Add data/text/

This commit is contained in:
Rangi
2018-01-22 17:33:52 -05:00
parent cb5e3378de
commit f44b7ad5c3
23 changed files with 28 additions and 28 deletions

1293
data/text/battle_text.asm Normal file

File diff suppressed because it is too large Load Diff

16
data/text/common_text.asm Normal file
View File

@@ -0,0 +1,16 @@
INCLUDE "constants.asm"
SECTION "Text 1", ROMX
INCLUDE "data/text/common_text_1.asm"
SECTION "Text 2", ROMX
INCLUDE "data/text/common_text_2.asm"
SECTION "Text 3", ROMX
INCLUDE "data/text/common_text_3.asm"

1848
data/text/common_text_1.asm Normal file

File diff suppressed because it is too large Load Diff

1540
data/text/common_text_2.asm Normal file

File diff suppressed because it is too large Load Diff

1508
data/text/common_text_3.asm Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,19 @@
; see engine/naming_screen.asm
MailEntry_Uppercase: ; 122dd
db "A B C D E F G H I J"
db "K L M N O P Q R S T"
db "U V W X Y Z , ? !"
db "1 2 3 4 5 6 7 8 9 0"
db "<PK> <MN> <PO> <KE> é ♂ ♀ ¥ … ×"
db "lower DEL END "
; 1224f
MailEntry_Lowercase: ; 1224f
db "a b c d e f g h i j"
db "k l m n o p q r s t"
db "u v w x y z . - /"
db "'d 'l 'm 'r 's 't 'v & ( )"
db "“ ” [ ] ' : ; "
db "UPPER DEL END "
; 122c1

View File

@@ -0,0 +1,31 @@
; see engine/naming_screen.asm
NameInputLower:
db "a b c d e f g h i"
db "j k l m n o p q r"
db "s t u v w x y z "
db "× ( ) : ; [ ] <PK> <MN>"
db "UPPER DEL END "
BoxNameInputLower:
db "a b c d e f g h i"
db "j k l m n o p q r"
db "s t u v w x y z "
db "é 'd 'l 'm 'r 's 't 'v 0"
db "1 2 3 4 5 6 7 8 9"
db "UPPER DEL END "
NameInputUpper:
db "A B C D E F G H I"
db "J K L M N O P Q R"
db "S T U V W X Y Z "
db "- ? ! / . , "
db "lower DEL END "
BoxNameInputUpper:
db "A B C D E F G H I"
db "J K L M N O P Q R"
db "S T U V W X Y Z "
db "× ( ) : ; [ ] <PK> <MN>"
db "- ? ! ♂ ♀ / . , &"
db "lower DEL END "

388
data/text/std_text.asm Normal file
View File

@@ -0,0 +1,388 @@
NurseMornText:
text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseDayText:
text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseNiteText:
text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
PokeComNurseMornText:
text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseDayText:
text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseNiteText:
text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
NurseAskHealText:
text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
NurseTakePokemonText:
text "OK, may I see your"
line "#MON?"
done
NurseReturnPokemonText:
text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
NurseGoodbyeText:
text "We hope to see you"
line "again."
done
; not used
text "We hope to see you"
line "again."
done
NursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
PokeComNursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
DifficultBookshelfText:
text "It's full of"
line "difficult books."
done
PictureBookshelfText:
text "A whole collection"
line "of #MON picture"
cont "books!"
done
MagazineBookshelfText:
text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
TeamRocketOathText:
text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
IncenseBurnerText:
text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
MerchandiseShelfText:
text "Lots of #MON"
line "merchandise!"
done
TownMapText:
text "It's the TOWN MAP."
done
WindowText:
text "My reflection!"
line "Lookin' good!"
done
TVText:
text "It's a TV."
done
HomepageText:
text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
; not used
text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
TrashCanText:
text "There's nothing in"
line "here…"
done
; not used
text "A #MON may be"
line "able to move this."
done
; not used
text "Maybe a #MON"
line "can break this."
done
PokecenterSignText:
text "Heal Your #MON!"
line "#MON CENTER"
done
MartSignText:
text "For All Your"
line "#MON Needs"
para "#MON MART"
done
ContestResults_ReadyToJudgeText:
text "We will now judge"
line "the #MON you've"
cont "caught."
para $56
line $56
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
ContestResults_PlayerWonAPrizeText:
text "<PLAYER>, the No.@"
text_from_ram StringBuffer3
text_start
line "finisher, wins"
cont "@"
text_from_ram StringBuffer4
text "!"
done
ReceivedItemText:
text "<PLAYER> received"
line "@"
text_from_ram StringBuffer4
text "."
done
ContestResults_JoinUsNextTimeText:
text "Please join us for"
line "the next Contest!"
done
ContestResults_ConsolationPrizeText:
text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
ContestResults_DidNotWinText:
text "We hope you do"
line "better next time."
done
ContestResults_ReturnPartyText:
text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
ContestResults_PartyFullText:
text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
GymStatue_CityGymText:
text_from_ram StringBuffer3
text_start
line "#MON GYM"
done
GymStatue_WinningTrainersText:
text "LEADER: @"
text_from_ram StringBuffer4
text_start
para "WINNING TRAINERS:"
line "<PLAYER>"
done
CoinVendor_WelcomeText:
text "Welcome to the"
line "GAME CORNER."
done
CoinVendor_NoCoinCaseText:
text "Do you need game"
line "coins?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
done
CoinVendor_IntroText:
text "Do you need some"
line "game coins?"
para "It costs ¥1000 for"
line "50 coins. Do you"
cont "want some?"
done
CoinVendor_Buy50CoinsText:
text "Thank you!"
line "Here are 50 coins."
done
CoinVendor_Buy500CoinsText:
text "Thank you! Here"
line "are 500 coins."
done
CoinVendor_NotEnoughMoneyText:
text "You don't have"
line "enough money."
done
CoinVendor_CoinCaseFullText:
text "Whoops! Your COIN"
line "CASE is full."
done
CoinVendor_CancelText:
text "No coins for you?"
line "Come again!"
done
BugContestPrizeNoRoomText:
text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
HappinessText3:
text "Wow! You and your"
line "#MON are really"
cont "close!"
done
HappinessText2:
text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
HappinessText1:
text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
RegisteredNumber1Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done
RegisteredNumber2Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done

View File

@@ -0,0 +1,15 @@
UnreferencedDakutens:
db "かが", "きぎ", "くぐ", "けげ", "こご"
db "さざ", "しじ", "すず", "せぜ", "そぞ"
db "ただ", "ちぢ", "つづ", "てで", "とど"
db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db -1 ; end
UnreferencedHandakutens:
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db -1 ; end

View File

@@ -0,0 +1,71 @@
Gen1TrainerClassNames: ; 50a42
; Untranslated trainer class names from Red.
dw .Youngster
dw .BugCatcher
dw .Lass
dw OTClassName ; sailor
dw .JrTrainerM
dw .JrTrainerF
dw .Pokemaniac
dw .SuperNerd
dw OTClassName ; hiker
dw OTClassName ; biker
dw .Burglar
dw .Engineer
dw .Jack
dw OTClassName ; fisher
dw .Swimmer
dw OTClassName ; cue ball
dw OTClassName ; gambler
dw .Beauty
dw OTClassName ; psychic
dw .Rocker
dw .Juggler
dw OTClassName ; tamer
dw OTClassName ; bird keeper
dw .Blackbelt
dw OTClassName ; rival1
dw .ProfOak
dw .Chief
dw .Scientist
dw OTClassName ; giovanni
dw .Rocket
dw .CooltrainerM
dw .CooltrainerF
dw OTClassName ; bruno
dw OTClassName ; brock
dw OTClassName ; misty
dw OTClassName ; lt.surge
dw OTClassName ; erika
dw OTClassName ; koga
dw OTClassName ; blaine
dw OTClassName ; sabrina
dw OTClassName ; gentleman
dw OTClassName ; rival2
dw OTClassName ; rival3
dw OTClassName ; lorelei
dw OTClassName ; channeler
dw OTClassName ; agatha
dw OTClassName ; lance
.Youngster: db "たんパン@"
.BugCatcher: db "むしとり@"
.Lass: db "ミニスカ@"
.JrTrainerM: db "ボーイ@"
.JrTrainerF: db "ガール@"
.Pokemaniac: db "マニア@"
.SuperNerd: db "りかけい@"
.Burglar: db "どろぼう@"
.Engineer: db "オヤジ@"
.Jack: db "ジャック@"
.Swimmer: db "かいパン@"
.Beauty: db "おねえさん@"
.Rocker: db "グループ@"
.Juggler: db "ジャグラー@"
.Blackbelt: db "からて@"
.ProfOak: db "オーキド@"
.Chief: db "チーフ@"
.Scientist: db "けんきゅういん@"
.Rocket: db "だんいん@"
.CooltrainerM: db "エりート♂@"
.CooltrainerF: db "エりート♀@"

View File

@@ -0,0 +1,68 @@
; Sweet Honey is a feature that was scrapped before development.
; It was later implemented in Pokémon Diamond and Pearl.
;
; Sweet Honey was probably reworked into Sweet Scent.
; A map in the final game has a Butterfree and a woman who gives
; the Sweet Scent TM.
; Most of these texts seem to be associated with a single NPC.
; The last text is associated with a second NPC, probably a Butterfree.
UnusedSweetHoneyText: ; 0x5578a
text "My #MON is an"
line "expert at collect-"
cont "ing SWEET HONEY."
para "I'll share some"
line "with you."
done
UnusedSweetHoneyBagFullText: ; 0x557d6
text "I want to give you"
line "some SWEET HONEY,"
para "but you have no"
line "room for it."
done
UnusedSweetHoneyGiveText: ; 0x55819
text "Here you go! Have"
line "some SWEET HONEY!"
done
UnusedGotSweetHoneyText: ; 0x5583e
text "<PLAYER> received"
line "SWEET HONEY."
done
UnusedSweetHoneyAfterText1: ; 0x55856
text "My little brother"
line "takes SWEET HONEY"
para "and goes somewhere"
line "with it."
para "I wonder what he's"
line "up to?"
done
UnusedSweetHoneyAfterText2: ; 0x558b1
text "Did you put SWEET"
line "HONEY on a tree?"
para "What happened to"
line "it?"
done
UnusedSweetHoneyAfterText3: ; 0x558ea
text "Did you put SWEET"
line "HONEY on a tree?"
para "It takes about a"
line "day for #MON to"
cont "be drawn to it."
done
UnusedSweetHoneyButterfreeText: ; 0x5593f
text "BUTTERFREE: Freeh!"
done