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Finish labels in engine/namingscreen.asm
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@ -2799,7 +2799,7 @@ PlayerAttackDamage: ; 352e2
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call ResetDamage
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ld hl, wPlayerMoveStruct + MOVE_POWER
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ld hl, wPlayerMoveStructPower
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ld a, [hli]
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and a
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ld d, a
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@ -2946,7 +2946,7 @@ GetDamageStats: ; 3537e
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ld a, [hBattleTurn]
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and a
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jr nz, .enemy
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ld a, [wPlayerMoveStruct + MOVE_TYPE]
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ld a, [wPlayerMoveStructType]
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cp SPECIAL
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; special
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ld a, [PlayerSAtkLevel]
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@ -2960,7 +2960,7 @@ GetDamageStats: ; 3537e
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jr .end
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.enemy
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ld a, [wEnemyMoveStruct + MOVE_TYPE]
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ld a, [wEnemyMoveStructType]
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cp SPECIAL
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; special
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ld a, [EnemySAtkLevel]
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@ -3063,8 +3063,8 @@ EnemyAttackDamage: ; 353f6
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call ResetDamage
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; No damage dealt with 0 power.
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ld hl, wEnemyMoveStruct + MOVE_POWER
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ld a, [hli] ; hl = wEnemyMoveStruct + MOVE_TYPE
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ld hl, wEnemyMoveStructPower
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ld a, [hli] ; hl = wEnemyMoveStructType
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ld d, a
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and a
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ret z
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@ -3211,7 +3211,7 @@ BattleCommand_BeatUp: ; 35461
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ld a, [hl]
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ld e, a
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pop bc
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ld a, [wPlayerMoveStruct + MOVE_POWER]
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ld a, [wPlayerMoveStructPower]
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ld d, a
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ret
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@ -3317,7 +3317,7 @@ BattleCommand_BeatUp: ; 35461
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ld a, [hl]
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ld e, a
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pop bc
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ld a, [wEnemyMoveStruct + MOVE_POWER]
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ld a, [wEnemyMoveStructPower]
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ld d, a
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ret
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@ -3401,7 +3401,7 @@ endr
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ld l, [hl]
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ld h, a
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call TruncateHL_BC
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ld d, $28
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ld d, 40
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pop af
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ld e, a
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ret
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@ -3806,14 +3806,14 @@ BattleCommand_ConstantDamage: ; 35726
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ld a, [hl]
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jr nz, .notPlayersTurn
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ld hl, wPlayerMoveStruct + MOVE_POWER
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ld hl, wPlayerMoveStructPower
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ld [hl], a
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push hl
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call PlayerAttackDamage
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jr .notEnemysTurn
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.notPlayersTurn
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ld hl, wEnemyMoveStruct + MOVE_POWER
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ld hl, wEnemyMoveStructPower
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ld [hl], a
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push hl
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call EnemyAttackDamage
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@ -6521,8 +6521,8 @@ BattleCommand_UnleashEnergy: ; 366e5
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ld [de], a
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inc de
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ld [de], a
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ld [wPlayerMoveStruct + MOVE_EFFECT], a
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ld [wEnemyMoveStruct + MOVE_EFFECT], a
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ld [wPlayerMoveStructEffect], a
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ld [wEnemyMoveStructEffect], a
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call BattleRandom
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and 1
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inc a
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@ -6752,7 +6752,7 @@ BattleCommand_ForceSwitch: ; 3680f
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inc a
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wPlayerMoveStruct + MOVE_ANIM]
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ld a, [wPlayerMoveStructAnimation]
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jp .succeed
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.trainer
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@ -6845,7 +6845,7 @@ BattleCommand_ForceSwitch: ; 3680f
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inc a
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ld [wForcedSwitch], a
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call SetBattleDraw
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ld a, [wEnemyMoveStruct + MOVE_ANIM]
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ld a, [wEnemyMoveStructAnimation]
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jr .succeed
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.vs_trainer
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@ -1173,7 +1173,7 @@ endr
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ret
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.a
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call Function12185
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call NamingScreen_PressedA_GetCursorCommand
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cp $1
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jr z, .select
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cp $2
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@ -1181,7 +1181,7 @@ endr
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cp $3
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jr z, .finished
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call NamingScreen_GetLastCharacter
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call Function121ac
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call MailComposition_TryAddLastCharacter
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jr c, .start
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ld hl, wNamingScreenCurrNameLength
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ld a, [hl]
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@ -1242,8 +1242,8 @@ endr
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ret
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; called from engine/sprite_anims.asm
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Function120c1: ; 120c1 (4:60c1)
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call Function1210c
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ComposeMail_AnimateCursor: ; 120c1 (4:60c1)
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call .GetDPad
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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@ -1253,12 +1253,12 @@ Function120c1: ; 120c1 (4:60c1)
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add hl, bc
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ld [hl], e
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cp $5
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ld de, Unknown_120f8
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ld de, .LetterEntries
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ld a, 0
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jr nz, .asm_120df
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ld de, Unknown_12102
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jr nz, .got_pointer
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ld de, .CaseDelEnd
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ld a, 1
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.asm_120df
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.got_pointer
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
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add [hl]
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@ -1278,14 +1278,14 @@ Function120c1: ; 120c1 (4:60c1)
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; 120f8 (4:60f8)
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Unknown_120f8: ; 120f8
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.LetterEntries: ; 120f8
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db $00, $10, $20, $30, $40, $50, $60, $70, $80, $90
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Unknown_12102: ; 12102
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.CaseDelEnd: ; 12102
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db $00, $00, $00, $30, $30, $30, $60, $60, $60, $60
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; 1210c
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Function1210c: ; 1210c (4:610c)
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.GetDPad: ; 1210c (4:610c)
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ld hl, hJoyLast
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ld a, [hl]
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and D_UP
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@ -1302,26 +1302,26 @@ Function1210c: ; 1210c (4:610c)
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ret
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.right
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call Function1218b
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call ComposeMail_GetCursorPosition
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and a
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jr nz, .asm_12138
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jr nz, .case_del_done_right
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, [hl]
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cp $9
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jr nc, .asm_12135
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jr nc, .wrap_around_letter_right
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inc [hl]
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ret
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.asm_12135
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.wrap_around_letter_right
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ld [hl], $0
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ret
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.asm_12138
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.case_del_done_right
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cp $3
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jr nz, .asm_1213d
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jr nz, .wrap_around_command_right
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xor a
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.asm_1213d
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.wrap_around_command_right
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ld e, a
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add a
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add e
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@ -1331,26 +1331,26 @@ Function1210c: ; 1210c (4:610c)
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ret
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.left
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call Function1218b
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call ComposeMail_GetCursorPosition
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and a
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jr nz, .asm_12159
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jr nz, .caps_del_done_left
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, [hl]
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and a
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jr z, .asm_12156
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jr z, .wrap_around_letter_left
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dec [hl]
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ret
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.asm_12156
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.wrap_around_letter_left
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ld [hl], $9
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ret
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.asm_12159
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.caps_del_done_left
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cp $1
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jr nz, .asm_1215f
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jr nz, .wrap_around_command_left
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ld a, $4
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.asm_1215f
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.wrap_around_command_left
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rept 2
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dec a
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endr
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@ -1367,11 +1367,11 @@ endr
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add hl, bc
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ld a, [hl]
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cp $5
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jr nc, .asm_12175
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jr nc, .wrap_around_down
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inc [hl]
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ret
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.asm_12175
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.wrap_around_down
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ld [hl], $0
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ret
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@ -1380,54 +1380,54 @@ endr
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add hl, bc
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ld a, [hl]
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and a
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jr z, .asm_12182
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jr z, .wrap_around_up
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dec [hl]
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ret
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.asm_12182
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.wrap_around_up
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ld [hl], $5
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ret
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Function12185: ; 12185 (4:6185)
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NamingScreen_PressedA_GetCursorCommand: ; 12185 (4:6185)
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ld hl, wNamingScreenCursorObjectPointer
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ld c, [hl]
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inc hl
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ld b, [hl]
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Function1218b: ; 1218b (4:618b)
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ComposeMail_GetCursorPosition: ; 1218b (4:618b)
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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cp $5
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jr nz, .asm_121aa
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jr nz, .letter
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, [hl]
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cp $3
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jr c, .asm_121a4
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jr c, .case
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cp $6
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jr c, .asm_121a7
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jr c, .del
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ld a, $3
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ret
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.asm_121a4
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.case
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ld a, $1
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ret
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.asm_121a7
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.del
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ld a, $2
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ret
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.asm_121aa
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.letter
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xor a
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ret
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Function121ac: ; 121ac (4:61ac)
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MailComposition_TryAddLastCharacter: ; 121ac (4:61ac)
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ld a, [wNamingScreenLastCharacter]
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jp MailComposition_TryAddCharacter
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; 121b2 (4:61b2)
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Function121b2: ; unreferenced
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; XXX
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ld a, [wNamingScreenCurrNameLength]
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and a
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ret z
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@ -222,7 +222,7 @@ DoAnimFrame: ; 8d24b
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ret
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.twelve: ; 8d373 (23:5373)
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callab Function120c1
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callab ComposeMail_AnimateCursor
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ret
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.GameFreakLogo: ; 8d37a (23:537a)
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@ -224,10 +224,10 @@ endr
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dw PlayerSubStatus4, EnemySubStatus4
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dw PlayerSubStatus5, EnemySubStatus5
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dw BattleMonStatus, EnemyMonStatus
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dw wPlayerMoveStruct + MOVE_ANIM, wEnemyMoveStruct + MOVE_ANIM
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dw wPlayerMoveStruct + MOVE_EFFECT, wEnemyMoveStruct + MOVE_EFFECT
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dw wPlayerMoveStruct + MOVE_POWER, wEnemyMoveStruct + MOVE_POWER
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dw wPlayerMoveStruct + MOVE_TYPE, wEnemyMoveStruct + MOVE_TYPE
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dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
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dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
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dw wPlayerMoveStructPower, wEnemyMoveStructPower
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dw wPlayerMoveStructType, wEnemyMoveStructType
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dw CurPlayerMove, CurEnemyMove
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dw LastEnemyCounterMove, LastPlayerCounterMove
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dw LastPlayerMove, LastEnemyMove
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@ -222,3 +222,13 @@ trademon: MACRO
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\1CaughtData:: ds 1 ; wc701 | wc733
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\1End::
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ENDM
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move_struct: MACRO
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\1Animation:: ds 1
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\1Effect:: ds 1
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\1Power:: ds 1
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\1Type:: ds 1
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\1Accuracy:: ds 1
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\1PP:: ds 1
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\1EffectChance:: ds 1
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endm
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4
wram.asm
4
wram.asm
@ -374,9 +374,9 @@ wMisc:: ; ds (SCREEN_WIDTH + 4) * (SCREEN_HEIGHT + 2)
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wBattle::
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wc608::
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wEnemyMoveStruct:: ds MOVE_LENGTH ; c608
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wEnemyMoveStruct:: move_struct wEnemyMoveStruct
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wc60f::
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wPlayerMoveStruct:: ds MOVE_LENGTH ; c60f
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wPlayerMoveStruct:: move_struct wPlayerMoveStruct
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wc616::
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ds -4
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wc612:: ds 4
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