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@@ -50,7 +50,7 @@ AIChooseMove:
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.CheckMovePP:
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inc b
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ld a, b
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cp wEnemyMonMovesEnd - wEnemyMonMoves + 1
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cp NUM_MOVES + 1
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jr z, .ApplyLayers
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inc hl
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ld a, [de]
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@@ -119,7 +119,7 @@ AIChooseMove:
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.DecrementScores:
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ld hl, wBuffer1
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ld de, wEnemyMonMoves
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ld c, wEnemyMonMovesEnd - wEnemyMonMoves
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ld c, NUM_MOVES
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.DecrementNextScore:
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; If the enemy has no moves, this will infinite.
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