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Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
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@@ -6392,7 +6392,7 @@ LoadEnemyMon:
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and a
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ret z
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; Update enemy nick
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; Update enemy nickname
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ld hl, wStringBuffer1
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ld de, wEnemyMonNickname
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ld bc, MON_NAME_LENGTH
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