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Add Dude full box glitch fix
Added a minor fix for the Dude full box glitch that was proposed by ISSOtm.
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@ -68,6 +68,7 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
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- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
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- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
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- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
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- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
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- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
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- [If your party and current PC box are full during the Dude's catching tutorial, his Poké Ball can't be used and may crash the game](#if-your-party-and-current-pc-box-are-full-during-the-dudes-catching-tutorial-his-poké-ball-cant-be-used-and-may-crash-the-game)
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- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation)
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- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation)
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- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
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- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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@ -1881,6 +1882,33 @@ This bug can affect Mew or Pokémon other than Ditto that used Transform via Mir
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```
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```
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## If your party and current PC box are full during the Dude's catching tutorial, his Poké Ball can't be used and may crash the game
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([Video](https://www.youtube.com/watch?v=A8zaTOkjKS4&t=407))
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**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm):
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```diff
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ld a, [wBattleMode]
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dec a
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jp nz, UseBallInTrainerBattle
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+ ld a, [wBattleType]
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+ cp BATTLETYPE_TUTORIAL
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+ jr z, .room_in_party
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+
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ld a, [wPartyCount]
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cp PARTY_LENGTH
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jr nz, .room_in_party
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ld a, BANK(sBoxCount)
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call GetSRAMBank
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ld a, [sBoxCount]
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cp MONS_PER_BOX
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call CloseSRAM
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jp z, Ball_BoxIsFullMessage
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```
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## Using a Park Ball in normal battles has a corrupt animation
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## Using a Park Ball in normal battles has a corrupt animation
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([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
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([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
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