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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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@@ -39,9 +39,6 @@ ApplyTilemap::
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ret
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CopyTilemapAtOnce::
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jr _CopyTilemapAtOnce
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_CopyTilemapAtOnce:
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ldh a, [hBGMapMode]
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push af
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xor a
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@@ -52,11 +49,26 @@ _CopyTilemapAtOnce:
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xor a
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ldh [hMapAnims], a
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.wait
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ldh a, [rLY]
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cp $80 - 1
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jr c, .wait
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; .wait
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; ldh a, [rLY]
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; cp $80 - 1
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; jr c, .wait
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call DelayFrame
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ldh a, [hWindowHUD]
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and a
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jr z, .go
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; wait until LCD interrupt has ocurred this frame ([rLY] - [hWindowHUD] >= 0)
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.wait_lcd
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; ldh a, [hWindowHUD]
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ld b, a
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ldh a, [rLY]
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sub b
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jr c, .wait_lcd
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.go
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di
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ld a, BANK(vBGMap2)
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ldh [rVBK], a
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@@ -67,10 +79,10 @@ _CopyTilemapAtOnce:
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hlcoord 0, 0
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call .CopyBGMapViaStack
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.wait2
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ldh a, [rLY]
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cp $80 - 1
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jr c, .wait2
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; .wait2
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; ldh a, [rLY]
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; cp $80 - 1
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; jr c, .wait2
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ei
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pop af
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@@ -88,13 +100,13 @@ _CopyTilemapAtOnce:
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ld l, 0
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ld a, SCREEN_HEIGHT
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ldh [hTilesPerCycle], a
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ld b, 1 << 1 ; not in v/hblank
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ld b, 1 << rSTAT_BUSY ; not in v/hblank
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ld c, LOW(rSTAT)
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.loop
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rept SCREEN_WIDTH / 2
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pop de
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; if in v/hblank, wait until not in v/hblank
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; if not in v/hblank, wait until in v/hblank
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.loop\@
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ldh a, [c]
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and b
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@@ -145,10 +145,8 @@ DisableWindowHUD::
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ldh [rLYC], a
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ld a, 1 << rSTAT_INT_HBLANK ; hblank (default)
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ldh [rSTAT], a
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; leave window in default state (enabled and hidden)
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; leave window in default state (hidden with WY=$90)
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; rLCDC[rLCDC_WINDOW_ENABLE] will be set during next vblank
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ld a, $90
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ldh [hWY], a
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ldh a, [rLCDC]
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set rLCDC_WINDOW_ENABLE, a
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ldh [rLCDC], a
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ret
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