER, PlayerStepsIn applymovement PLAYER, PlayerStepsIn
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth
objectface ROUTE43GATE_ROCKET1, UP turnobject ROUTE43GATE_ROCKET1, UP
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth
opentext opentext
@ -74,7 +74,7 @@ RocketScript_ShakeDownSouth:
RocketScript_Northbound: RocketScript_Northbound:
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth
objectface ROUTE43GATE_ROCKET2, DOWN turnobject ROUTE43GATE_ROCKET2, DOWN
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth
opentext opentext

View File

@ -95,7 +95,7 @@ UnknownScript_0x587c0:
writetext UnknownText_0x588f5 writetext UnknownText_0x588f5
waitbutton waitbutton
closetext closetext
objectface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end end
UnknownScript_0x587c9: UnknownScript_0x587c9:

View File

@ -42,13 +42,13 @@ RuinsOfAlphOutside_MapScripts:
return return
RuinsOfAlphOutsideScientistScene1: RuinsOfAlphOutsideScientistScene1:
objectface RUINSOFALPHOUTSIDE_SCIENTIST, UP turnobject RUINSOFALPHOUTSIDE_SCIENTIST, UP
objectface PLAYER, DOWN turnobject PLAYER, DOWN
jump UnknownScript_0x58044 jump UnknownScript_0x58044
RuinsOfAlphOutsideScientistScene2: RuinsOfAlphOutsideScientistScene2:
objectface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT turnobject RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
jump UnknownScript_0x58044 jump UnknownScript_0x58044
ScientistScript_0x58043: ScientistScript_0x58043:
@ -96,7 +96,7 @@ YoungsterScript_0x5807e:
writetext UnknownText_0x5848e writetext UnknownText_0x5848e
waitbutton waitbutton
closetext closetext
objectface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP turnobject RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
end end
TrainerPsychicNathan: TrainerPsychicNathan:

View File

@ -38,7 +38,7 @@ RuinsOfAlphResearchCenter_MapScripts:
pause 30 pause 30
playsound SFX_TRANSACTION playsound SFX_TRANSACTION
pause 30 pause 30
objectface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN turnobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
opentext opentext
writetext UnknownText_0x59278 writetext UnknownText_0x59278
waitbutton waitbutton

View File

@ -48,7 +48,7 @@ TrainerGruntM1:
moveobject SLOWPOKEWELLB1F_KURT, 11, 6 moveobject SLOWPOKEWELLB1F_KURT, 11, 6
appear SLOWPOKEWELLB1F_KURT appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext KurtLeaveSlowpokeWellText writetext KurtLeaveSlowpokeWellText
waitbutton waitbutton

View File

@ -21,7 +21,7 @@ SproutTower3F_MapScripts:
end end
UnknownScript_0x184947: UnknownScript_0x184947:
objectface PLAYER, UP turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
playsound SFX_TACKLE playsound SFX_TACKLE
@ -38,7 +38,7 @@ UnknownScript_0x184947:
waitbutton waitbutton
closetext closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
objectface SPROUTTOWER3F_SILVER, DOWN turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15 pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
@ -46,7 +46,7 @@ UnknownScript_0x184947:
writetext UnknownText_0x184aec writetext UnknownText_0x184aec
waitbutton waitbutton
closetext closetext
objectface SPROUTTOWER3F_SILVER, UP turnobject SPROUTTOWER3F_SILVER, UP
opentext opentext
writetext UnknownText_0x184bc8 writetext UnknownText_0x184bc8
pause 15 pause 15

View File

@ -30,7 +30,7 @@ SecurityCamera1a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
@ -55,7 +55,7 @@ SecurityCamera1b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
@ -80,14 +80,14 @@ SecurityCamera2a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7 moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5 moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
@ -106,14 +106,14 @@ SecurityCamera2b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8 moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5 moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
@ -132,14 +132,14 @@ SecurityCamera3a:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
@ -158,14 +158,14 @@ SecurityCamera3b:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7 moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
@ -184,14 +184,14 @@ SecurityCamera4:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11 moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
@ -210,14 +210,14 @@ SecurityCamera5:
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1 scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16 moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
appear TEAMROCKETBASEB1F_ROCKET1 appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9 applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9

View File

@ -61,20 +61,20 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d2ad writetext UnknownText_0x6d2ad
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f applymovement PLAYER, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
objectface PLAYER, UP turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
opentext opentext
writetext UnknownText_0x6d2c3 writetext UnknownText_0x6d2c3
waitbutton waitbutton
closetext closetext
cry DRAGONITE cry DRAGONITE
objectface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
objectface PLAYER, LEFT turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
@ -85,7 +85,7 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d38c writetext UnknownText_0x6d38c
waitbutton waitbutton
closetext closetext
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
opentext opentext
writetext UnknownText_0x6d3bd writetext UnknownText_0x6d3bd
@ -118,13 +118,13 @@ UnknownScript_0x6cfac:
special FadeInQuickly special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
objectface TEAMROCKETBASEB2F_LANCE, DOWN turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext opentext
writetext UnknownText_0x6d5d8 writetext UnknownText_0x6d5d8
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext UnknownText_0x6d64e writetext UnknownText_0x6d64e
waitbutton waitbutton
@ -153,12 +153,12 @@ UnknownScript_0x6d07a:
end end
LanceHealsScript1: LanceHealsScript1:
objectface PLAYER, UP turnobject PLAYER, UP
jump LanceHealsCommon jump LanceHealsCommon
LanceHealsScript2: LanceHealsScript2:
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
objectface TEAMROCKETBASEB2F_LANCE, LEFT turnobject TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon: LanceHealsCommon:
opentext opentext
writetext LanceHealsText1 writetext LanceHealsText1
@ -281,7 +281,7 @@ UnknownScript_0x6d184:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x6d809 writetext UnknownText_0x6d809
buttonsound buttonsound
@ -290,12 +290,12 @@ UnknownScript_0x6d184:
writetext UnknownText_0x6d8f8 writetext UnknownText_0x6d8f8
waitbutton waitbutton
closetext closetext
objectface TEAMROCKETBASEB2F_LANCE, DOWN turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext opentext
writetext UnknownText_0x6d994 writetext UnknownText_0x6d994
waitbutton waitbutton
closetext closetext
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT setevent EVENT_CLEARED_ROCKET_HIDEOUT

View File

@ -47,9 +47,9 @@ TeamRocketBaseB3F_MapScripts:
return return
LanceGetPasswordScript: LanceGetPasswordScript:
objectface PLAYER, LEFT turnobject PLAYER, LEFT
pause 5 pause 5
objectface TEAMROCKETBASEB3F_MOLTRES, RIGHT turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20 pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
opentext opentext
@ -62,12 +62,12 @@ LanceGetPasswordScript:
end end
RocketBaseRival: RocketBaseRival:
objectface PLAYER, LEFT turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
appear TEAMROCKETBASEB3F_SILVER appear TEAMROCKETBASEB3F_SILVER
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
objectface PLAYER, LEFT turnobject PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext RocketBaseRivalText writetext RocketBaseRivalText
@ -94,7 +94,7 @@ UnknownScript_0x6e056:
pause 30 pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
objectface TEAMROCKETBASEB3F_ROCKET1, DOWN turnobject TEAMROCKETBASEB3F_ROCKET1, DOWN
opentext opentext
writetext UnknownText_0x6e400 writetext UnknownText_0x6e400
waitbutton waitbutton

View File

@ -88,7 +88,7 @@ TinTower1F_MapScripts:
special MonCheck special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1 applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
objectface PLAYER, LEFT turnobject PLAYER, LEFT
cry RAIKOU cry RAIKOU
pause 10 pause 10
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
@ -101,7 +101,7 @@ TinTower1F_MapScripts:
special MonCheck special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1 applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
cry ENTEI cry ENTEI
pause 10 pause 10
playsound SFX_WARP_FROM playsound SFX_WARP_FROM
@ -110,7 +110,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
waitsfx waitsfx
.Next2: .Next2:
objectface PLAYER, UP turnobject PLAYER, UP
pause 10 pause 10
applymovement PLAYER, TinTowerPlayerMovement2 applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
@ -132,7 +132,7 @@ TinTower1F_MapScripts:
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle reloadmapafterbattle
pause 20 pause 20
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15 moveobject TINTOWER1F_EUSINE, 10, 15
@ -153,7 +153,7 @@ TinTower1F_MapScripts:
moveobject TINTOWER1F_SAGE1, 7, 13 moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13 moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13 moveobject TINTOWER1F_SAGE3, 11, 13
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext TinTowerEusineSuicuneText writetext TinTowerEusineSuicuneText
waitbutton waitbutton

View File

@ -12,7 +12,7 @@ TrainerHouseB1F_MapScripts:
end end
TrainerHouseReceptionistScript: TrainerHouseReceptionistScript:
objectface PLAYER, UP turnobject PLAYER, UP
opentext opentext
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue .FoughtTooManyTimes iftrue .FoughtTooManyTimes

View File

@ -43,7 +43,7 @@ SailorScript_0x74dc4:
writetext UnknownText_0x74f06 writetext UnknownText_0x74f06
waitbutton waitbutton
closetext closetext
objectface VERMILIONPORT_SAILOR1, DOWN turnobject VERMILIONPORT_SAILOR1, DOWN
pause 10 pause 10
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1 disappear VERMILIONPORT_SAILOR1
@ -77,12 +77,12 @@ UnknownScript_0x74e1a:
end end
UnknownScript_0x74e20: UnknownScript_0x74e20:
objectface VERMILIONPORT_SAILOR2, RIGHT turnobject VERMILIONPORT_SAILOR2, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x74e86 iftrue UnknownScript_0x74e86
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x74e86 iftrue UnknownScript_0x74e86
objectface PLAYER, LEFT turnobject PLAYER, LEFT
opentext opentext
checkcode VAR_WEEKDAY checkcode VAR_WEEKDAY
ifequal MONDAY, UnknownScript_0x74e72 ifequal MONDAY, UnknownScript_0x74e72

View File

@ -21,7 +21,7 @@ VictoryRoad_MapScripts:
UnknownScript_0x74492: UnknownScript_0x74492:
moveobject VICTORYROAD_SILVER, 18, 11 moveobject VICTORYROAD_SILVER, 18, 11
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -35,7 +35,7 @@ UnknownScript_0x74492:
end end
UnknownScript_0x744b5: UnknownScript_0x744b5:
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic special FadeOutMusic
pause 15 pause 15
@ -49,7 +49,7 @@ UnknownScript_0x744b5:
end end
UnknownScript_0x744d4: UnknownScript_0x744d4:
objectface PLAYER, DOWN turnobject PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext UnknownText_0x7455f writetext UnknownText_0x7455f

View File

@ -17,7 +17,7 @@ VictoryRoadGate_MapScripts:
end end
VictoryRoadGateBadgeCheckScene: VictoryRoadGateBadgeCheckScene:
objectface PLAYER, LEFT turnobject PLAYER, LEFT
jump VictoryRoadGateBadgeCheckScript jump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript: VictoryRoadGateOfficerScript:

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@ -40,7 +40,7 @@ VioletCityEarlScript:
playmusic MUSIC_SHOW_ME_AROUND playmusic MUSIC_SHOW_ME_AROUND
follow VIOLETCITY_EARL, PLAYER follow VIOLETCITY_EARL, PLAYER
applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData
objectface PLAYER, UP turnobject PLAYER, UP
applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData
stopfollow stopfollow
special RestartMapMusic special RestartMapMusic

View File

@ -36,7 +36,7 @@ VioletPokecenter1F_ElmsAideScript:
closetext closetext
checkcode VAR_FACING checkcode VAR_FACING
ifequal UP, .AideWalksAroundPlayer ifequal UP, .AideWalksAroundPlayer
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_SCIENTIST
@ -45,7 +45,7 @@ VioletPokecenter1F_ElmsAideScript:
.AideWalksAroundPlayer: .AideWalksAroundPlayer:
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter
objectface PLAYER, DOWN turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_SCIENTIST

View File

@ -51,19 +51,19 @@ WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3: UnknownScript_0x985a3:
objectface WISETRIOSROOM_SAGE3, UP turnobject WISETRIOSROOM_SAGE3, UP
objectface PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20 showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3 follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622 applymovement PLAYER, MovementData_0x98622
stopfollow stopfollow
objectface PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x98712 writetext UnknownText_0x98712
waitbutton waitbutton
closetext closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625 applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
objectface WISETRIOSROOM_SAGE3, LEFT turnobject WISETRIOSROOM_SAGE3, LEFT
end end
TrainerSageGaku: TrainerSageGaku:
@ -101,7 +101,7 @@ TrainerSageKoji:
waitbutton waitbutton
closetext closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628 applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
objectface WISETRIOSROOM_SAGE6, UP turnobject WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED setscene SCENE_FINISHED
end end