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$f -> BATTLEACTION_FORFEIT
(thanks, Vulcandth)
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@ -3811,7 +3811,7 @@ TryToRunAwayFromBattle:
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call LoadTilemapToTempTilemap
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xor a ; BATTLEPLAYERACTION_USEMOVE
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ld [wBattlePlayerAction], a
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ld a, $f
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ld a, BATTLEACTION_FORFEIT
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ld [wCurMoveNum], a
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xor a
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ld [wCurPlayerMove], a
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