mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
This commit is contained in:
parent
fd6f02036e
commit
f289d5621d
@ -41,6 +41,18 @@ HDMATransferTilemapAndAttrmap_OverworldEffect::
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call PadTilemapForHDMATransfer
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call PadTilemapForHDMATransfer
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call DelayFrame
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call DelayFrame
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ldh a, [hWindowHUD]
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and a
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jr z, .go
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; wait until LCD interrupt has ocurred this frame ([rLY] - [hWindowHUD] >= 0)
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.wait_lcd
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; ldh a, [hWindowHUD]
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ld b, a
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ldh a, [rLY]
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sub b
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jr c, .wait_lcd
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.go
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; Transfer Attrmap and Tilemap to BG map
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; Transfer Attrmap and Tilemap to BG map
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di
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di
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ldh a, [rVBK]
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ldh a, [rVBK]
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@ -74,6 +86,18 @@ _HDMATransferTilemapAndAttrmap_OpenAndCloseMenu::
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call PadTilemapForHDMATransfer
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call PadTilemapForHDMATransfer
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call DelayFrame
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call DelayFrame
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ldh a, [hWindowHUD]
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and a
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jr z, .go
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; wait until LCD interrupt has ocurred this frame ([rLY] - [hWindowHUD] >= 0)
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.wait_lcd
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; ldh a, [hWindowHUD]
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ld b, a
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ldh a, [rLY]
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sub b
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jr c, .wait_lcd
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.go
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; Transfer Attrmap and Tilemap to BG map
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; Transfer Attrmap and Tilemap to BG map
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di
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di
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ldh a, [rVBK]
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ldh a, [rVBK]
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@ -252,6 +276,18 @@ _continue_HDMATransfer:
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cp d
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cp d
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jr nc, .ly_loop
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jr nc, .ly_loop
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ldh a, [hWindowHUD]
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and a
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jr z, .go
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; wait until LCD interrupt has ocurred this frame ([rLY] - [hWindowHUD] >= 0)
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.wait_lcd
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; ldh a, [hWindowHUD]
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ld b, a
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ldh a, [rLY]
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sub b
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jr c, .wait_lcd
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.go
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di
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di
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; while [rSTAT] & 3: pass
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; while [rSTAT] & 3: pass
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.rstat_loop_1
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.rstat_loop_1
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@ -3,7 +3,7 @@ SaveMenu:
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farcall DisplaySaveInfoOnSave
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farcall DisplaySaveInfoOnSave
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call SpeechTextbox2bpp
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call SpeechTextbox2bpp
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call UpdateSprites
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call UpdateSprites
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farcall SaveMenu_CopyTilemapAtOnce
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farcall CopyTilemapAtOnce
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ld hl, WouldYouLikeToSaveTheGameText
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ld hl, WouldYouLikeToSaveTheGameText
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call SaveTheGame_yesorno
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call SaveTheGame_yesorno
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jr nz, .refused
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jr nz, .refused
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@ -18,7 +18,7 @@ SaveMenu:
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.refused
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.refused
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call ExitMenu
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call ExitMenu
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farcall SaveMenu_CopyTilemapAtOnce
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farcall CopyTilemapAtOnce
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scf
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scf
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ret
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ret
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@ -1,80 +0,0 @@
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SaveMenu_CopyTilemapAtOnce:
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; The following is a modified version of _CopyTilemapAtOnce
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; that waits for [rLY] to be $60 instead of $80 - 1.
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ldh a, [hBGMapMode]
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push af
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xor a
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ldh [hBGMapMode], a
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ldh a, [hMapAnims]
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push af
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xor a
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ldh [hMapAnims], a
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.wait
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ldh a, [rLY]
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cp $60
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jr c, .wait
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di
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ld a, BANK(vBGMap2)
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ldh [rVBK], a
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hlcoord 0, 0, wAttrmap
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call .CopyBGMapViaStack
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ld a, BANK(vBGMap0)
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ldh [rVBK], a
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hlcoord 0, 0
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call .CopyBGMapViaStack
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.wait2
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ldh a, [rLY]
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cp $60
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jr c, .wait2
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ei
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pop af
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ldh [hMapAnims], a
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pop af
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ldh [hBGMapMode], a
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ret
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.CopyBGMapViaStack:
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; Copy all tiles to vBGMap
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ld [hSPBuffer], sp
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ld sp, hl
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ldh a, [hBGMapAddress + 1]
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ld h, a
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ld l, 0
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ld a, SCREEN_HEIGHT
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ldh [hTilesPerCycle], a
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ld b, 1 << rSTAT_BUSY ; not in v/hblank
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ld c, LOW(rSTAT)
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.loop
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rept SCREEN_WIDTH / 2
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pop de
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; if in v/hblank, wait until not in v/hblank
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.loop\@
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ldh a, [c]
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and b
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jr nz, .loop\@
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; load vBGMap
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ld [hl], e
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inc l
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ld [hl], d
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inc l
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endr
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ld de, BG_MAP_WIDTH - SCREEN_WIDTH
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add hl, de
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ldh a, [hTilesPerCycle]
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dec a
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ldh [hTilesPerCycle], a
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jr nz, .loop
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ldh a, [hSPBuffer]
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ld l, a
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ldh a, [hSPBuffer + 1]
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ld h, a
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ld sp, hl
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ret
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@ -559,6 +559,12 @@ Phone_Wait20Frames:
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farcall PhoneRing_CopyTilemapAtOnce
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farcall PhoneRing_CopyTilemapAtOnce
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ret
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ret
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PhoneRing_CopyTilemapAtOnce:
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ld a, [wSpriteUpdatesEnabled]
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and a
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jp z, WaitBGMap
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jp CopyTilemapAtOnce
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Phone_TextboxWithName:
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Phone_TextboxWithName:
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push bc
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push bc
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call Phone_CallerTextbox
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call Phone_CallerTextbox
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@ -1,84 +0,0 @@
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PhoneRing_CopyTilemapAtOnce:
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ld a, [wSpriteUpdatesEnabled]
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cp $0
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jp z, WaitBGMap
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; The following is a modified version of _CopyTilemapAtOnce
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; that waits for [rLY] to be LY_VBLANK - 1 instead of $80 - 1.
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ldh a, [hBGMapMode]
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push af
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xor a
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ldh [hBGMapMode], a
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ldh a, [hMapAnims]
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push af
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xor a
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ldh [hMapAnims], a
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.wait
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ldh a, [rLY]
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cp LY_VBLANK - 1
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jr c, .wait
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di
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ld a, BANK(vBGMap2)
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ldh [rVBK], a
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hlcoord 0, 0, wAttrmap
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call .CopyBGMapViaStack
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ld a, BANK(vBGMap0)
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ldh [rVBK], a
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hlcoord 0, 0
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call .CopyBGMapViaStack
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.wait2
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ldh a, [rLY]
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cp LY_VBLANK - 1
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jr c, .wait2
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ei
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pop af
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ldh [hMapAnims], a
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pop af
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ldh [hBGMapMode], a
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ret
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.CopyBGMapViaStack:
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; Copy all tiles to vBGMap
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ld [hSPBuffer], sp
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ld sp, hl
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ldh a, [hBGMapAddress + 1]
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ld h, a
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ld l, 0
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ld a, SCREEN_HEIGHT
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ldh [hTilesPerCycle], a
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ld b, 1 << rSTAT_BUSY ; not in v/hblank
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ld c, LOW(rSTAT)
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.loop
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rept SCREEN_WIDTH / 2
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pop de
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; if in v/hblank, wait until not in v/hblank
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.loop\@
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ldh a, [c]
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and b
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jr nz, .loop\@
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; load vBGMap
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ld [hl], e
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inc l
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ld [hl], d
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inc l
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endr
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ld de, BG_MAP_WIDTH - SCREEN_WIDTH
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add hl, de
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ldh a, [hTilesPerCycle]
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dec a
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ldh [hTilesPerCycle], a
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jr nz, .loop
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ldh a, [hSPBuffer]
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ld l, a
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ldh a, [hSPBuffer + 1]
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ld h, a
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ld sp, hl
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ret
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@ -39,9 +39,6 @@ ApplyTilemap::
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ret
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ret
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CopyTilemapAtOnce::
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CopyTilemapAtOnce::
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jr _CopyTilemapAtOnce
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_CopyTilemapAtOnce:
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ldh a, [hBGMapMode]
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ldh a, [hBGMapMode]
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push af
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push af
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xor a
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xor a
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@ -52,11 +49,26 @@ _CopyTilemapAtOnce:
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xor a
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xor a
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ldh [hMapAnims], a
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ldh [hMapAnims], a
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.wait
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; .wait
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ldh a, [rLY]
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; ldh a, [rLY]
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cp $80 - 1
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; cp $80 - 1
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jr c, .wait
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; jr c, .wait
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call DelayFrame
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ldh a, [hWindowHUD]
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and a
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jr z, .go
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; wait until LCD interrupt has ocurred this frame ([rLY] - [hWindowHUD] >= 0)
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.wait_lcd
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; ldh a, [hWindowHUD]
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ld b, a
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ldh a, [rLY]
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sub b
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jr c, .wait_lcd
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.go
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di
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di
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ld a, BANK(vBGMap2)
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ld a, BANK(vBGMap2)
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ldh [rVBK], a
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ldh [rVBK], a
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@ -67,10 +79,10 @@ _CopyTilemapAtOnce:
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hlcoord 0, 0
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hlcoord 0, 0
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call .CopyBGMapViaStack
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call .CopyBGMapViaStack
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.wait2
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; .wait2
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ldh a, [rLY]
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; ldh a, [rLY]
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cp $80 - 1
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; cp $80 - 1
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jr c, .wait2
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; jr c, .wait2
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ei
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ei
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pop af
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pop af
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@ -88,13 +100,13 @@ _CopyTilemapAtOnce:
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ld l, 0
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ld l, 0
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ld a, SCREEN_HEIGHT
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ld a, SCREEN_HEIGHT
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ldh [hTilesPerCycle], a
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ldh [hTilesPerCycle], a
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ld b, 1 << 1 ; not in v/hblank
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ld b, 1 << rSTAT_BUSY ; not in v/hblank
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ld c, LOW(rSTAT)
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ld c, LOW(rSTAT)
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.loop
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.loop
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rept SCREEN_WIDTH / 2
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rept SCREEN_WIDTH / 2
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pop de
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pop de
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; if in v/hblank, wait until not in v/hblank
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; if not in v/hblank, wait until in v/hblank
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.loop\@
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.loop\@
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ldh a, [c]
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ldh a, [c]
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and b
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and b
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@ -145,10 +145,8 @@ DisableWindowHUD::
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ldh [rLYC], a
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ldh [rLYC], a
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ld a, 1 << rSTAT_INT_HBLANK ; hblank (default)
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ld a, 1 << rSTAT_INT_HBLANK ; hblank (default)
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ldh [rSTAT], a
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ldh [rSTAT], a
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; leave window in default state (enabled and hidden)
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; leave window in default state (hidden with WY=$90)
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; rLCDC[rLCDC_WINDOW_ENABLE] will be set during next vblank
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ld a, $90
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ld a, $90
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ldh [hWY], a
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ldh [hWY], a
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ldh a, [rLCDC]
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set rLCDC_WINDOW_ENABLE, a
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ldh [rLCDC], a
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ret
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ret
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2
main.asm
2
main.asm
@ -186,11 +186,9 @@ INCLUDE "engine/tilesets/map_palettes.asm"
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INCLUDE "gfx/tileset_palette_maps.asm"
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INCLUDE "gfx/tileset_palette_maps.asm"
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INCLUDE "data/collision/collision_permissions.asm"
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INCLUDE "data/collision/collision_permissions.asm"
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INCLUDE "engine/menus/empty_sram.asm"
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INCLUDE "engine/menus/empty_sram.asm"
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INCLUDE "engine/menus/savemenu_copytilemapatonce.asm"
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INCLUDE "engine/events/checksave.asm"
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INCLUDE "engine/events/checksave.asm"
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INCLUDE "data/maps/scenes.asm"
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INCLUDE "data/maps/scenes.asm"
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INCLUDE "engine/overworld/load_map_part.asm"
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INCLUDE "engine/overworld/load_map_part.asm"
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INCLUDE "engine/phone/phonering_copytilemapatonce.asm"
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SECTION "bank13_2", ROMX
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SECTION "bank13_2", ROMX
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