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Rename CheckTrainerBattle
Renamed to be more in line with our current coding standards. Hopefully this is slightly more readable.
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@ -248,7 +248,7 @@ PlayerEvents:
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call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
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call CheckTrainerBattle3
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call CheckTrainerBattle_GetPlayerEvent
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jr c, .ok
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call CheckTileEvent
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@ -289,10 +289,10 @@ PlayerEvents:
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scf
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ret
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CheckTrainerBattle3:
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CheckTrainerBattle_GetPlayerEvent:
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nop
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nop
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call CheckTrainerBattle2
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call CheckTrainerBattle
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jr nc, .nope
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ld a, PLAYEREVENT_SEENBYTRAINER
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@ -38,7 +38,7 @@ FlagAction::
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; 1 SET_FLAG set bit
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; 2 CHECK_FLAG check bit
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; de: bit number
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; hl: index within bit table
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; hl: pointer to the flag array
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; get index within the byte
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ld a, e
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@ -1,16 +1,16 @@
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CheckTrainerBattle2::
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CheckTrainerBattle::
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ldh a, [hROMBank]
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push af
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call SwitchToMapScriptsBank
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call CheckTrainerBattle
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call _CheckTrainerBattle
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pop bc
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ld a, b
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rst Bankswitch
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ret
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CheckTrainerBattle::
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_CheckTrainerBattle::
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; Check if any trainer on the map sees the player and wants to battle.
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; Skip the player object.
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@ -35,7 +35,7 @@ CheckTrainerBattle::
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add hl, de
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ld a, [hl]
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and $f
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cp $2
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cp OBJECTTYPE_TRAINER
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jr nz, .next
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; Is visible on the map
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