More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP

This commit is contained in:
pikalaxalt
2016-03-08 19:54:06 -05:00
parent f31da089bb
commit f2fa5349d5
10 changed files with 56 additions and 49 deletions

View File

@@ -23,8 +23,8 @@ BlackthornGym2F_MapScriptHeader:
return
.BoulderCmdQueue
dbw MAPCALLBACK_OBJECTS, .BoulderTable ; check if any stones are sitting on a warp
db 0, 0 ; filler
dbw CMDQUEUE_STONETABLE, .BoulderTable ; check if any stones are sitting on a warp
dw 0 ; filler
.BoulderTable
stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Disappear4
@@ -137,9 +137,9 @@ BlackthornGym2F_MapEventHeader:
db 5
warp_def $7, $1, 3, BLACKTHORN_GYM_1F
warp_def $9, $7, 4, BLACKTHORN_GYM_1F
warp_def $5, $2, 5, BLACKTHORN_GYM_1F
warp_def $7, $8, 6, BLACKTHORN_GYM_1F
warp_def $3, $8, 7, BLACKTHORN_GYM_1F
warp_def $5, $2, 5, BLACKTHORN_GYM_1F ; hole
warp_def $7, $8, 6, BLACKTHORN_GYM_1F ; hole
warp_def $3, $8, 7, BLACKTHORN_GYM_1F ; hole
.XYTriggers:
db 0

View File

@@ -21,8 +21,8 @@ IcePathB1F_MapScriptHeader:
return
.CommandQueue:
dbw MAPCALLBACK_OBJECTS, .StoneTable ; check if any stones are sitting on a warp
db 0, 0 ; filler
dbw CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp
dw 0 ; filler
.StoneTable:
stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1
@@ -90,10 +90,10 @@ IcePathB1F_MapEventHeader:
db 8
warp_def $f, $3, 3, ICE_PATH_1F
warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE ; hole
warp_def $19, $5, 4, ICE_PATH_1F
warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE