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Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
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@@ -2294,7 +2294,7 @@ BattleBGEffect_Rollout:
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ldh [hSCY], a
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xor $ff
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inc a
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ld [wAnimObject01YOffset], a
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ld [wAnimObject1YOffset], a
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ret
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BattleBGEffect_ShakeScreenX:
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