Use {interpolation} to generate sequences of RAM labels

This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
This commit is contained in:
Rangi 2021-04-27 12:11:39 -04:00 committed by GitHub
parent c5f9e25cc4
commit efd1006917
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9 changed files with 183 additions and 364 deletions

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@ -4,8 +4,8 @@ BATTLETOWER_STREAK_LENGTH EQU 7
BATTLETOWER_NUM_UNIQUE_MON EQU 21
BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
BATTLETOWER_TRAINERDATALENGTH EQU $24
BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH
BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
const_def

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@ -136,11 +136,15 @@ PARTY_LENGTH EQU 6
; boxes
MONS_PER_BOX EQU 20
; box: count, species, mons, OTs, nicknames, padding
BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450
NUM_BOXES EQU 14
; hall of fame
HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
; hof_mon: species, id, dvs, level, nicknames
HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; $10
; hall_of_fame: win count, party, terminator
HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; $62
NUM_HOF_TEAMS EQU 30
; evolution types (used in data/pokemon/evos_attacks.asm)

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@ -6392,7 +6392,7 @@ LoadEnemyMon:
and a
ret z
; Update enemy nick
; Update enemy nickname
ld hl, wStringBuffer1
ld de, wEnemyMonNickname
ld bc, MON_NAME_LENGTH

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@ -2294,7 +2294,7 @@ BattleBGEffect_Rollout:
ldh [hSCY], a
xor $ff
inc a
ld [wAnimObject01YOffset], a
ld [wAnimObject1YOffset], a
ret
BattleBGEffect_ShakeScreenX:

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@ -309,9 +309,9 @@ ReadBTTrainerParty:
.skip_mon_3
; Add the terminator character to each of these names
ld a, "@"
ld [wBT_OTTempMon1NameEnd - 1], a
ld [wBT_OTTempMon2NameEnd - 1], a
ld [wBT_OTTempMon3NameEnd - 1], a
ld [wBT_OTTempMon1Name + MON_NAME_LENGTH - 1], a
ld [wBT_OTTempMon2Name + MON_NAME_LENGTH - 1], a
ld [wBT_OTTempMon3Name + MON_NAME_LENGTH - 1], a
; Fix errors in the movesets
call CheckBTMonMovesForErrors
; Repair the trainer name if needed, then copy it to wOTPlayerName

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@ -103,10 +103,20 @@ box: MACRO
\1Count:: db
\1Species:: ds MONS_PER_BOX + 1
\1Mons::
\1Mon1:: box_struct \1Mon1
\1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX - 1)
\1MonOTs:: ds NAME_LENGTH * MONS_PER_BOX
\1MonNicknames:: ds MON_NAME_LENGTH * MONS_PER_BOX
; \1Mon1 - \1Mon20
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}:: box_struct \1Mon{d:n}
endr
\1MonOTs::
; \1Mon1OT - \1Mon20OT
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}OT:: ds NAME_LENGTH
endr
\1MonNicknames::
; \1Mon1Nickname - \1Mon20Nickname
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
\1MonNicknamesEnd::
\1End::
ds 2 ; padding
@ -171,15 +181,11 @@ ENDM
battle_tower_struct: MACRO
\1Name:: ds NAME_LENGTH - 1
\1TrainerClass:: db
\1Mon1:: party_struct \1Mon1
\1Mon1Name:: ds MON_NAME_LENGTH
\1Mon1NameEnd::
\1Mon2:: party_struct \1Mon2
\1Mon2Name:: ds MON_NAME_LENGTH
\1Mon2NameEnd::
\1Mon3:: party_struct \1Mon3
\1Mon3Name:: ds MON_NAME_LENGTH
\1Mon3NameEnd::
; \1Mon1 - \1Mon3 and \1Mon1Name - \1Mon3Name
for n, 1, BATTLETOWER_PARTY_LENGTH + 1
\1Mon{d:n}:: party_struct \1Mon{d:n}
\1Mon{d:n}Name:: ds MON_NAME_LENGTH
endr
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
ENDM
@ -221,12 +227,10 @@ ENDM
hall_of_fame: MACRO
\1WinCount:: db
\1Mon1:: hof_mon \1Mon1
\1Mon2:: hof_mon \1Mon2
\1Mon3:: hof_mon \1Mon3
\1Mon4:: hof_mon \1Mon4
\1Mon5:: hof_mon \1Mon5
\1Mon6:: hof_mon \1Mon6
; \1Mon1 - \1Mon6
for n, 1, PARTY_LENGTH + 1
\1Mon{d:n}:: hof_mon \1Mon{d:n}
endr
\1End:: db
ENDM

156
sram.asm
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@ -6,54 +6,30 @@ sScratch:: ds $60 tiles
SECTION "SRAM Bank 0", SRAM
sPartyMail::
table_width MAIL_STRUCT_LENGTH, sPartyMail
sPartyMon1Mail:: mailmsg sPartyMon1Mail
sPartyMon2Mail:: mailmsg sPartyMon2Mail
sPartyMon3Mail:: mailmsg sPartyMon3Mail
sPartyMon4Mail:: mailmsg sPartyMon4Mail
sPartyMon5Mail:: mailmsg sPartyMon5Mail
sPartyMon6Mail:: mailmsg sPartyMon6Mail
assert_table_length PARTY_LENGTH
; sPartyMon1Mail - sPartyMon6Mail
for n, 1, PARTY_LENGTH + 1
sPartyMon{d:n}Mail:: mailmsg sPartyMon{d:n}Mail
endr
sPartyMailBackup::
table_width MAIL_STRUCT_LENGTH, sPartyMailBackup
sPartyMon1MailBackup:: mailmsg sPartyMon1MailBackup
sPartyMon2MailBackup:: mailmsg sPartyMon2MailBackup
sPartyMon3MailBackup:: mailmsg sPartyMon3MailBackup
sPartyMon4MailBackup:: mailmsg sPartyMon4MailBackup
sPartyMon5MailBackup:: mailmsg sPartyMon5MailBackup
sPartyMon6MailBackup:: mailmsg sPartyMon6MailBackup
assert_table_length PARTY_LENGTH
; sPartyMon1MailBackup - sPartyMon6MailBackup
for n, 1, PARTY_LENGTH + 1
sPartyMon{d:n}MailBackup:: mailmsg sPartyMon{d:n}MailBackup
endr
sMailboxCount:: db
sMailboxes::
table_width MAIL_STRUCT_LENGTH, sMailboxes
sMailbox1:: mailmsg sMailbox1
sMailbox2:: mailmsg sMailbox2
sMailbox3:: mailmsg sMailbox3
sMailbox4:: mailmsg sMailbox4
sMailbox5:: mailmsg sMailbox5
sMailbox6:: mailmsg sMailbox6
sMailbox7:: mailmsg sMailbox7
sMailbox8:: mailmsg sMailbox8
sMailbox9:: mailmsg sMailbox9
sMailbox10:: mailmsg sMailbox10
assert_table_length MAILBOX_CAPACITY
; sMailbox1 - sMailbox10
for n, 1, MAILBOX_CAPACITY + 1
sMailbox{d:n}:: mailmsg sMailbox{d:n}
endr
sMailboxCountBackup:: db
sMailboxesBackup::
table_width MAIL_STRUCT_LENGTH, sMailboxesBackup
sMailbox1Backup:: mailmsg sMailbox1Backup
sMailbox2Backup:: mailmsg sMailbox2Backup
sMailbox3Backup:: mailmsg sMailbox3Backup
sMailbox4Backup:: mailmsg sMailbox4Backup
sMailbox5Backup:: mailmsg sMailbox5Backup
sMailbox6Backup:: mailmsg sMailbox6Backup
sMailbox7Backup:: mailmsg sMailbox7Backup
sMailbox8Backup:: mailmsg sMailbox8Backup
sMailbox9Backup:: mailmsg sMailbox9Backup
sMailbox10Backup:: mailmsg sMailbox10Backup
assert_table_length MAILBOX_CAPACITY
; sMailbox1Backup - sMailbox10Backup
for n, 1, MAILBOX_CAPACITY + 1
sMailbox{d:n}Backup:: mailmsg sMailbox{d:n}Backup
endr
sMysteryGiftData::
sMysteryGiftItem:: db
@ -142,51 +118,20 @@ sLinkBattleLosses:: dw
sLinkBattleDraws:: dw
sLinkBattleRecord::
table_width LINK_BATTLE_RECORD_LENGTH, sLinkBattleRecord
sLinkBattleRecord1:: link_battle_record sLinkBattleRecord1
sLinkBattleRecord2:: link_battle_record sLinkBattleRecord2
sLinkBattleRecord3:: link_battle_record sLinkBattleRecord3
sLinkBattleRecord4:: link_battle_record sLinkBattleRecord4
sLinkBattleRecord5:: link_battle_record sLinkBattleRecord5
assert_table_length NUM_LINK_BATTLE_RECORDS
; sLinkBattleRecord1 - sLinkBattleRecord5
for n, 1, NUM_LINK_BATTLE_RECORDS + 1
sLinkBattleRecord{d:n}:: link_battle_record sLinkBattleRecord{d:n}
endr
sLinkBattleStatsEnd::
SECTION "SRAM Hall of Fame", SRAM
sHallOfFame::
table_width HOF_LENGTH, sHallOfFame
sHallOfFame01:: hall_of_fame sHallOfFame01
sHallOfFame02:: hall_of_fame sHallOfFame02
sHallOfFame03:: hall_of_fame sHallOfFame03
sHallOfFame04:: hall_of_fame sHallOfFame04
sHallOfFame05:: hall_of_fame sHallOfFame05
sHallOfFame06:: hall_of_fame sHallOfFame06
sHallOfFame07:: hall_of_fame sHallOfFame07
sHallOfFame08:: hall_of_fame sHallOfFame08
sHallOfFame09:: hall_of_fame sHallOfFame09
sHallOfFame10:: hall_of_fame sHallOfFame10
sHallOfFame11:: hall_of_fame sHallOfFame11
sHallOfFame12:: hall_of_fame sHallOfFame12
sHallOfFame13:: hall_of_fame sHallOfFame13
sHallOfFame14:: hall_of_fame sHallOfFame14
sHallOfFame15:: hall_of_fame sHallOfFame15
sHallOfFame16:: hall_of_fame sHallOfFame16
sHallOfFame17:: hall_of_fame sHallOfFame17
sHallOfFame18:: hall_of_fame sHallOfFame18
sHallOfFame19:: hall_of_fame sHallOfFame19
sHallOfFame20:: hall_of_fame sHallOfFame20
sHallOfFame21:: hall_of_fame sHallOfFame21
sHallOfFame22:: hall_of_fame sHallOfFame22
sHallOfFame23:: hall_of_fame sHallOfFame23
sHallOfFame24:: hall_of_fame sHallOfFame24
sHallOfFame25:: hall_of_fame sHallOfFame25
sHallOfFame26:: hall_of_fame sHallOfFame26
sHallOfFame27:: hall_of_fame sHallOfFame27
sHallOfFame28:: hall_of_fame sHallOfFame28
sHallOfFame29:: hall_of_fame sHallOfFame29
sHallOfFame30:: hall_of_fame sHallOfFame30
assert_table_length NUM_HOF_TEAMS
; sHallOfFame1 - sHallOfFame30
for n, 1, NUM_HOF_TEAMS + 1
sHallOfFame{d:n}:: hall_of_fame sHallOfFame{d:n}
endr
sHallOfFameEnd::
@ -214,37 +159,42 @@ sBTTrainers:: ds BATTLETOWER_STREAK_LENGTH ; sbe48
sBattleTowerSaveFileFlags:: db
sBattleTowerReward:: db
; team of previous trainer
sBTMonOfTrainers::
sBTMonPrevTrainer1:: db
sBTMonPrevTrainer2:: db
sBTMonPrevTrainer3:: db
; team of previous trainer
; sBTMonPrevTrainer1 - sBTMonPrevTrainer3
for n, 1, BATTLETOWER_PARTY_LENGTH + 1
sBTMonPrevTrainer{d:n}:: db
endr
; team of preprevious trainer
sBTMonPrevPrevTrainer1:: db
sBTMonPrevPrevTrainer2:: db
sBTMonPrevPrevTrainer3:: db
; sBTMonPrevPrevTrainer1 - sBTMonPrevPrevTrainer3
for n, 1, BATTLETOWER_PARTY_LENGTH + 1
sBTMonPrevPrevTrainer{d:n}:: db
endr
; The PC boxes will not fit into one SRAM bank,
; so they use multiple SECTIONs
box_n = 0
boxes: MACRO
rept \1
box_n = box_n + 1
sBox{d:box_n}:: box sBox{d:box_n}
endr
ENDM
SECTION "Boxes 1-7", SRAM
sBox1:: box sBox1
sBox2:: box sBox2
sBox3:: box sBox3
sBox4:: box sBox4
sBox5:: box sBox5
sBox6:: box sBox6
sBox7:: box sBox7
; sBox1 - sBox7
boxes 7
SECTION "Boxes 8-14", SRAM
sBox8:: box sBox8
sBox9:: box sBox9
sBox10:: box sBox10
sBox11:: box sBox11
sBox12:: box sBox12
sBox13:: box sBox13
sBox14:: box sBox14
; sBox8 - sBox14
boxes 7
; All 14 boxes fit exactly within 2 SRAM banks
assert box_n == NUM_BOXES, \
"boxes: Expected {d:NUM_BOXES} total boxes, got {d:box_n}"
SECTION "SRAM Mobile 1", SRAM
@ -280,7 +230,7 @@ s4_b000:: db
SECTION "SRAM Mobile 2", SRAM
ds 1 ; former location for sMobileEventIndex, moved to 1:BE3C in English
ds 1 ; JP: location of sMobileEventIndex
sTrainerRankings::
sTrainerRankingGameTimeHOF:: ds 4
@ -328,7 +278,7 @@ sTrainerRankingBugContestScore:: ds 2
sTrainerRankingsChecksum:: ds 2
sTrainerRankingsEnd::
ds 1 ; Former location for sMobileEventIndexBackup, moved to 1:BE44 in English
ds 1 ; JP: location of sMobileEventIndexBackup
sTrainerRankingsBackup:: ds sTrainerRankingsEnd - sTrainerRankings

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@ -1,16 +1,16 @@
SECTION "VRAM0", VRAM
vTiles0:: ds $800
vTiles1:: ds $800
vTiles2:: ds $800
vBGMap0:: ds $400
vBGMap1:: ds $400
vTiles0:: ds $80 tiles
vTiles1:: ds $80 tiles
vTiles2:: ds $80 tiles
vBGMap0:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
vBGMap1:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
SECTION "VRAM1", VRAM
vTiles3:: ds $800
vTiles4:: ds $800
vTiles5:: ds $800
vBGMap2:: ds $400
vBGMap3:: ds $400
vTiles3:: ds $80 tiles
vTiles4:: ds $80 tiles
vTiles5:: ds $80 tiles
vBGMap2:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
vBGMap3:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT

303
wram.asm
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@ -20,17 +20,10 @@ SECTION "Audio RAM", WRAM0
wMusicPlaying:: db
wAudio::
table_width CHANNEL_STRUCT_LENGTH, wAudio
wChannel1:: channel_struct wChannel1
wChannel2:: channel_struct wChannel2
wChannel3:: channel_struct wChannel3
wChannel4:: channel_struct wChannel4
assert_table_length NUM_MUSIC_CHANS
wChannel5:: channel_struct wChannel5
wChannel6:: channel_struct wChannel6
wChannel7:: channel_struct wChannel7
wChannel8:: channel_struct wChannel8
assert_table_length NUM_CHANNELS
; wChannel1 - wChannel8
for n, 1, NUM_CHANNELS + 1
wChannel{d:n}:: channel_struct wChannel{d:n}
endr
ds 1
@ -223,20 +216,12 @@ wSpriteAnimDict::
ds NUM_SPRITEANIMDICT_ENTRIES * 2
wSpriteAnimationStructs::
table_width SPRITEANIMSTRUCT_LENGTH, wSpriteAnimationStructs
; wSpriteAnim1 - wSpriteAnim10
for n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
; field 0: index
; fields 1-3: loaded from SpriteAnimSeqData
wSpriteAnim1:: sprite_anim_struct wSpriteAnim1
wSpriteAnim2:: sprite_anim_struct wSpriteAnim2
wSpriteAnim3:: sprite_anim_struct wSpriteAnim3
wSpriteAnim4:: sprite_anim_struct wSpriteAnim4
wSpriteAnim5:: sprite_anim_struct wSpriteAnim5
wSpriteAnim6:: sprite_anim_struct wSpriteAnim6
wSpriteAnim7:: sprite_anim_struct wSpriteAnim7
wSpriteAnim8:: sprite_anim_struct wSpriteAnim8
wSpriteAnim9:: sprite_anim_struct wSpriteAnim9
wSpriteAnim10:: sprite_anim_struct wSpriteAnim10
assert_table_length NUM_SPRITE_ANIM_STRUCTS
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
endr
wSpriteAnimationStructsEnd::
NEXTU
@ -323,48 +308,10 @@ wMobileWRAMEnd::
SECTION "Sprites", WRAM0
wVirtualOAM::
table_width SPRITEOAMSTRUCT_LENGTH, wVirtualOAM
wVirtualOAMSprite00:: sprite_oam_struct wVirtualOAMSprite00
wVirtualOAMSprite01:: sprite_oam_struct wVirtualOAMSprite01
wVirtualOAMSprite02:: sprite_oam_struct wVirtualOAMSprite02
wVirtualOAMSprite03:: sprite_oam_struct wVirtualOAMSprite03
wVirtualOAMSprite04:: sprite_oam_struct wVirtualOAMSprite04
wVirtualOAMSprite05:: sprite_oam_struct wVirtualOAMSprite05
wVirtualOAMSprite06:: sprite_oam_struct wVirtualOAMSprite06
wVirtualOAMSprite07:: sprite_oam_struct wVirtualOAMSprite07
wVirtualOAMSprite08:: sprite_oam_struct wVirtualOAMSprite08
wVirtualOAMSprite09:: sprite_oam_struct wVirtualOAMSprite09
wVirtualOAMSprite10:: sprite_oam_struct wVirtualOAMSprite10
wVirtualOAMSprite11:: sprite_oam_struct wVirtualOAMSprite11
wVirtualOAMSprite12:: sprite_oam_struct wVirtualOAMSprite12
wVirtualOAMSprite13:: sprite_oam_struct wVirtualOAMSprite13
wVirtualOAMSprite14:: sprite_oam_struct wVirtualOAMSprite14
wVirtualOAMSprite15:: sprite_oam_struct wVirtualOAMSprite15
wVirtualOAMSprite16:: sprite_oam_struct wVirtualOAMSprite16
wVirtualOAMSprite17:: sprite_oam_struct wVirtualOAMSprite17
wVirtualOAMSprite18:: sprite_oam_struct wVirtualOAMSprite18
wVirtualOAMSprite19:: sprite_oam_struct wVirtualOAMSprite19
wVirtualOAMSprite20:: sprite_oam_struct wVirtualOAMSprite20
wVirtualOAMSprite21:: sprite_oam_struct wVirtualOAMSprite21
wVirtualOAMSprite22:: sprite_oam_struct wVirtualOAMSprite22
wVirtualOAMSprite23:: sprite_oam_struct wVirtualOAMSprite23
wVirtualOAMSprite24:: sprite_oam_struct wVirtualOAMSprite24
wVirtualOAMSprite25:: sprite_oam_struct wVirtualOAMSprite25
wVirtualOAMSprite26:: sprite_oam_struct wVirtualOAMSprite26
wVirtualOAMSprite27:: sprite_oam_struct wVirtualOAMSprite27
wVirtualOAMSprite28:: sprite_oam_struct wVirtualOAMSprite28
wVirtualOAMSprite29:: sprite_oam_struct wVirtualOAMSprite29
wVirtualOAMSprite30:: sprite_oam_struct wVirtualOAMSprite30
wVirtualOAMSprite31:: sprite_oam_struct wVirtualOAMSprite31
wVirtualOAMSprite32:: sprite_oam_struct wVirtualOAMSprite32
wVirtualOAMSprite33:: sprite_oam_struct wVirtualOAMSprite33
wVirtualOAMSprite34:: sprite_oam_struct wVirtualOAMSprite34
wVirtualOAMSprite35:: sprite_oam_struct wVirtualOAMSprite35
wVirtualOAMSprite36:: sprite_oam_struct wVirtualOAMSprite36
wVirtualOAMSprite37:: sprite_oam_struct wVirtualOAMSprite37
wVirtualOAMSprite38:: sprite_oam_struct wVirtualOAMSprite38
wVirtualOAMSprite39:: sprite_oam_struct wVirtualOAMSprite39
assert_table_length NUM_SPRITE_OAM_STRUCTS
; wVirtualOAMSprite00 - wVirtualOAMSprite39
for n, NUM_SPRITE_OAM_STRUCTS
wVirtualOAMSprite{02d:n}:: sprite_oam_struct wVirtualOAMSprite{02d:n}
endr
wVirtualOAMEnd::
@ -984,66 +931,42 @@ wLinkPartyEnd:: db ; older code doesn't check PartyCount
UNION
; link player data
wLinkPlayerData::
table_width PARTYMON_STRUCT_LENGTH, wLinkPlayerData
wLinkPlayerPartyMon1:: party_struct wLinkPlayerPartyMon1
wLinkPlayerPartyMon2:: party_struct wLinkPlayerPartyMon2
wLinkPlayerPartyMon3:: party_struct wLinkPlayerPartyMon3
wLinkPlayerPartyMon4:: party_struct wLinkPlayerPartyMon4
wLinkPlayerPartyMon5:: party_struct wLinkPlayerPartyMon5
wLinkPlayerPartyMon6:: party_struct wLinkPlayerPartyMon6
assert_table_length PARTY_LENGTH
; wLinkPlayerPartyMon1 - wLinkPlayerPartyMon6
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}:: party_struct wLinkPlayerPartyMon{d:n}
endr
wLinkPlayerPartyMonOTs::
table_width NAME_LENGTH, wLinkPlayerPartyMonOTs
wLinkPlayerPartyMon1OT:: ds NAME_LENGTH
wLinkPlayerPartyMon2OT:: ds NAME_LENGTH
wLinkPlayerPartyMon3OT:: ds NAME_LENGTH
wLinkPlayerPartyMon4OT:: ds NAME_LENGTH
wLinkPlayerPartyMon5OT:: ds NAME_LENGTH
wLinkPlayerPartyMon6OT:: ds NAME_LENGTH
assert_table_length PARTY_LENGTH
; wLinkPlayerPartyMon1OT - wLinkPlayerPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wLinkPlayerPartyMonNicknames::
table_width MON_NAME_LENGTH, wLinkPlayerPartyMonNicknames
wLinkPlayerPartyMon1Nickname:: ds MON_NAME_LENGTH
wLinkPlayerPartyMon2Nickname:: ds MON_NAME_LENGTH
wLinkPlayerPartyMon3Nickname:: ds MON_NAME_LENGTH
wLinkPlayerPartyMon4Nickname:: ds MON_NAME_LENGTH
wLinkPlayerPartyMon5Nickname:: ds MON_NAME_LENGTH
wLinkPlayerPartyMon6Nickname:: ds MON_NAME_LENGTH
assert_table_length PARTY_LENGTH
; wLinkPlayerPartyMon1Nickname - wLinkPlayerPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
NEXTU
; time capsule party data
wTimeCapsulePlayerData::
table_width REDMON_STRUCT_LENGTH, wTimeCapsulePlayerData
wTimeCapsulePartyMon1:: red_party_struct wTimeCapsulePartyMon1
wTimeCapsulePartyMon2:: red_party_struct wTimeCapsulePartyMon2
wTimeCapsulePartyMon3:: red_party_struct wTimeCapsulePartyMon3
wTimeCapsulePartyMon4:: red_party_struct wTimeCapsulePartyMon4
wTimeCapsulePartyMon5:: red_party_struct wTimeCapsulePartyMon5
wTimeCapsulePartyMon6:: red_party_struct wTimeCapsulePartyMon6
assert_table_length PARTY_LENGTH
; wTimeCapsulePartyMon1 - wTimeCapsulePartyMon6
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}:: red_party_struct wTimeCapsulePartyMon{d:n}
endr
wTimeCapsulePartyMonOTs::
table_width NAME_LENGTH, wTimeCapsulePartyMonOTs
wTimeCapsulePartyMon1OT:: ds NAME_LENGTH
wTimeCapsulePartyMon2OT:: ds NAME_LENGTH
wTimeCapsulePartyMon3OT:: ds NAME_LENGTH
wTimeCapsulePartyMon4OT:: ds NAME_LENGTH
wTimeCapsulePartyMon5OT:: ds NAME_LENGTH
wTimeCapsulePartyMon6OT:: ds NAME_LENGTH
assert_table_length PARTY_LENGTH
; wTimeCapsulePartyMon1OT - wTimeCapsulePartyMon6OT
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}OT:: ds NAME_LENGTH
endr
wTimeCapsulePartyMonNicknames::
table_width MON_NAME_LENGTH, wTimeCapsulePartyMonNicknames
wTimeCapsulePartyMon1Nickname:: ds MON_NAME_LENGTH
wTimeCapsulePartyMon2Nickname:: ds MON_NAME_LENGTH
wTimeCapsulePartyMon3Nickname:: ds MON_NAME_LENGTH
wTimeCapsulePartyMon4Nickname:: ds MON_NAME_LENGTH
wTimeCapsulePartyMon5Nickname:: ds MON_NAME_LENGTH
wTimeCapsulePartyMon6Nickname:: ds MON_NAME_LENGTH
assert_table_length PARTY_LENGTH
; wTimeCapsulePartyMon1Nickname - wTimeCapsulePartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
NEXTU
; link patch lists
@ -1057,14 +980,10 @@ NEXTU
wCurLinkOTPartyMonTypePointer:: dw
wLinkOTPartyMonTypes::
table_width 2, wLinkOTPartyMonTypes
wLinkOTPartyMon1Type:: dw
wLinkOTPartyMon2Type:: dw
wLinkOTPartyMon3Type:: dw
wLinkOTPartyMon4Type:: dw
wLinkOTPartyMon5Type:: dw
wLinkOTPartyMon6Type:: dw
assert_table_length PARTY_LENGTH
; wLinkOTPartyMon1Type - wLinkOTPartyMon6Type
for n, 1, PARTY_LENGTH + 1
wLinkOTPartyMon{d:n}Type:: dw
endr
NEXTU
; link mail data
@ -2612,34 +2531,22 @@ ENDU
UNION
; ot party mons
wOTPartyMons::
table_width PARTYMON_STRUCT_LENGTH, wOTPartyMons
wOTPartyMon1:: party_struct wOTPartyMon1
wOTPartyMon2:: party_struct wOTPartyMon2
wOTPartyMon3:: party_struct wOTPartyMon3
wOTPartyMon4:: party_struct wOTPartyMon4
wOTPartyMon5:: party_struct wOTPartyMon5
wOTPartyMon6:: party_struct wOTPartyMon6
assert_table_length PARTY_LENGTH
; wOTPartyMon1 - wOTPartyMon6
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}:: party_struct wOTPartyMon{d:n}
endr
wOTPartyMonOTs::
table_width NAME_LENGTH, wOTPartyMonOTs
wOTPartyMon1OT:: ds NAME_LENGTH
wOTPartyMon2OT:: ds NAME_LENGTH
wOTPartyMon3OT:: ds NAME_LENGTH
wOTPartyMon4OT:: ds NAME_LENGTH
wOTPartyMon5OT:: ds NAME_LENGTH
wOTPartyMon6OT:: ds NAME_LENGTH
assert_table_length PARTY_LENGTH
; wOTPartyMon1OT - wOTPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wOTPartyMonNicknames::
table_width MON_NAME_LENGTH, wOTPartyMonNicknames
wOTPartyMon1Nickname:: ds MON_NAME_LENGTH
wOTPartyMon2Nickname:: ds MON_NAME_LENGTH
wOTPartyMon3Nickname:: ds MON_NAME_LENGTH
wOTPartyMon4Nickname:: ds MON_NAME_LENGTH
wOTPartyMon5Nickname:: ds MON_NAME_LENGTH
wOTPartyMon6Nickname:: ds MON_NAME_LENGTH
assert_table_length PARTY_LENGTH
; wOTPartyMon1Nickname - wOTPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
wOTPartyDataEnd::
NEXTU
@ -2791,45 +2698,22 @@ wFollowerMovementQueueLength:: db
wFollowMovementQueue:: ds 5
wObjectStructs::
table_width OBJECT_LENGTH, wObjectStructs
wPlayerStruct:: object_struct wPlayer
wObject1Struct:: object_struct wObject1
wObject2Struct:: object_struct wObject2
wObject3Struct:: object_struct wObject3
wObject4Struct:: object_struct wObject4
wObject5Struct:: object_struct wObject5
wObject6Struct:: object_struct wObject6
wObject7Struct:: object_struct wObject7
wObject8Struct:: object_struct wObject8
wObject9Struct:: object_struct wObject9
wObject10Struct:: object_struct wObject10
wObject11Struct:: object_struct wObject11
wObject12Struct:: object_struct wObject12
assert_table_length NUM_OBJECT_STRUCTS
wPlayerStruct:: object_struct wPlayer ; player is object struct 0
; wObjectStruct1 - wObjectStruct12
for n, 1, NUM_OBJECT_STRUCTS
wObject{d:n}Struct:: object_struct wObject{d:n}
endr
wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
ds 40
wMapObjects::
table_width MAPOBJECT_LENGTH, wMapObjects
wPlayerObject:: map_object wPlayer
wMap1Object:: map_object wMap1
wMap2Object:: map_object wMap2
wMap3Object:: map_object wMap3
wMap4Object:: map_object wMap4
wMap5Object:: map_object wMap5
wMap6Object:: map_object wMap6
wMap7Object:: map_object wMap7
wMap8Object:: map_object wMap8
wMap9Object:: map_object wMap9
wMap10Object:: map_object wMap10
wMap11Object:: map_object wMap11
wMap12Object:: map_object wMap12
wMap13Object:: map_object wMap13
wMap14Object:: map_object wMap14
wMap15Object:: map_object wMap15
assert_table_length NUM_OBJECTS
wPlayerObject:: map_object wPlayer ; player is map object 0
; wMap1Object - wMap15Object
for n, 1, NUM_OBJECTS
wMap{d:n}Object:: map_object wMap{d:n}
endr
wObjectMasks:: ds NUM_OBJECTS
@ -3193,34 +3077,22 @@ wPartySpecies:: ds PARTY_LENGTH
wPartyEnd:: db ; older code doesn't check wPartyCount
wPartyMons::
table_width PARTYMON_STRUCT_LENGTH, wPartyMons
wPartyMon1:: party_struct wPartyMon1
wPartyMon2:: party_struct wPartyMon2
wPartyMon3:: party_struct wPartyMon3
wPartyMon4:: party_struct wPartyMon4
wPartyMon5:: party_struct wPartyMon5
wPartyMon6:: party_struct wPartyMon6
assert_table_length PARTY_LENGTH
; wPartyMon1 - wPartyMon6
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}:: party_struct wPartyMon{d:n}
endr
wPartyMonOTs::
table_width NAME_LENGTH, wPartyMonOTs
wPartyMon1OT:: ds NAME_LENGTH
wPartyMon2OT:: ds NAME_LENGTH
wPartyMon3OT:: ds NAME_LENGTH
wPartyMon4OT:: ds NAME_LENGTH
wPartyMon5OT:: ds NAME_LENGTH
wPartyMon6OT:: ds NAME_LENGTH
assert_table_length PARTY_LENGTH
; wPartyMon1OT - wPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wPartyMonNicknames::
table_width MON_NAME_LENGTH, wPartyMonNicknames
wPartyMon1Nickname:: ds MON_NAME_LENGTH
wPartyMon2Nickname:: ds MON_NAME_LENGTH
wPartyMon3Nickname:: ds MON_NAME_LENGTH
wPartyMon4Nickname:: ds MON_NAME_LENGTH
wPartyMon5Nickname:: ds MON_NAME_LENGTH
wPartyMon6Nickname:: ds MON_NAME_LENGTH
assert_table_length PARTY_LENGTH
; wPartyMon1Nickname - wPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
wPartyMonNicknamesEnd::
ds 22
@ -3437,27 +3309,16 @@ wBattleAnimTileDict::
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
wActiveAnimObjects::
table_width BATTLEANIMSTRUCT_LENGTH, wActiveAnimObjects
wAnimObject01:: battle_anim_struct wAnimObject01
wAnimObject02:: battle_anim_struct wAnimObject02
wAnimObject03:: battle_anim_struct wAnimObject03
wAnimObject04:: battle_anim_struct wAnimObject04
wAnimObject05:: battle_anim_struct wAnimObject05
wAnimObject06:: battle_anim_struct wAnimObject06
wAnimObject07:: battle_anim_struct wAnimObject07
wAnimObject08:: battle_anim_struct wAnimObject08
wAnimObject09:: battle_anim_struct wAnimObject09
wAnimObject10:: battle_anim_struct wAnimObject10
assert_table_length NUM_ANIM_OBJECTS
; wAnimObject1 - wAnimObject10
for n, 1, NUM_ANIM_OBJECTS + 1
wAnimObject{d:n}:: battle_anim_struct wAnimObject{d:n}
endr
wActiveBGEffects::
table_width BG_EFFECT_STRUCT_LENGTH, wActiveBGEffects
wBGEffect1:: battle_bg_effect wBGEffect1
wBGEffect2:: battle_bg_effect wBGEffect2
wBGEffect3:: battle_bg_effect wBGEffect3
wBGEffect4:: battle_bg_effect wBGEffect4
wBGEffect5:: battle_bg_effect wBGEffect5
assert_table_length NUM_BG_EFFECTS
; wBGEffect1 - wBGEffect5
for n, 1, NUM_BG_EFFECTS + 1
wBGEffect{d:n}:: battle_bg_effect wBGEffect{d:n}
endr
wLastAnimObjectIndex:: db