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Add ROOF_ constants
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@ -9,7 +9,7 @@ EnvironmentColorsPointers:
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dw .IndoorColors ; GATE
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dw .DungeonColors ; DUNGEON
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; Valid indices: $00 - $29
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; Valid indices: $00 - $29 (see gfx/tilesets/bg_tiles.pal)
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.OutdoorColors:
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db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $28, $0c, $0d, $0e, $0f ; day
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@ -1,36 +1,45 @@
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; MapGroupRoofs values; Roofs indexes
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const_def
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const ROOF_NEW_BARK ; 0
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const ROOF_VIOLET ; 1
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const ROOF_AZALEA ; 2
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const ROOF_OLIVINE ; 3
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const ROOF_GOLDENROD ; 4
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MapGroupRoofs: ; 1c021i
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; entries correspond to map groups
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; values are indexes for Roofs (see below)
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db -1 ; group 0 (unused)
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db 3 ; group 1 (Olivine)
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db 2 ; group 2 (Mahogany)
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db -1 ; group 3
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db 1 ; group 4 (Ecruteak)
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db 2 ; group 5 (Blackthorn)
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db -1 ; group 6
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db -1 ; group 7
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db 2 ; group 8 (Azalea)
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db 2 ; group 9 (Lake of Rage)
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db 1 ; group 10 (Violet)
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db 4 ; group 11 (Goldenrod)
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db -1 ; group 12
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db -1 ; group 13
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db -1 ; group 14
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db -1 ; group 15
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db -1 ; group 16
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db -1 ; group 17
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db -1 ; group 18
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db 0 ; group 19 (Silver Cave)
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db -1 ; group 20
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db -1 ; group 21
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db 3 ; group 22 (Cianwood)
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db -1 ; group 23
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db 0 ; group 24 (New Bark)
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db -1 ; group 25
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db 0 ; group 26 (Cherrygrove)
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db -1 ; 0
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db ROOF_OLIVINE ; 1 (Olivine)
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db ROOF_AZALEA ; 2 (Mahogany)
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db -1 ; 3
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db ROOF_VIOLET ; 4 (Ecruteak)
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db ROOF_AZALEA ; 5 (Blackthorn)
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db -1 ; 6
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db -1 ; 7
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db ROOF_AZALEA ; 8 (Azalea)
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db ROOF_AZALEA ; 9 (Lake of Rage)
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db ROOF_VIOLET ; 10 (Violet)
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db ROOF_GOLDENROD ; 11 (Goldenrod)
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db -1 ; 12
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db -1 ; 13
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db -1 ; 14
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db -1 ; 15
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db -1 ; 16
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db -1 ; 17
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db -1 ; 18
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db ROOF_NEW_BARK ; 19 (Silver Cave)
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db -1 ; 20
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db -1 ; 21
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db ROOF_OLIVINE ; 22 (Cianwood)
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db -1 ; 23
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db ROOF_NEW_BARK ; 24 (New Bark)
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db -1 ; 25
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db ROOF_NEW_BARK ; 26 (Cherrygrove)
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; 1c03c
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Roofs: ; 1c03c
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; entries correspond to ROOF_* constants
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INCBIN "gfx/tilesets/roofs/0.2bpp"
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INCBIN "gfx/tilesets/roofs/1.2bpp"
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INCBIN "gfx/tilesets/roofs/2.2bpp"
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@ -49,13 +49,5 @@
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RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
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; overworld water
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; morn/day
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RGB 23, 23, 31
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RGB 18, 19, 31
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RGB 13, 12, 31
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RGB 07, 07, 07
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; nite
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RGB 15, 13, 27
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RGB 10, 09, 20
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RGB 04, 03, 18
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RGB 00, 00, 00
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RGB 23,23,31, 18,19,31, 13,12,31, 07,07,07 ; morn/day
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RGB 15,13,27, 10,09,20, 04,03,18, 00,00,00 ; nite
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