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Overworld HUD implementation (#15)
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@@ -547,7 +547,7 @@ Phone_StartRinging:
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call PlaySFX
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call Phone_CallerTextbox
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call UpdateSprites
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farcall PhoneRing_CopyTilemapAtOnce
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call PhoneRing_CopyTilemapAtOnce
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ret
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HangUp_Wait20Frames:
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@@ -556,7 +556,7 @@ HangUp_Wait20Frames:
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Phone_Wait20Frames:
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ld c, 20
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call DelayFrames
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farcall PhoneRing_CopyTilemapAtOnce
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call PhoneRing_CopyTilemapAtOnce
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ret
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PhoneRing_CopyTilemapAtOnce:
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